Warm static: Difference between revisions
Facewizard (talk | contribs) additional formatting and information-ordering changes to make the page easier to read. Moved the summary and detail information about mutation randomization to be next to one another, skill randomization summary next to skill randomization info, etc. |
Facewizard (talk | contribs) Further page structure changes to increase readability. I turned the sections I'd created for pure and impure static into == level markup sections and moved the "page is not up to par" warning to the section of the page it was referring to (pure warm static). |
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{{name|caps}} is a [[liquid]], found in [[water|dilute]] form in the pools and rivers of the {{f|Moon Stair}} and in pure form in {{f|entropy cyst|plural}} dropped by {{f|zero jell|plural}} (also native to the Moon Stair) on death. Very rarely, a phial of {{name}} will be sold by {{favilink|ichor merchant|plural}}. It has a wide variety of potential impacts on the world and objects which come into contact with it. If boiled, {{name}} will become {{f|glitter dust}}. | {{name|caps}} is a [[liquid]], found in [[water|dilute]] form in the pools and rivers of the {{f|Moon Stair}} and in pure form in {{f|entropy cyst|plural}} dropped by {{f|zero jell|plural}} (also native to the Moon Stair) on death. Very rarely, a phial of {{name}} will be sold by {{favilink|ichor merchant|plural}}. It has a wide variety of potential impacts on the world and objects which come into contact with it. If boiled, {{name}} will become {{f|glitter dust}}. | ||
== Interactions == | == Interactions with Impure Warm Static == | ||
{{ | Drinking or being coated in impure {{name}}, such as the pools of dilute {{name}} found in the {{f|Moon Stair}}, or spread by a dying {{favilink|zero jell}}, will apply a random [[effect]]. This can be any effect in the game. {{Code Reference|namespace=XRL.Liquids|class=LiquidWarmStatic|method=SmearOn}} | ||
== | == Interactions with Pure Warm Static == | ||
{{Missing info|The "bypass the restriction on rare liquids" bullet seems to have been changed as of 1.0, either removing rare liquids from the possible transmutations OR making it exceedingly more rare (over 50 tries on different salt dune river zones with no rare liquids transmuting). Also has a form of seeded results persisting through {{f|sphynx salt injector|plural}}. More testing is required.}} | |||
=== Drinking === | |||
For [[mutants]], drinking pure {{name}} has a 50% chance to randomize [[mutations]] and grant 4-12 mutation points and a 50% chance to randomize [[skills]] and grant 400-1200 skill points. | For [[mutants]], drinking pure {{name}} has a 50% chance to randomize [[mutations]] and grant 4-12 mutation points and a 50% chance to randomize [[skills]] and grant 400-1200 skill points. {{Code Reference|namespace=XRL.Liquids|class=LiquidWarmStatic|method=Drank}} | ||
* Positive mutations will only randomize into positive mutations. Defects will only randomize into defects. | * Positive mutations will only randomize into positive mutations. Defects will only randomize into defects. | ||
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* The [[Sprint]] skill will never be randomized. [[Make Camp]] can be randomized, though. | * The [[Sprint]] skill will never be randomized. [[Make Camp]] can be randomized, though. | ||
=== Pouring === | |||
* Pouring pure {{name}} onto a non-food item will change it into a random non-food item. {{Code Reference|namespace=XRL.Liquids|class=LiquidWarmStatic|method=GlitchObject}} | * Pouring pure {{name}} onto a non-food item will change it into a random non-food item. {{Code Reference|namespace=XRL.Liquids|class=LiquidWarmStatic|method=GlitchObject}} | ||
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** Affects ground decorations, which normally cannot be interacted with. | ** Affects ground decorations, which normally cannot be interacted with. | ||
== Other Uses == | |||
Sharing {{name}} is the [[water ritual]] liquid for [[highly entropic beings]]. | Sharing {{name}} is the [[water ritual]] liquid for [[highly entropic beings]]. |