Boot sequence: Difference between revisions

From Caves of Qud Wiki
Jump to navigation Jump to search
(add compute power column)
(note that boot time is faster if affected by compute power)
(7 intermediate revisions by one other user not shown)
Line 1: Line 1:
A number of items have a "boot sequence" of some kind — some number of turns between when they're equipped, or otherwise activated, and when they're usable.  These are typically signaled by three different sounds the item makes: one when the boot sequence starts, one when it completes, and one if it fails in some way or the item shuts down.  The current state of the boot sequence is sometimes also visible in the item's display name and/or short description.
A number of items have a "boot sequence" of some kind — some number of turns between when they're equipped, or otherwise activated, and when they're usable.  These are typically signaled by three different sounds the item makes: one when the boot sequence starts, one when it completes, and one if it fails in some way or the item shuts down.  The current state of the boot sequence is sometimes also visible in the item's display name and/or short description.
Boot sequences frequently appear to take one less turn than shown because the item spends its first turn booting during the same turn that you activate it. If the sequence is affected by compute power, boot time will also be shorter.


Most items with boot sequences use [[energy]], and use more of it while booting.  Some use ''much'' more, notably [[Ontological anchor|ontological anchors]].
Most items with boot sequences use [[energy]], and use more of it while booting.  Some use ''much'' more, notably [[Ontological anchor|ontological anchors]].
Line 15: Line 17:
!Affected by [[Compute power|compute power]]?
!Affected by [[Compute power|compute power]]?
|-
|-
|[[Anti-gravity boots]]
|{{favilink|Anti-gravity boots}}
|4
|4
|beep
|beep
Line 22: Line 24:
|yes
|yes
|yes
|yes
|no
|yes
|-
|-
|[[Bio-scanning bracelet]]
|{{favilink|Bio-scanning bracelet}}
|5
|5
|beep
|beep
Line 33: Line 35:
|yes
|yes
|-
|-
|[[Ceremonial vibrokhopesh]]
|{{favilink|Ceremonial vibrokhopesh}}
|3
|3
|buzz
|buzz
Line 42: Line 44:
|yes
|yes
|-
|-
|[[Co-processor]]
|{{favilink|Dagasha's spur}}
|3-6
|beep
|ding
|bloop
|yes
|yes
|yes
|-
|[[Dagasha's spur]]
|100
|100
|beep
|beep
Line 60: Line 53:
|yes
|yes
|-
|-
|[[Fitted with suspensors]]
|{{favilink|Ganglionic teleprojector}}
|2-4
|beep
|ding
|bloop
|no
|no
|yes
|-
|[[Ganglionic teleprojector]]
|100
|100
|beep
|beep
Line 78: Line 62:
|yes
|yes
|-
|-
|[[Gyrocopter backpack]]
|{{favilink|Gyrocopter backpack}}
|10
|10
|cough
|cough
Line 87: Line 71:
|no
|no
|-
|-
|[[Kah's loop]]
|{{favilink|Kah's loop}}
|100
|100
|beep
|beep
Line 96: Line 80:
|yes
|yes
|-
|-
|[[Nacham's ribbon]]
|{{favilink|Nacham's ribbon}}
|100
|100
|beep
|beep
Line 105: Line 89:
|yes
|yes
|-
|-
|[[Ontological anchor]]
|{{favilink|Ontological anchor}}
|2
|2
|beep
|beep
Line 114: Line 98:
|yes
|yes
|-
|-
|[[Nav]]
|{{favilink|Precinct navigator}}
|2-4
|beep
|ding
|bloop
|yes
|yes
|yes
|-
|[[Nulling]]
|3-6
|beep
|ding
|bloop
|yes
|yes
|yes
|-
|[[Precinct navigator]]
|10
|10
|beep
|beep
Line 141: Line 107:
|yes
|yes
|-
|-
|[[Point-defense drone]]
|{{favilink|Point-defense drone}}
|5
|5
|beep
|beep
Line 150: Line 116:
|yes
|yes
|-
|-
|[[Powered exoskeleton]]
|{{favilink|Powered exoskeleton}}
|5
|5
|whine
|whine
Line 159: Line 125:
|no
|no
|-
|-
|[[Psionic sarcophagus]]
|{{favilink|Psionic sarcophagus}}
|120
|120
|beep
|beep
Line 166: Line 132:
|yes
|yes
|yes
|yes
|no (effectively)
|yes
|-
|-
|[[Rocket skates]]
|{{favilink|Rocket skates}}
|3
|3
|cough
|cough
Line 177: Line 143:
|no
|no
|-
|-
|[[Structural scanning bracelet]]
|{{favilink|Structural scanning bracelet}}
|5
|5
|beep
|beep
Line 186: Line 152:
|yes
|yes
|-
|-
|[[Telemetric visor]]
|{{favilink|Telemetric visor}}
|5
|5
|beep
|beep
Line 195: Line 161:
|yes
|yes
|-
|-
|[[Ulnar stimulators]]
|{{favilink|Ulnar stimulators}}
|5
|5
|beep
|beep
Line 204: Line 170:
|yes
|yes
|-
|-
|[[Va'am's lens]]
|{{favilink|Va'am's lens}}
|100
|100
|beep
|beep
Line 213: Line 179:
|yes
|yes
|-
|-
|[[VISAGE]]
|{{favilink|VISAGE}}
|15
|15
|beep
|ding
|bloop
|yes
|yes
|yes
|-
|[[Co-processor]]
|3-6
|beep
|ding
|bloop
|yes
|yes
|yes
|-
|[[Fitted with suspensors]]
|2-4
|beep
|ding
|bloop
|no
|no
|yes
|-
|[[Nav]]
|2-4
|beep
|ding
|bloop
|yes
|yes
|yes
|-
|[[Nulling]] (armor only)
|3-6
|beep
|beep
|ding
|ding

