Boot sequence: Difference between revisions

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A number of items have a "boot sequence" of some kind — some number of turns between when they're equipped, or otherwise activated, and when they're usable.  These are typically signaled by three different sounds the item makes: one when the boot sequence starts, one when it completes, and one if it fails in some way or the item shuts down.  The current state of the boot sequence is sometimes also visible in the item's display name and/or short description.
A number of items have a "boot sequence" of some kind — some number of turns between when they're equipped, or otherwise activated, and when they're usable.  These are typically signaled by three different sounds the item makes: one when the boot sequence starts, one when it completes, and one if it fails in some way or the item shuts down.  The current state of the boot sequence is sometimes also visible in the item's display name and/or short description.
Boot sequences frequently appear to take one less turn than shown because the item spends its first turn booting during the same turn that you activate it. If the sequence is affected by compute power, boot time will also be shorter.


Most items with boot sequences use [[energy]], and use more of it while booting.  Some use ''much'' more, notably [[Ontological anchor|ontological anchors]].
Most items with boot sequences use [[energy]], and use more of it while booting.  Some use ''much'' more, notably [[Ontological anchor|ontological anchors]].
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|yes
|yes
|yes
|yes
|no
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|{{favilink|Bio-scanning bracelet}}
|{{favilink|Bio-scanning bracelet}}
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|yes
|yes
|-
|-
|{{favilink|Co-processor}}
|[[Co-processor]]
|3-6
|3-6
|beep
|beep
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|yes
|-
|-
|{{favilink|Fitted with suspensors}}
|[[Fitted with suspensors]]
|2-4
|2-4
|beep
|beep
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|yes
|-
|-
|{{favilink|Nav}}
|[[Nav]]
|2-4
|2-4
|beep
|beep
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|yes
|yes
|-
|-
|{{favilink|Nulling}}
|[[Nulling]] (armor only)
|3-6
|3-6
|beep
|beep
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|yes
|yes
|}
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{{Mechanics Navbox}}
[[Category:Mechanics]]
[[Category:Mechanics]]

Latest revision as of 19:34, 24 March 2022

A number of items have a "boot sequence" of some kind — some number of turns between when they're equipped, or otherwise activated, and when they're usable. These are typically signaled by three different sounds the item makes: one when the boot sequence starts, one when it completes, and one if it fails in some way or the item shuts down. The current state of the boot sequence is sometimes also visible in the item's display name and/or short description.

Boot sequences frequently appear to take one less turn than shown because the item spends its first turn booting during the same turn that you activate it. If the sequence is affected by compute power, boot time will also be shorter.

Most items with boot sequences use energy, and use more of it while booting. Some use much more, notably ontological anchors.

Boot sequences do not necessarily affect all of an item's behaviors.

Boot sequences
Item or mod Turns Startup noise Ready noise Failure noise In name? In description? Affected by compute power?
anti-gravity boots 4 beep ding bloop yes yes yes
bio-scanning bracelet 5 beep ding bloop yes yes yes
ceremonial vibrokhopesh 3 buzz hum clack no no yes
Dagasha's spur 100 beep ding bloop yes yes yes
ganglionic teleprojector 100 beep ding bloop no no yes
gyrocopter backpack 10 cough whir sputter no no no
Kah's loop 100 beep ding bloop yes yes yes
Nacham's ribbon 100 beep ding bloop yes yes yes
ontological anchor 2 beep ding bloop yes yes yes
precinct navigator 10 beep ding bloop yes yes yes
point-defense drone 5 beep ding bloop yes yes yes
powered exoskeleton 5 whine hum thunk no no no
psionic sarcophagus 120 beep ding bloop yes yes yes
rocket skates 3 cough fwoosh splutter no no no
structural scanning bracelet 5 beep ding bloop yes yes yes
telemetric visor 5 beep ding bloop yes yes yes
ulnar stimulators 5 beep ding bloop yes yes yes
Va'am's lens 100 beep ding bloop yes yes yes
VISAGE 15 beep ding bloop yes yes yes
Co-processor 3-6 beep ding bloop yes yes yes
Fitted with suspensors 2-4 beep ding bloop no no yes
Nav 2-4 beep ding bloop yes yes yes
Nulling (armor only) 3-6 beep ding bloop yes yes yes