Glitter dust: Difference between revisions
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Completing the other half of my edit from a year ago by mentioning that warm static boils into glitter dust on the glitter dust's page |
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{{name|caps}} is a [[gas]] that can [[refract]] light-based projectiles and effects. Each tile of glitter dust has a percent chance equal to its density to refract incoming light-based projectiles and effects. If the gas density is 100 or greater, it refracts without fail. | {{name|caps}} is a [[gas]] that can [[refract]] light-based projectiles and effects. Each tile of glitter dust has a percent chance equal to its density to refract incoming light-based projectiles and effects. If the gas density is 100 or greater, it refracts without fail. | ||
A typical source of {{name}} is a {{favilink|glitter grenade}}. | A typical source of {{name}} is a {{favilink|glitter grenade}}, but it can also be created by boiling {{f|warm static}}. | ||
{{Gas Navbox}} | {{Gas Navbox}} |
Revision as of 07:01, 21 April 2025
glitter dust
Inhaled?
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no |
---|---|
Seeping?
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no |
Character
|
▓ |
ID?
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GlitterGas |
Spawns in
|
|
Infobox data from game version 2.0.207.72
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Glitter dust is a gas that can refract light-based projectiles and effects. Each tile of glitter dust has a percent chance equal to its density to refract incoming light-based projectiles and effects. If the gas density is 100 or greater, it refracts without fail.
A typical source of glitter dust is a glitter grenade, but it can also be created by boiling
warm static.