Attributes: Difference between revisions

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* A character must succeed at a toughness save (<code>1d20</code> + '''''toughness modifier''''') to stop bleeding. The difficulty of that save varies depending on the severity of bleeding.
* A character must succeed at a toughness save (<code>1d20</code> + '''''toughness modifier''''') to stop bleeding. The difficulty of that save varies depending on the severity of bleeding.


Attribute modifiers are listed in parentheses after the attribute on the character's stat sheet in game. For example, if you have a strength of 21, your strength modifier is +2: <code>Strength: 21 (+2)</code>.
Attribute modifiers are listed in parentheses after the attribute on the character's stat sheet in game. For example, if you have a strength of 21, your strength modifier is +2:


{{Qud quote|Strength &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &amp;C21 (+2)}}
{{Qud quote|Strength &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &amp;C21 (+2)}}
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An attribute modifier increases or decreases by one for each 2 points that the attribute goes above or below <code>16</code>.
An attribute modifier increases or decreases by one for each 2 points that the attribute goes above or below <code>16</code>.


The formula for calculating an attribute modifier is <code>Floor((Score - 16) &divide; 2)</code> <ref><code>XRL.Rules.Stat.GetScoreModifier()</code></ref>
You can use the following formula for calculating an attribute modifier: <ref><code>XRL.Rules.Stat.GetScoreModifier()</code></ref>
* Stat values of 16 or higher: <code>(value - 16) &divide; 2</code> rounded down.
* Stat values of 15 or lower: <code>(value - 16) &divide; 2</code> rounded up.


==References==
==References==
<references />
<references />

Revision as of 01:01, 1 September 2019

This article is a stub. You can help Caves of Qud Wiki by expanding it.
This article is a stub. You can help Caves of Qud Wiki by expanding it.

Attributes define a character's strengths and weaknesses. They are also sometimes referred to as stats. The core attributes include:

  • Strength
  • Agility
  • Toughness
  • Intelligence
  • Willpower
  • Ego

Attributes affect how well a character performs certain skills or actions, such as attacking and dodging attacks.

Many skills also have attribute requirements. For example, a character must have at least 17 strength to learn the Jump skill.

Attribute Modifiers

A variety of game calculations use a character's modifier for a particular stat. Here are just a few examples:

  • A character's dodge value (DV) is increased by the amount of their agility modifier.
  • A character's penetration value (PV) is increased by the amount of their strength modifier.
  • A character must succeed at a toughness save (1d20 + toughness modifier) to stop bleeding. The difficulty of that save varies depending on the severity of bleeding.

Attribute modifiers are listed in parentheses after the attribute on the character's stat sheet in game. For example, if you have a strength of 21, your strength modifier is +2:

Strength       21 (+2)

An attribute modifier increases or decreases by one for each 2 points that the attribute goes above or below 16.

You can use the following formula for calculating an attribute modifier: [1]

  • Stat values of 16 or higher: (value - 16) ÷ 2 rounded down.
  • Stat values of 15 or lower: (value - 16) ÷ 2 rounded up.

References

  1. XRL.Rules.Stat.GetScoreModifier()