Revision as of 19:30, 11 August 2020

A number of items have a "boot sequence" of some kind — some number of turns between when they're equipped, or otherwise activated, and when they're usable. These are typically signaled by three different sounds the item makes: one when the boot sequence starts, one when it completes, and one if it fails in some way or the item shuts down. The current state of the boot sequence is sometimes also visible in the item's display name and/or short description.

Boot sequences frequently appear to take one less turn than shown because the item spends its first turn booting during the same turn that you activate it. If the sequence is affected by compute power, boot time will also be shorter.

Most items with boot sequences use energy, and use more of it while booting. Some use much more, notably ontological anchors.

Boot sequences do not necessarily affect all of an item's behaviors.

Boot sequences
Item or mod Turns Startup noise Ready noise Failure noise In name? In description? Affected by compute power?
anti-gravity boots 4 beep ding bloop yes yes yes
bio-scanning bracelet 5 beep ding bloop yes yes yes
ceremonial vibrokhopesh 3 buzz hum clack no no yes
Dagasha's spur 100 beep ding bloop yes yes yes
ganglionic teleprojector 100 beep ding bloop no no yes
gyrocopter backpack 10 cough whir sputter no no no
Kah's loop 100 beep ding bloop yes yes yes
Nacham's ribbon 100 beep ding bloop yes yes yes
ontological anchor 2 beep ding bloop yes yes yes
precinct navigator 10 beep ding bloop yes yes yes
point-defense drone 5 beep ding bloop yes yes yes
powered exoskeleton 5 whine hum thunk no no no
psionic sarcophagus 120 beep ding bloop yes yes yes
rocket skates 3 cough fwoosh splutter no no no
structural scanning bracelet 5 beep ding bloop yes yes yes
telemetric visor 5 beep ding bloop yes yes yes
ulnar stimulators 5 beep ding bloop yes yes yes
Va'am's lens 100 beep ding bloop yes yes yes
VISAGE 15 beep ding bloop yes yes yes
Co-processor 3-6 beep ding bloop yes yes yes
Fitted with suspensors 2-4 beep ding bloop no no yes
Nav 2-4 beep ding bloop yes yes yes
Nulling (armor only) 3-6 beep ding bloop yes yes yes