Callings: Difference between revisions
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imported>Lemonlich (Big new page for callings in the same format as arcologies) |
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==List of Callings== | ==List of Callings== | ||
{| class="wikitable" | |||
|+ | |||
!Name | |||
!Stat Bonus | |||
!Skills | |||
!Build Code | |||
!Notability | |||
|- | |||
|Apostle | |||
| +2 Ego | |||
|[[Intimidate]] | |||
[[Proselytize]] | |||
[[Tactful]] | |||
|a | |||
| | |||
|- | |||
|Acronaut | |||
| +2 Agility | |||
|[[Short Blade Expertise]] | |||
[[Gadget Inspector]] | |||
[[Scavenger]] | |||
[[Acrobatics]] | |||
[[Swift Reflexes]] | |||
[[Spry]] | |||
|b | |||
|Random junk + artifacts | |||
|- | |||
|Greybeard | |||
| +3 Willpower | |||
-1 Strength | |||
|[[Cudgel Proficiency]] | |||
[[Berate]] | |||
[[Calloused]] | |||
|c | |||
| +100 rep with [[bears]] (enough to make most bears neutral toward you) | |||
|- | |||
|Gunslinger | |||
| +2 Agility | |||
|[[Steady Hand]] | |||
[[Weak Spotter]] | |||
|d | |||
|Starts with a pair of [[Borderlands revolver|Borderlands revolvers]] (ammo not included) | |||
+200 rep with [[Mysterious strangers]] | |||
|- | |||
|Maraurder | |||
| +2 Strength | |||
|[[Axe Proficiency]] | |||
[[Dismember]] | |||
[[Charge]] | |||
[[Butchery]] | |||
|e | |||
| | |||
|- | |||
|Pilgrim | |||
| +2 Willpower | |||
|[[Fasting Way]] | |||
[[Iron Mind]] | |||
[[Mind's Compass]] | |||
|f | |||
| +300 rep with [[Fellowship of Wardens]] | |||
|- | |||
|Nomad | |||
| +2 Toughness | |||
|[[Mind's Compass]] | |||
[[Wilderness Lore: Salt Pans]] | |||
[[Weathered]] | |||
|g | |||
|Starts with [[Recycling suit]] | |||
+200 rep with [[Issachari tribe]] (enough for them to be neutral toward you) | |||
|- | |||
|Scholar | |||
| +2 Intelligence | |||
|[[Gadget Inspector]] | |||
[[Staunch Wounds]] | |||
[[Heal]] | |||
[[Harvestry]] | |||
[[Hurdle]] | |||
[[Tactful]] | |||
|h | |||
| | |||
|- | |||
|Tinker | |||
| +2 Intelligence | |||
|[[Gadget Inspector]] | |||
[[Lay Mine / Set Bomb]] | |||
[[Disassemble]] | |||
[[Repair]] | |||
[[Tinker I]] | |||
|i | |||
|Random junk + artifacts | |||
+100 rep with [[Barathrumites]] | |||
|- | |||
|Warden | |||
| +2 Strength | |||
|[[Long Blade Proficiency]] | |||
[[Block]] | |||
[[Shield Slam]] | |||
[[Steady Hands]] | |||
[[Steady Hand]] | |||
|j | |||
| | |||
|- | |||
|Water Merchant | |||
| +2 Ego | |||
|[[Snake Oiler]] | |||
|k | |||
|Starts with merchanidises and lotsa fresh [[Water]] | |||
+200 rep with [[Water barons]] | |||
|- | |||
|Watervine Farmer | |||
| +2 Toughness | |||
|[[Meal Preparation]] | |||
[[Harvestry]] | |||
[[Axe Proficiency]] | |||
[[Wilderness Lore: Marshes]] | |||
|l | |||
|Starts with Watervine food items and some water | |||
(more than other class in average) | |||
+100 rep with [[Villagers of Joppa]] | |||
|} | |||
[[Category:Character]] | [[Category:Character]] |
Revision as of 21:16, 29 August 2019
This article is a stub. You can help Caves of Qud Wiki by expanding it. |
This article is a stub. You can help Caves of Qud Wiki by expanding it.
Callings are another way of customizing a character in Caves of Qud choose a calling will grant that character unique starting gear, attributes, and stat bonuses. The true kin equivalent is Castes.
List of Callings
Name | Stat Bonus | Skills | Build Code | Notability |
---|---|---|---|---|
Apostle | +2 Ego | Intimidate | a | |
Acronaut | +2 Agility | Short Blade Expertise | b | Random junk + artifacts |
Greybeard | +3 Willpower
-1 Strength |
Cudgel Proficiency | c | +100 rep with bears (enough to make most bears neutral toward you) |
Gunslinger | +2 Agility | Steady Hand | d | Starts with a pair of Borderlands revolvers (ammo not included)
+200 rep with Mysterious strangers |
Maraurder | +2 Strength | Axe Proficiency | e | |
Pilgrim | +2 Willpower | Fasting Way | f | +300 rep with Fellowship of Wardens |
Nomad | +2 Toughness | Mind's Compass | g | Starts with Recycling suit
+200 rep with Issachari tribe (enough for them to be neutral toward you) |
Scholar | +2 Intelligence | Gadget Inspector | h | |
Tinker | +2 Intelligence | Gadget Inspector | i | Random junk + artifacts
+100 rep with Barathrumites |
Warden | +2 Strength | Long Blade Proficiency | j | |
Water Merchant | +2 Ego | Snake Oiler | k | Starts with merchanidises and lotsa fresh Water
+200 rep with Water barons |
Watervine Farmer | +2 Toughness | Meal Preparation | l | Starts with Watervine food items and some water
(more than other class in average) +100 rep with Villagers of Joppa |