Burrowing Claws: Difference between revisions

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{{As Of Patch|2.0.201.44}}
{{As Of Patch|2.0.201.68}}
{{Mutation
{{Mutation
| title = {{PAGENAME}}
| title = {{PAGENAME}}
| image = burrowing claws.png
| image = {{mutation page image}}
| type = Physical
| type = Physical
| cost = 3
| cost = 3
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Can dig passages up or down when outside of combat\n
Can dig passages up or down when outside of combat\n
| realitydistort =no
| realitydistort =no
}}'''Burrowing Claws''' is a physical mutation that replaces the player's natural fists with {{favilink page|Data:Claw (Burrowing Claws)|plural}} that are classified as [[Short Blade]] natural weapons, with different properties depending on if the player's target is a structural object.
}}'''Burrowing Claws''' is a physical mutation that replaces the player's natural fists with {{favilink page|Data:Claw (Burrowing Claws)|plural}} that are classified as [[Short Blade]] natural weapons, with different properties depending on if the player's target is a structural object or not.


Burrowing Claws allows a creature to destroy a wall within four attacks that successfully [[Penetration|penetrate]]. The penetration bonus is determined by mutation level and is independent of the penetration value used against non-structural objects, which is instead determined by the creature's [[Strength]] bonus. If the creature is wielding a weapon in a hand with {{favilink page|Data:Claw (Burrowing Claws)|plural}}, walls can still be broken within four successful attacks, but the penetration value of the weapon wielded will be used instead.
Burrowing Claws allows a creature to destroy a wall within four attacks that successfully [[Penetration|penetrate]]. The penetration bonus is determined by mutation level and is independent of the {{PV}}PV used against non-structural objects, which is instead determined by the creature's [[Strength]] bonus. If the creature is wielding a weapon in a hand with {{favilink page|Data:Claw (Burrowing Claws)|plural}}, walls can still be broken within four successful attacks, but the {{PV}}PV of the weapon wielded will be used instead.
 
Having this mutation grants the player the "Dig" activated ability; this ability is a form of autoact which allows the player to select a tile as a target destination, regardless of distance or visibility. Confirming one's selection will cause the player to move in a straight line to the destination, while automatically attacking and destroying any walls in the way.  


The {{favilink page|Data:Claw (Burrowing Claws)|plural}} granted by Burrowing Claws also act as weapons falling under the Short Blade skill tree, benefitting from any skill the creature has within that tree. {{favilink page|Data:Claw (Burrowing Claws)|Claws}} will only be used as weapons if nothing occupies the hand slot they are located on.
The {{favilink page|Data:Claw (Burrowing Claws)|plural}} granted by Burrowing Claws also act as weapons falling under the Short Blade skill tree, benefitting from any skill the creature has within that tree. {{favilink page|Data:Claw (Burrowing Claws)|Claws}} will only be used as weapons if nothing occupies the hand slot they are located on.


If the player has [[Unfinished and prelease content|unfinished and prelease content]] enabled, Burrowing Claws grants two additional abilities that allow the player to create staircases up or down when out of combat.
If the player has [[:Category:Unfinished and Prerelease Content|unfinished and prerelease content]] enabled, Burrowing Claws grants two additional abilities that allow the player to create staircases up or down when out of combat.
 
== Formulas ==
The following formula is used to determine penetration bonus based on mutation level.
{| class="wikitable"
! Penetration Bonus
|{{simple formula | Level * 3 }}
|}
Damage is not determined by a formula and is instead determined by reaching specific level thresholds.  


== Advancement Table ==
== Advancement Table ==
Line 30: Line 40:


{| class="wikitable"
{| class="wikitable"
!Mutation Level
!Mutation<br>Level
!PV Bonus
!PV Bonus<br>Against Walls
!Damage
!Damage
|-
|-
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{| class="wikitable"
{| class="wikitable"
!Mutation Level
!Mutation<br>Level
!PV Bonus
!PV Bonus<br>Against Walls
!Damage
!Damage
|-
|-
Line 130: Line 140:


