Callings: Difference between revisions

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=List of Callings=
=List of Callings=
The following information is as presented in-game, except that links are included where relevant.
The following information is as presented in-game, except that links are included where relevant. Along with their starting gear, all callings start with 2 empty {{favilink|waterskin|plural}} and {{Dice tooltip|6d8}}{{favilink|torch|plural}}.


{| class="wikitable"
{| class="wikitable"
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!Build Code
!Build Code
!Features
!Features
!Starting inventory
|-
|-
|Apostle
|Apostle
|a
|a
|
|  
* +2 Ego
* +2 Ego
* [[Customs and Folklore]]<ref name="skill-tree">When the name of a skill tree is given, you start with the 0-cost skill(s) from that tree.</ref>
* [[Customs and Folklore]]<ref name="skill-tree">When the name of a skill tree is given, you start with the 0-cost skill(s) from that tree.</ref>
* [[Intimidate]]
* [[Intimidate]]
* [[Proselytize]]
* [[Proselytize]]
|
* 2 {{favilink|waterskin|plural}} with 32 drams of fresh water each
* 1 {{favilink|staff}}
* 1 {{favilink|witchwood wreath}}
* 1 {{favilink|cloth robe}}
* 1-2 {{favilink|goat jerky}}
* 1 {{favilink|leather moccasins}}
|-
|-
|Arconaut
|Arconaut
Line 30: Line 38:
** [[Spry]]
** [[Spry]]
* Starts with random junk and artifacts
* Starts with random junk and artifacts
|
* 1 {{favilink|waterskin}} with 32 drams of fresh water
* 1 {{favilink|canteen}} with 32 drams of fresh water
* 1 {{favilink|basic toolkit}}
* 2 {{favilink|bronze dagger|plural}}
* 1 {{favilink|short bow}}
* 6-12 {{favilink|wooden arrow|plural}}
* 1 {{favilink|pocketed vest}}
* 2-3 {{favilink|canned mystery meat}}
* 1 {{favilink|vinewood sap mask}}
* 1-4 things from [[Data:Junk#Junk 1|Junk 1]]
* 2-4 things from [[Data:Artifact#Artifact 1|Artifact 1]]
* 1-4 things from [[Data:Scrap#Scrap 1|Scrap 1]]
|-
|-
|Greybeard
|Greybeard
Line 40: Line 61:
* [[Calloused]]
* [[Calloused]]
* +100 reputation with [[bears]]
* +100 reputation with [[bears]]
|
* 1 {{favilink|waterskin}} with 32 drams of fresh water
* 1 {{favilink|walking stick}}
* 1 {{favilink|cloth robe}}
* 8-10 {{favilink|bear jerky}}
* 1 {{favilink|sandals}}
|-
|-
|Gunslinger
|Gunslinger
Line 48: Line 75:
** [[Weak Spotter]]
** [[Weak Spotter]]
* +200 reputation with [[mysterious strangers]]
* +200 reputation with [[mysterious strangers]]
|
* 1 {{favilink|waterskin}} with 32 drams of fresh water
* 2 {{favilink|borderlands revolver|plural}}
* 45-65 {{favilink|lead slug|plural}}
* 1 {{favilink|woven tunic}}
* 3-4 {{favilink|beetle jerky|plural}}
|-
|-
|Marauder
|Marauder
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* [[Charge]]
* [[Charge]]
* [[Butchery]]
* [[Butchery]]
|
* 1 {{favilink|waterskin}} with 32 drams of fresh water
* 1 {{favilink|bronze battle axe}}
* 45-65 {{favilink|lead slug|plural}}
* 1 {{favilink|furs}}
* 8-10 {{favilink|bear jerky|plural}}
|-
|-
|Pilgrim
|Pilgrim
Line 66: Line 105:
** [[Iron Mind]]
** [[Iron Mind]]
* [[Wayfaring]]<ref name="skill-tree"/>
* [[Wayfaring]]<ref name="skill-tree"/>
|
* 2 {{favilink|waterskin|plural}} with 32 drams of fresh water each
* 1 {{favilink|staff}}
* 1 {{favilink|cloth robe}}
* 2-3 {{favilink|crusty loaf}}
* 1 {{favilink|sandals}}
|-
|-
|Nomad
|Nomad
Line 76: Line 121:
* [[Weathered]]
* [[Weathered]]
* +200 reputation with the [[Issachari tribe]]
* +200 reputation with the [[Issachari tribe]]
* Starts with a {{Favilink | recycling suit}}
|
* 1 {{favilink|waterskin}} with 32 drams of fresh water
* 1 {{Favilink | recycling suit}}
* 4-5 {{favilink|salthopper chip|plural}}
* 1 {{favilink|desert kris}}
* 1 {{favilink|goggles}}
|-
|-
|Scholar
|Scholar
Line 90: Line 140:
* Wilderness Lore: Random
* Wilderness Lore: Random
* Wilderness Lore: Random
