Callings: Difference between revisions

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(Big new page for callings in the same format as arcologies)
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==List of Callings==
==List of Callings==
There are a total of 12 callings.
{| class="wikitable"
|+
!Name
!Stat Bonus
!Skills
!Build Code
!Notability
|-
|Apostle
| +2 Ego
|[[Intimidate]]
[[Proselytize]]
 
[[Tactful]]
|a
|
|-
|Acronaut
| +2 Agility
|[[Short Blade Expertise]]
[[Gadget Inspector]]
 
[[Scavenger]]
 
[[Acrobatics]]
 
[[Swift Reflexes]]
 
[[Spry]]
|b
|Random junk + artifacts
|-
|Greybeard
| +3 Willpower
-1 Strength
|[[Cudgel Proficiency]]
[[Berate]]
 
[[Calloused]]
|c
| +100 rep with [[bears]] (enough to make most bears neutral toward you)
|-
|Gunslinger
| +2 Agility
|[[Steady Hand]]
[[Weak Spotter]]
|d
|Starts with a pair of [[Borderlands revolver|Borderlands revolvers]] (ammo not included)
+200 rep with [[Mysterious strangers]]
|-
|Maraurder
| +2 Strength
|[[Axe Proficiency]]
[[Dismember]]
 
[[Charge]]
 
[[Butchery]]
|e
|
|-
|Pilgrim
| +2 Willpower
|[[Fasting Way]]
[[Iron Mind]]
 
[[Mind's Compass]]
|f
| +300 rep with [[Fellowship of Wardens]]
|-
|Nomad
| +2 Toughness
|[[Mind's Compass]]
[[Wilderness Lore: Salt Pans]]
 
[[Weathered]]
|g
|Starts with [[Recycling suit]]
+200 rep with [[Issachari tribe]] (enough for them to be neutral toward you)
|-
|Scholar
| +2 Intelligence
|[[Gadget Inspector]]
[[Staunch Wounds]]
 
[[Heal]]
 
[[Harvestry]]
 
[[Hurdle]]
 
[[Tactful]]
|h
|
|-
|Tinker
| +2 Intelligence
|[[Gadget Inspector]]
[[Lay Mine / Set Bomb]]
 
[[Disassemble]]
 
[[Repair]]
 
[[Tinker I]]
|i
|Random junk + artifacts
+100 rep with [[Barathrumites]]
|-
|Warden
| +2 Strength
|[[Long Blade Proficiency]]
[[Block]]
 
[[Shield Slam]]
 
[[Steady Hands]]
 
[[Steady Hand]]
|j
|
|-
|Water Merchant
| +2 Ego
|[[Snake Oiler]]
|k
|Starts with merchanidises and lotsa fresh [[Water]]
+200 rep with [[Water barons]]
|-
|Watervine Farmer
| +2 Toughness
|[[Meal Preparation]]
[[Harvestry]]
 
[[Axe Proficiency]]
 
[[Wilderness Lore: Marshes]]
|l
|Starts with Watervine food items and some water
(more than other class in average)
 
+100 rep with [[Villagers of Joppa]]
|}
[[Category:Character]]
[[Category:Character]]

Revision as of 21:16, 29 August 2019

This article is a stub. You can help Caves of Qud Wiki by expanding it.
This article is a stub. You can help Caves of Qud Wiki by expanding it.

Callings are another way of customizing a character in Caves of Qud choose a calling will grant that character unique starting gear, attributes, and stat bonuses. The true kin equivalent is Castes.

List of Callings

Name Stat Bonus Skills Build Code Notability
Apostle +2 Ego Intimidate

Proselytize

Tactful

a
Acronaut +2 Agility Short Blade Expertise

Gadget Inspector

Scavenger

Acrobatics

Swift Reflexes

Spry

b Random junk + artifacts
Greybeard +3 Willpower

-1 Strength

Cudgel Proficiency

Berate

Calloused

c +100 rep with bears (enough to make most bears neutral toward you)
Gunslinger +2 Agility Steady Hand

Weak Spotter

d Starts with a pair of Borderlands revolvers (ammo not included)

+200 rep with Mysterious strangers

Maraurder +2 Strength Axe Proficiency

Dismember

Charge

Butchery

e
Pilgrim +2 Willpower Fasting Way

Iron Mind

Mind's Compass

f +300 rep with Fellowship of Wardens
Nomad +2 Toughness Mind's Compass

Wilderness Lore: Salt Pans

Weathered

g Starts with Recycling suit

+200 rep with Issachari tribe (enough for them to be neutral toward you)

Scholar +2 Intelligence Gadget Inspector

Staunch Wounds

Heal

Harvestry

Hurdle

Tactful

h
Tinker +2 Intelligence Gadget Inspector

Lay Mine / Set Bomb

Disassemble

Repair

Tinker I

i Random junk + artifacts

+100 rep with Barathrumites

Warden +2 Strength Long Blade Proficiency

Block

Shield Slam

Steady Hands

Steady Hand

j
Water Merchant +2 Ego Snake Oiler k Starts with merchanidises and lotsa fresh Water

+200 rep with Water barons

Watervine Farmer +2 Toughness Meal Preparation

Harvestry

Axe Proficiency

Wilderness Lore: Marshes

l Starts with Watervine food items and some water

(more than other class in average)

+100 rep with Villagers of Joppa