{| class="wikitable"
{| class="wikitable"
!Mutation Level
!Mutation<br>Level
!PV Bonus
!PV Bonus<br>Against Walls
!Damage
!Damage
|-
|-
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</div>
</div>
<div style="margin-right: 2.5em;">
<div style="margin-right: 2.5em;">
=== Formulas ===
The following formula is used to determine penetration bonus based on mutation level.
{| class="wikitable"
! Penetration Bonus
| {{simple formula | Level * 3 }}
|}


==Advantages & Disadvantages==
==Advantages & Disadvantages==
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===Advantages===
===Advantages===
* Allows the player to dig through walls, making exploration of areas with locked doors or tight corridors much easier
* Allows the player to dig through walls, making exploration of areas with locked doors or tight corridors much easier
* If the player has [[unfinished and prerelease content]] enabled, they can create staircases when out of combat, allowing for much easier exploration of the underground
* If the player has [[:Category:Unfinished and Prerelease Content|unfinished and prerelease content]] enabled, they can create staircases when out of combat, allowing for much easier exploration of the underground
* Being able to dig through walls gives the player several tactical advantages, such as the ability to create bottlenecks or break line of sight with ranged enemies
* Being able to dig through walls gives the player several tactical advantages, such as the ability to create bottlenecks or break line of sight with ranged enemies
*Provides short-blade class natural weapons, which have no penetration cap
* Provides short-blade class natural weapons, which have no penetration cap


===Disadvantages===
===Disadvantages===
* The mutations listed penetration bonus only applies to walls. Penetration against creatures is instead determined by your strength
* Requires significant mutation levels in order to match the damage output of higher tier weapons
* As they are a short-blade and are always equipped, both the left hand and right hand claws are eligible for [[Rejoinder]], and can heavily impact the players DPS with that skill if the claws are not leveled up
===Considerations===
* Any [[Mutated Human]] can temporarily get mid-level {{name}} by using a {{favilink|skulk injector}}
* Both Mutated Humans and [[True Kin]] may also get it by cooking with {{favilink|congealed skulk}}
** Without a recipe (such as [[Bone Babka]]), this can take several tries
* Digging with [[vibro weapons]] will quickly destroy any wall even at {{name}} level 1, and higher levels don't further improve this
* For [[unarmed]] combat, {{favilink|waxflab}} on hands will do slightly more damage than level 10 {{name}}, although it uses a different skill
==Creatures with Burrowing Claws==
{{Creatures with the mutation|Burrowing Claws}}


* The mutations listed penetration bonus only applies to walls. Penetration against creatures is instead determined by your strength
*Requires significant mutation levels in order to match the damage output of higher tier weapons
{{Mutation Navbox}}
{{Mutation Navbox}}
[[Category:Unfinished and Prerelease Content]]

Revision as of 08:01, 16 April 2022

This information is reliable as of patch 2.0.201.68. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.201.68.
Burrowing Claws
Burrowing claws mutation.png
Category

Physical

Cost

3

Body LocationThe body part(s) where this
mutation can be located

Left Hand, Right Hand

Location Equippable?Whether equipment can be worn
on top of the mutated body part

yes

ID?Use this ID to wish for the mutation
(example: mutation:BurrowingClaws)

BurrowingClaws

Reality DistortingReality distorting mutations
cannot be used under
the effects of normality.

no

Burrowing Claws

You bear spade-like claws that can burrow through the earth.

4 successful attacks dig through a wall
Claw penetration vs walls: (level based)
Claws are also a short-blade class natural weapon that deal (level based) damage to non-walls.

(if prerelease content is enabled):
Can dig passages up or down when outside of combat

Burrowing Claws is a physical mutation that replaces the player's natural fists with \claws that are classified as Short Blade natural weapons, with different properties depending on if the player's target is a structural object or not.

Burrowing Claws allows a creature to destroy a wall within four attacks that successfully penetrate. The penetration bonus is determined by mutation level and is independent of the PV used against non-structural objects, which is instead determined by the creature's Strength bonus. If the creature is wielding a weapon in a hand with \claws, walls can still be broken within four successful attacks, but the PV of the weapon wielded will be used instead.

