Burrowing Claws: Difference between revisions

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{{As Of Patch|2.0.201.44}}
{{Mutation
{{Mutation
| title = {{PAGENAME}}
| title = {{PAGENAME}}
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== Advancement Table ==
== Advancement Table ==
<div style="display:flex;flex-wrap:wrap;">
<div style="margin-right: 2.5em;">
{| class="wikitable"
!Mutation Level
![[PV]] Bonus
!Damage
|-
|1
| +3
|
|-
|2
| +6
|
|-
|3
| +9
|
|-
|4
| +12
|
|-
|5
| +15
|
|-
|6
| +18
|
|-
|7
| +21
|
|-
|8
| +24
|
|-
|9
| +27
|
|-
|10
| +30
|
|}
</div>
<div style="margin-right: 2.5em;">
{| class="wikitable"
!Mutation Level
![[PV]] Bonus
!Damage
|-
|1
| +3
|
|-
|2
| +6
|
|-
|3
| +9
|
|-
|4
| +12
|
|-
|5
| +15
|
|-
|6
| +18
|
|-
|7
| +21
|
|-
|8
| +24
|
|-
|9
| +27
|
|-
|10
| +30
|
|}
</div>
<div style="margin-right: 2.5em;">
{| class="wikitable"
{| class="wikitable"
!Mutation Level
!Mutation Level
![[PV]] Bonus
![[PV]] Bonus
![[AV]]
!Damage
|-
|-
|1
|1
| +3
| +3
|{{AV}}1
|
|-
|-
|2
|2
| +6
| +6
|{{AV}}1
|
|-
|-
|3
|3
| +9
| +9
|{{AV}}1
|
|-
|-
|4
|4
| +12
| +12
|{{AV}}1
|
|-
|-
|5
|5
| +15
| +15
|{{AV}}2
|
|-
|-
|6
|6
| +18
| +18
|{{AV}}2
|
|-
|-
|7
|7
| +21
| +21
|{{AV}}2
|
|-
|-
|8
|8
| +24
| +24
|{{AV}}2
|
|-
|-
|9
|9
| +27
| +27
|{{AV}}3
|
|-
|-
|10
|10
| +30
| +30
|{{AV}}3
|
|}
 
</div>
 
<div style="margin-right: 2.5em;">
 
=== Formulas ===
The following formulas are used to determine damage and AV based on mutation level.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=Horns}}
{| class="wikitable"
! AV
| <div style="display:inline-block;font-size:130%;color:#009403;">'''1 + ('''Level '''- 1) / 3'''</div>
|-
! Damage
| <div style="display:inline-block;font-size:130%;color:#009403;">'''2d(3 +''' Level '''/ 2)'''</div>
|}
|}


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* If the player has [[unfinished and prerelease content]] enabled, they can create staircases when out of combat, allowing for much easier exploration of the underground.
* If the player has [[unfinished and prerelease content]] enabled, they can create staircases when out of combat, allowing for much easier exploration of the underground.
* Being able to dig through walls gives the player several tactical advantages, such as the ability to create bottlenecks or break line of sight with ranged enemies.
* Being able to dig through walls gives the player several tactical advantages, such as the ability to create bottlenecks or break line of sight with ranged enemies.
* Grants 1, 2, or 3 [[AV]] depending on the level, which is comparable to {{Favilink|boar-skin gloves}}, {{Favilink|steel gauntlets}}, and {{Favilink|carbide gauntlets}}, respectively, though {{name}} weigh nothing.
*Provides short-blade class natural weapons, which have no penetration cap


===Disadvantages===
===Disadvantages===
* Takes up a hands slot, and the [[AV]] does not scale well enough to compensate.
 
* Penetration bonus only applies to walls.
* The mutations listed penetration bonus only applies to walls. Penetration against creatures is instead determined by your strength
*Prevents the player from taking the [[Flaming Hands]] or [[Freezing Hands]] mutations.
*Requires significant mutation levels in order to match the damage output of higher tier weapons
{{Mutation Navbox}}
{{Mutation Navbox}}

Revision as of 23:25, 2 October 2020

This information is reliable as of patch 2.0.201.44. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.201.44.
Burrowing Claws
Burrowing claws.png
Category

Physical

Cost

3

Body LocationThe body part(s) where this
mutation can be located

Left Hand, Right Hand

Location Equippable?Whether equipment can be worn
on top of the mutated body part

yes

ID?Use this ID to wish for the mutation
(example: mutation:BurrowingClaws)

BurrowingClaws

Reality DistortingReality distorting mutations
cannot be used under
the effects of normality.

no

Burrowing Claws

You bear spade-like claws that can burrow through the earth.

4 successful attacks dig through a wall
Claw penetration vs walls: (level based)
Claws are also a short-blade class natural weapon that deals (level based) damage to non-walls.

(if prerelease content is enabled):
Can dig passages up or down when outside of combat


Advancement Table

Mutation Level PV Bonus Damage
1 +3
2 +6
3 +9
4 +12
5 +15
6 +18
7 +21
8 +24
9 +27
10 +30
Mutation Level PV Bonus Damage
1 +3
2 +6
3 +9
4 +12
5 +15
6 +18
7 +21
8 +24
9 +27
10 +30
Mutation Level PV Bonus Damage
1 +3
2 +6
3 +9
4 +12
5 +15
6 +18
7 +21
8 +24
9 +27
10 +30

Formulas

The following formulas are used to determine damage and AV based on mutation level.[1]

AV
1 + (Level - 1) / 3
Damage
2d(3 + Level / 2)

Advantages & Disadvantages

This section is opinion-based. Your mileage may vary.

Advantages

  • Allows the player to dig through walls, making exploration of areas with locked doors or tight corridors much easier.
  • If the player has unfinished and prerelease content enabled, they can create staircases when out of combat, allowing for much easier exploration of the underground.
  • Being able to dig through walls gives the player several tactical advantages, such as the ability to create bottlenecks or break line of sight with ranged enemies.
  • Provides short-blade class natural weapons, which have no penetration cap

Disadvantages

  • The mutations listed penetration bonus only applies to walls. Penetration against creatures is instead determined by your strength
  • Requires significant mutation levels in order to match the damage output of higher tier weapons
  1. XRL.World.Parts.Mutation.Horns