Burrowing Claws

From Caves of Qud Wiki
Revision as of 03:37, 3 October 2020 by Jakusio (talk | contribs)
Jump to navigation Jump to search
This information is reliable as of patch 2.0.201.44. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.201.44.
Burrowing Claws
Burrowing claws.png
Category

Physical

Cost

3

Body LocationThe body part(s) where this
mutation can be located

Left Hand, Right Hand

Location Equippable?Whether equipment can be worn
on top of the mutated body part

yes

ID?Use this ID to wish for the mutation
(example: mutation:BurrowingClaws)

BurrowingClaws

Reality DistortingReality distorting mutations
cannot be used under
the effects of normality.

no

Burrowing Claws

You bear spade-like claws that can burrow through the earth.

4 successful attacks dig through a wall
Claw penetration vs walls: (level based)
Claws are also a short-blade class natural weapon that deal (level based) damage to non-walls.

(if prerelease content is enabled):
Can dig passages up or down when outside of combat

Burrowing Claws is a physical mutation that replaces the player's natural fists with claws that are classified as Short Blade natural weapons, with different properties depending on if the player's target is a structural object.

Burrowing Claws allows a creature to destroy a wall within four attacks that successfully penetrate. The penetration bonus is determined by mutation level and is independent of the penetration value used against non-structural objects, which is instead determined by the creature's Strength bonus. If the creature is wielding a weapon in a hand with claws, walls can still be broken within four successful attacks, but the penetration value of the weapon wielded will be used instead.

The claws granted by Burrowing Claws also act as weapons falling under the Short Blade skill tree, benefitting from any skill the creature has within that tree. Claws will only be used as weapons if nothing occupies the hand slot they are located on.

If the player has unfinished and prelease content enabled, Burrowing Claws grants two additional abilities that allow the player to create staircases up or down when out of combat.

Advancement Table

Mutation Level PV Bonus Damage
1 +3 ♥1d21-2 (Avg: 1.5)
2 +6 ♥1d21-2 (Avg: 1.5)
3 +9 ♥1d21-2 (Avg: 1.5)
4 +12 ♥1d31-3 (Avg: 2)
5 +15 ♥1d31-3 (Avg: 2)
6 +18 ♥1d31-3 (Avg: 2)
7 +21 ♥1d41-4 (Avg: 2.5)
8 +24 ♥1d41-4 (Avg: 2.5)
9 +27 ♥1d41-4 (Avg: 2.5)
10 +30 ♥1d61-6 (Avg: 3.5)
Mutation Level PV Bonus Damage
11 +33 ♥1d61-6 (Avg: 3.5)
12 +36 ♥1d61-6 (Avg: 3.5)
13 +39 ♥1d81-8 (Avg: 4.5)
14 +42 ♥1d81-8 (Avg: 4.5)
15 +45 ♥1d81-8 (Avg: 4.5)
16 +48 ♥1d101-10 (Avg: 5.5)
17 +51 ♥1d101-10 (Avg: 5.5)
18 +54 ♥1d121-12 (Avg: 6.5)
19 +57 ♥1d121-12 (Avg: 6.5)
20 +60 ♥1d121-12 (Avg: 6.5)
Mutation Level PV Bonus Damage
21 +63 ♥1d121-12 (Avg: 6.5)
22 +66 ♥1d121-12 (Avg: 6.5)
23 +69 ♥1d121-12 (Avg: 6.5)
24 +72 ♥1d121-12 (Avg: 6.5)
25 +75 ♥1d121-12 (Avg: 6.5)
26 +78 ♥1d121-12 (Avg: 6.5)
27 +81 ♥1d121-12 (Avg: 6.5)
28 +84 ♥1d121-12 (Avg: 6.5)
29 +87 ♥1d121-12 (Avg: 6.5)
30 +90 ♥1d121-12 (Avg: 6.5)

Formulas

The following formula is used to determine penetration bonus based on mutation level.

Penetration Bonus
Level * 3

Advantages & Disadvantages

This section is opinion-based. Your mileage may vary.

Advantages

  • Allows the player to dig through walls, making exploration of areas with locked doors or tight corridors much easier.
  • If the player has unfinished and prerelease content enabled, they can create staircases when out of combat, allowing for much easier exploration of the underground.
  • Being able to dig through walls gives the player several tactical advantages, such as the ability to create bottlenecks or break line of sight with ranged enemies.
  • Provides short-blade class natural weapons, which have no penetration cap

Disadvantages

  • The mutations listed penetration bonus only applies to walls. Penetration against creatures is instead determined by your strength
  • Requires significant mutation levels in order to match the damage output of higher tier weapons