Having this mutation grants the player the "Dig" activated ability; this ability is a form of autoact which allows the player to select a tile as a target destination, regardless of distance or visibility. Confirming one's selection will cause the player to move in a straight line to the destination, while automatically attacking and destroying any walls in the way.

The \claws granted by Burrowing Claws also act as weapons falling under the Short Blade skill tree, benefitting from any skill the creature has within that tree. \Claws will only be used as weapons if nothing occupies the hand slot they are located on.

If the player has unfinished and prerelease content enabled, Burrowing Claws grants two additional abilities that allow the player to create staircases up or down when out of combat.

Formulas

The following formula is used to determine penetration bonus based on mutation level.

Penetration Bonus
Level × 3

Damage is not determined by a formula and is instead determined by reaching specific level thresholds.

Advancement Table

Mutation
Level
PV Bonus
Against Walls
Damage
1 +3 ♥1d21-2 (Avg: 1.5)
2 +6 ♥1d21-2 (Avg: 1.5)
3 +9 ♥1d21-2 (Avg: 1.5)
4 +12 ♥1d31-3 (Avg: 2)
5 +15 ♥1d31-3 (Avg: 2)
6 +18 ♥1d31-3 (Avg: 2)
7 +21 ♥1d41-4 (Avg: 2.5)
8 +24 ♥1d41-4 (Avg: 2.5)
9 +27 ♥1d41-4 (Avg: 2.5)
10 +30 ♥1d61-6 (Avg: 3.5)
Mutation
Level
PV Bonus
Against Walls
Damage
11 +33 ♥1d61-6 (Avg: 3.5)
12 +36 ♥1d61-6 (Avg: 3.5)
13 +39 ♥1d81-8 (Avg: 4.5)
14 +42 ♥1d81-8 (Avg: 4.5)
15 +45 ♥1d81-8 (Avg: 4.5)
16 +48 ♥1d101-10 (Avg: 5.5)
17 +51 ♥1d101-10 (Avg: 5.5)
18 +54 ♥1d121-12 (Avg: 6.5)
19 +57 ♥1d121-12 (Avg: 6.5)
20 +60 ♥1d121-12 (Avg: 6.5)
Mutation
Level
PV Bonus
Against Walls
Damage
21 +63 ♥1d121-12 (Avg: 6.5)
22 +66 ♥1d121-12 (Avg: 6.5)
23 +69 ♥1d121-12 (Avg: 6.5)
24 +72 ♥1d121-12 (Avg: 6.5)
25 +75 ♥1d121-12 (Avg: 6.5)
26 +78 ♥1d121-12 (Avg: 6.5)
27 +81 ♥1d121-12 (Avg: 6.5)
28 +84 ♥1d121-12 (Avg: 6.5)
29 +87 ♥1d121-12 (Avg: 6.5)
30 +90 ♥1d121-12 (Avg: 6.5)

Advantages & Disadvantages

This section is opinion-based. Your mileage may vary.

Advantages

  • Allows the player to dig through walls, making exploration of areas with locked doors or tight corridors much easier
  • If the player has unfinished and prerelease content enabled, they can create staircases when out of combat, allowing for much easier exploration of the underground
  • Being able to dig through walls gives the player several tactical advantages, such as the ability to create bottlenecks or break line of sight with ranged enemies
  • Provides short-blade class natural weapons, which have no penetration cap

Disadvantages

  • The mutations listed penetration bonus only applies to walls. Penetration against creatures is instead determined by your strength
  • Requires significant mutation levels in order to match the damage output of higher tier weapons
  • As they are a short-blade and are always equipped, both the left hand and right hand claws are eligible for Rejoinder, and can heavily impact the players DPS with that skill if the claws are not leveled up

Considerations

  • Any Mutated Human can temporarily get mid-level Burrowing Claws by using a skulk injector
  • Both Mutated Humans and True Kin may also get it by cooking with congealed skulk
    • Without a recipe (such as Bone Babka), this can take several tries
  • Digging with vibro weapons will quickly destroy any wall even at Burrowing Claws level 1, and higher levels don't further improve this
  • For unarmed combat, waxflab on hands will do slightly more damage than level 10 Burrowing Claws, although it uses a different skill

Creatures with Burrowing Claws