Burrowing Claws: Difference between revisions
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{{As Of Patch|2.0.201.44}} | |||
{{Mutation | {{Mutation | ||
| title = {{PAGENAME}} | | title = {{PAGENAME}} | ||
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== Advancement Table == | == Advancement Table == | ||
<div style="display:flex;flex-wrap:wrap;"> | |||
<div style="margin-right: 2.5em;"> | |||
{| class="wikitable" | |||
!Mutation Level | |||
![[PV]] Bonus | |||
!Damage | |||
|- | |||
|1 | |||
| +3 | |||
| | |||
|- | |||
|2 | |||
| +6 | |||
| | |||
|- | |||
|3 | |||
| +9 | |||
| | |||
|- | |||
|4 | |||
| +12 | |||
| | |||
|- | |||
|5 | |||
| +15 | |||
| | |||
|- | |||
|6 | |||
| +18 | |||
| | |||
|- | |||
|7 | |||
| +21 | |||
| | |||
|- | |||
|8 | |||
| +24 | |||
| | |||
|- | |||
|9 | |||
| +27 | |||
| | |||
|- | |||
|10 | |||
| +30 | |||
| | |||
|} | |||
</div> | |||
<div style="margin-right: 2.5em;"> | |||
{| class="wikitable" | |||
!Mutation Level | |||
![[PV]] Bonus | |||
!Damage | |||
|- | |||
|1 | |||
| +3 | |||
| | |||
|- | |||
|2 | |||
| +6 | |||
| | |||
|- | |||
|3 | |||
| +9 | |||
| | |||
|- | |||
|4 | |||
| +12 | |||
| | |||
|- | |||
|5 | |||
| +15 | |||
| | |||
|- | |||
|6 | |||
| +18 | |||
| | |||
|- | |||
|7 | |||
| +21 | |||
| | |||
|- | |||
|8 | |||
| +24 | |||
| | |||
|- | |||
|9 | |||
| +27 | |||
| | |||
|- | |||
|10 | |||
| +30 | |||
| | |||
|} | |||
</div> | |||
<div style="margin-right: 2.5em;"> | |||
{| class="wikitable" | {| class="wikitable" | ||
!Mutation Level | !Mutation Level | ||
![[PV]] Bonus | ![[PV]] Bonus | ||
! | !Damage | ||
|- | |- | ||
|1 | |1 | ||
| +3 | | +3 | ||
| | | | ||
|- | |- | ||
|2 | |2 | ||
| +6 | | +6 | ||
| | | | ||
|- | |- | ||
|3 | |3 | ||
| +9 | | +9 | ||
| | | | ||
|- | |- | ||
|4 | |4 | ||
| +12 | | +12 | ||
| | | | ||
|- | |- | ||
|5 | |5 | ||
| +15 | | +15 | ||
| | | | ||
|- | |- | ||
|6 | |6 | ||
| +18 | | +18 | ||
| | | | ||
|- | |- | ||
|7 | |7 | ||
| +21 | | +21 | ||
| | | | ||
|- | |- | ||
|8 | |8 | ||
| +24 | | +24 | ||
| | | | ||
|- | |- | ||
|9 | |9 | ||
| +27 | | +27 | ||
| | | | ||
|- | |- | ||
|10 | |10 | ||
| +30 | | +30 | ||
|{{ | | | ||
|} | |||
</div> | |||
<div style="margin-right: 2.5em;"> | |||
=== Formulas === | |||
The following formulas are used to determine damage and AV based on mutation level.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=Horns}} | |||
{| class="wikitable" | |||
! AV | |||
| <div style="display:inline-block;font-size:130%;color:#009403;">'''1 + ('''Level '''- 1) / 3'''</div> | |||
|- | |||
! Damage | |||
| <div style="display:inline-block;font-size:130%;color:#009403;">'''2d(3 +''' Level '''/ 2)'''</div> | |||
|} | |} | ||
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* If the player has [[unfinished and prerelease content]] enabled, they can create staircases when out of combat, allowing for much easier exploration of the underground. | * If the player has [[unfinished and prerelease content]] enabled, they can create staircases when out of combat, allowing for much easier exploration of the underground. | ||
* Being able to dig through walls gives the player several tactical advantages, such as the ability to create bottlenecks or break line of sight with ranged enemies. | * Being able to dig through walls gives the player several tactical advantages, such as the ability to create bottlenecks or break line of sight with ranged enemies. | ||
* | *Provides short-blade class natural weapons, which have no penetration cap | ||
===Disadvantages=== | ===Disadvantages=== | ||
* | * The mutations listed penetration bonus only applies to walls. Penetration against creatures is instead determined by your strength | ||
* | *Requires significant mutation levels in order to match the damage output of higher tier weapons | ||
{{Mutation Navbox}} | {{Mutation Navbox}} |
Revision as of 23:25, 2 October 2020
This information is reliable as of patch 2.0.201.44. If this is no longer the current patch, you can help by updating it. |
This information is reliable as of patch 2.0.201.44. If this is no longer the current patch, you can help by updating it.
Burrowing Claws
Category
|
Physical |
---|---|
Cost
|
3 |
Body LocationThe body part(s) where this
mutation can be located |
Left Hand, Right Hand |
Location Equippable?Whether equipment can be worn
on top of the mutated body part |
yes |
ID?Use this ID to wish for the mutation
(example: mutation:BurrowingClaws ) |
BurrowingClaws |
Reality DistortingReality distorting mutations
cannot be used under the effects of normality. |
no |
Burrowing Claws
You bear spade-like claws that can burrow through the earth.
4 successful attacks dig through a wall
Claw penetration vs walls: (level based)
Claws are also a short-blade class natural weapon that deals (level based) damage to non-walls.
(if prerelease content is enabled):
Can dig passages up or down when outside of combat
Advancement Table
Mutation Level | PV Bonus | Damage |
---|---|---|
1 | +3 | |
2 | +6 | |
3 | +9 | |
4 | +12 | |
5 | +15 | |
6 | +18 | |
7 | +21 | |
8 | +24 | |
9 | +27 | |
10 | +30 |
Mutation Level | PV Bonus | Damage |
---|---|---|
1 | +3 | |
2 | +6 | |
3 | +9 | |
4 | +12 | |
5 | +15 | |
6 | +18 | |
7 | +21 | |
8 | +24 | |
9 | +27 | |
10 | +30 |
Mutation Level | PV Bonus | Damage |
---|---|---|
1 | +3 | |
2 | +6 | |
3 | +9 | |
4 | +12 | |
5 | +15 | |
6 | +18 | |
7 | +21 | |
8 | +24 | |
9 | +27 | |
10 | +30 |
Formulas
The following formulas are used to determine damage and AV based on mutation level.[1]
AV | 1 + (Level - 1) / 3
|
---|---|
Damage | 2d(3 + Level / 2)
|
Advantages & Disadvantages
This section is opinion-based. Your mileage may vary.
Advantages
- Allows the player to dig through walls, making exploration of areas with locked doors or tight corridors much easier.
- If the player has unfinished and prerelease content enabled, they can create staircases when out of combat, allowing for much easier exploration of the underground.
- Being able to dig through walls gives the player several tactical advantages, such as the ability to create bottlenecks or break line of sight with ranged enemies.
- Provides short-blade class natural weapons, which have no penetration cap
Disadvantages
- The mutations listed penetration bonus only applies to walls. Penetration against creatures is instead determined by your strength
- Requires significant mutation levels in order to match the damage output of higher tier weapons
- ↑
XRL.World.Parts.Mutation.Horns