Callings: Difference between revisions

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(Big new page for callings in the same format as arcologies)
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Callings are another way of customizing a character in {{gamename}} choose a calling will grant that character unique starting gear, attributes, and stat bonuses. The [[true kin]] equivalent is [[Castes]].
Callings are the name given to the [[Mutated Human]] [[Subtype|subtypes]].
 
=List of Callings=
The following information is as presented in-game, except that links are included where relevant.


==List of Callings==
{| class="wikitable"
{| class="wikitable"
|+
|+
!Name
!Calling
!Stat Bonus
!Skills
!Build Code
!Build Code
!Notability
!Features
|-
|-
|Apostle
|Apostle
| +2 Ego
|[[Intimidate]]
[[Proselytize]]
[[Tactful]]
|a
|a
|
|
* +2 Ego
* [[Customs and Folklore]]
* [[Intimidate]]
* [[Proselytize]]
|-
|-
|Acronaut
|Arconaut
| +2 Agility
|[[Short Blade Expertise]]
[[Gadget Inspector]]
 
[[Scavenger]]
 
[[Acrobatics]]
 
[[Swift Reflexes]]
 
[[Spry]]
|b
|b
|Random junk + artifacts
|
* +2 Agility
* [[Short Blade]]
* [[Tinkering]]
** [[Scavenger]]
* [[Acrobatics]]
** [[Spry]]
* Starts with random junk and artifacts
|-
|-
|Greybeard
|Greybeard
| +3 Willpower
-1 Strength
|[[Cudgel Proficiency]]
[[Berate]]
[[Calloused]]
|c
|c
| +100 rep with [[bears]] (enough to make most bears neutral toward you)
|
* -1 Strength
* +3 Willpower
* [[Cudgel]]
* [[Berate]]
* [[Calloused]]
* +100 reputation with [[bears]]
|-
|-
|Gunslinger
|Gunslinger
| +2 Agility
|[[Steady Hand]]
[[Weak Spotter]]
|d
|d
|Starts with a pair of [[Borderlands revolver|Borderlands revolvers]] (ammo not included)
|
+200 rep with [[Mysterious strangers]]
* +2 Agility
* [[Pistol]]
** [[Weak Spotter]]
* +200 reputation with [[mysterious strangers]]
|-
|-
|Maraurder
|Marauder
| +2 Strength
|[[Axe Proficiency]]
[[Dismember]]
 
[[Charge]]
 
[[Butchery]]
|e
|e
|
|
* +2 Strength
* [[Axe]]
** [[Dismember]]
* [[Charge]]
* [[Butchery]]
|-
|-
|Pilgrim
|Pilgrim
| +2 Willpower
|[[Fasting Way]]
[[Iron Mind]]
[[Mind's Compass]]
|f
|f
| +300 rep with [[Fellowship of Wardens]]
|
* +2 Willpower
* [[Self-discipline]]
** [[Fasting Way]]
** [[Iron Mind]]
* [[Wayfaring]]
|-
|-
|Nomad
|Nomad
| +2 Toughness
|[[Mind's Compass]]
[[Wilderness Lore: Salt Pans]]
[[Weathered]]
|g
|g
|Starts with [[Recycling suit]]
|
+200 rep with [[Issachari tribe]] (enough for them to be neutral toward you)
* +2 Toughness
* [[Wayfaring]]
** [[Wilderness Lore: Salt Pans]]
* [[Harvestry]]
* [[Weathered]]
* +200 reputation with the [[Issachari tribe]]
* Starts with a {{Favilink | recycling suit}}
|-
|-
|Scholar
|Scholar
| +2 Intelligence
|[[Gadget Inspector]]
[[Staunch Wounds]]
[[Heal]]
[[Harvestry]]
[[Hurdle]]
[[Tactful]]
|h
|h
|
|
* +2 Intelligence
* [[Tinkering]]
* [[First Aid]]
** [[Heal]]
* [[Tactics]]
* [[Customs and Folklore]]
* [[Harvestry]]
* Wilderness Lore: Random
* Wilderness Lore: Random
|-
|-
|Tinker
|Tinker
| +2 Intelligence
|[[Gadget Inspector]]
[[Lay Mine / Set Bomb]]
[[Disassemble]]
[[Repair]]
[[Tinker I]]
|i
|i
|Random junk + artifacts
|
+100 rep with [[Barathrumites]]
* +2 Intelligence
* [[Tinkering]]
** [[Lay Mine / Set Bomb]]
** [[Disassemble]]
** [[Repair]]
** [[Tinker I]]
* +100 reputation with the [[Barathrumites]]
* Begins with a number of random artifacts and scrap
|-
|-
|Warden
|Warden
| +2 Strength
|[[Long Blade Proficiency]]
[[Block]]
[[Shield Slam]]
[[Steady Hands]]
[[Steady Hand]]
|j
|j
|
|
* +2 Strength
* [[Long Blade]]
* [[Shield]]
** [[Shield Slam]]
* [[Bow and Rifle]]
* [[Pistol]]
* +300 reputation with the [[Fellowship of Wardens]]
|-
|-
|Water Merchant
|Water Merchant
| +2 Ego
|[[Snake Oiler]]
|k
|k
|Starts with merchanidises and lotsa fresh [[Water]]
|
+200 rep with [[Water barons]]
* +2 Ego
* [[Snake Oiler]]
* +200 reputation with [[water barons]]
* Allowed entrance to many settlements for purposes of trade
* Starts with trade goods
|-
|-
|Watervine Farmer
|Watervine Farmer
| +2 Toughness
|[[Meal Preparation]]
[[Harvestry]]
[[Axe Proficiency]]
[[Wilderness Lore: Marshes]]
|l
|l
|Starts with Watervine food items and some water
|
(more than other class in average)
* +2 Toughness
 
* [[Cooking and Gathering]]
+100 rep with [[Villagers of Joppa]]
** [[Harvestry]]
* [[Axe]]
* [[Wilderness Lore: Marshes]]
* +100 reputation with the [[villagers of Joppa]]
* Starts with access to Farmers' Markets
|}
|}
[[Category:Character]]
[[Category:Character]]

Revision as of 04:00, 7 January 2020

This article is a stub. You can help Caves of Qud Wiki by expanding it.
This article is a stub. You can help Caves of Qud Wiki by expanding it.

Callings are the name given to the Mutated Human subtypes.

List of Callings

The following information is as presented in-game, except that links are included where relevant.

Calling Build Code Features
Apostle a
Arconaut b
Greybeard c
Gunslinger d
Marauder e
Pilgrim f
Nomad g
Scholar h
Tinker i
Warden j
Water Merchant k
  • +2 Ego
  • Snake Oiler
  • +200 reputation with water barons
  • Allowed entrance to many settlements for purposes of trade
  • Starts with trade goods
Watervine Farmer l