Boot sequence

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A number of items have a "boot sequence" of some kind — some number of turns between when they're equipped, or otherwise activated, and when they're usable. These are typically signaled by three different sounds the item makes: one when the boot sequence starts, one when it completes, and one if it fails in some way or the item shuts down. The current state of the boot sequence is sometimes also visible in the item's display name and/or short description.

Most items with boot sequences use energy, and use more of it while booting. Some use much more, notably ontological anchors.

Boot sequences do not necessarily affect all of an item's behaviors.

Boot sequences
Item or mod Turns Startup noise Ready noise Failure noise In name? In description?
Anti-gravity boots 4 beep ding bloop yes yes
Bio-scanning bracelet 5 beep ding bloop yes yes
Ceremonial vibrokhopesh 3 buzz hum clack no no
Co-processor 3-6 beep ding bloop yes yes
Dagasha's spur 100 beep ding bloop yes yes
Fitted with suspensors 2-4 beep ding bloop no no
Ganglionic teleprojector 100 beep ding bloop no no
Gyrocopter backpack 10 cough whir sputter no no
Kah's loop 100 beep ding bloop yes yes
Nacham's ribbon 100 beep ding bloop yes yes
Ontological anchor 2 beep ding bloop yes yes
Nav 2-4 beep ding bloop yes yes
Nulling 3-6 beep ding bloop yes yes
Precinct navigator 10 beep ding bloop yes yes
Point-defense drone 5 beep ding bloop yes yes
Powered exoskeleton 5 whine hum thunk no no
Psionic sarcophagus 120 beep ding bloop yes yes
Rocket skates 3 cough fwoosh splutter no no
Structural scanning bracelet 5 beep ding bloop yes yes
Telemetric visor 5 beep ding bloop yes yes
Ulnar stimulators 5 beep ding bloop yes yes
Va'am's lens 100 beep ding bloop yes yes
VISAGE 15 beep ding bloop yes yes