* Wilderness Lore: Random
|
* 1 {{favilink|waterskin}} with 32 drams of fresh water
* 1 {{favilink|staff}}
* 1 {{favilink|basic toolkit}}
* 1 {{favilink|cloth robe}}
* 1-2 {{favilink|goat jerky}}
* 1 {{favilink|leather moccasins}}
|-
|-
|Tinker
|Tinker
Line 102: Line 159:
* +100 reputation with the [[Barathrumites]]
* +100 reputation with the [[Barathrumites]]
* Begins with a number of random artifacts and scrap
* Begins with a number of random artifacts and scrap
|
* 1 {{favilink|waterskin}} with 32 drams of fresh water
* 1 {{favilink|bronze dagger}}
* 1 {{favilink|basic toolkit}}
* 1 {{favilink|cloth robe}}
* 1-2 {{favilink|goat jerky}}
* 1 {{favilink|leather moccasins}}
* 1-4 things from [[Data:Junk#Junk 1|Junk 1]]
* 2-4 things from [[Data:Artifact#Artifact 1|Artifact 1]]
* 1-4 things from [[Data:Scrap#Scrap 1|Scrap 1]]
|-
|-
|Warden
|Warden
Line 113: Line 180:
* [[Pistol]]<ref name="skill-tree"/>
* [[Pistol]]<ref name="skill-tree"/>
* +300 reputation with the [[Fellowship of Wardens]]
* +300 reputation with the [[Fellowship of Wardens]]
|
* 1 {{favilink|waterskin}} with 32 drams of fresh water
* 1 {{favilink|canteen}} with 32 drams of fresh water
* 1 {{favilink|iron long sword}}
* 1 {{favilink|leather armor}}
* 1 {{favilink|iron buckler}}
* 2-6 {{favilink|witchwood bark|plural}}
* 8-10 {{favilink|goat jerky}}
* 1 {{favilink|leather moccasins}}
|-
|-
|Water Merchant
|Water Merchant
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* Allowed entrance to many settlements for purposes of trade<ref name="not-implemented">This perk is not fully implemented.</ref>
* Allowed entrance to many settlements for purposes of trade<ref name="not-implemented">This perk is not fully implemented.</ref>
* Starts with trade goods
* Starts with trade goods
|
* 7 {{favilink|waterskin|plural}} with 32 drams of fresh water each
* 1 {{favilink|canteen}} with 32 drams of fresh water
* 2 additional empty {{favilink|waterskin|plural}}
* 1 {{favilink|bronze dagger}}
* 1 {{favilink|woven tunic}}
* 1 {{favilink|cloth robe}}
* 1-2 {{favilink|goat jerky}}
* 1 {{favilink|leather moccasins}}
* 1 {{favilink|merchant's token}}
* 3-4 things from [[Data:Junk#Junk 1|Junk 1]]
* 2-3 things from [[Data:Artifact#Artifact 1|Artifact 1]]
|-
|-
|Watervine Farmer
|Watervine Farmer
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* +100 reputation with the [[villagers of Joppa]]
* +100 reputation with the [[villagers of Joppa]]
* Starts with access to Farmers' Markets<ref name="not-implemented"/>
* Starts with access to Farmers' Markets<ref name="not-implemented"/>
|
* 1 {{favilink|waterskin}} with 32 drams of fresh water
* 1 {{favilink|canteen}} with 32 drams of fresh water
* 1 {{favilink|iron vinereaper}}
* 1 {{favilink|woven tunic}}
* 2-6 {{favilink|witchwood bark|plural}}
* 8-10 {{favilink|vinewafer sheaf}}
* 1 {{favilink|farmer's token}}
|}
|}
== References ==
<references/>
[[Category:Character]]
[[Category:Character]]

Revision as of 17:29, 4 October 2020

This article is a stub. You can help Caves of Qud Wiki by expanding it.
This article is a stub. You can help Caves of Qud Wiki by expanding it.

This information is reliable as of patch 2.0.199.1. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.199.1.

Callings are the name given to the Mutated Human subtypes.

List of Callings

The following information is as presented in-game, except that links are included where relevant. Along with their starting gear, all callings start with 2 empty waterskins and 6d86-48 (Avg: 27)torches.

Calling Build Code Features Starting inventory
Apostle a
Arconaut b
Greybeard c
Gunslinger d
Marauder e
Pilgrim f
Nomad g
Scholar h
Tinker i
Warden j
Water Merchant k
  • +2 Ego
  • Snake Oiler
  • +200 reputation with water barons
  • Allowed entrance to many settlements for purposes of trade[2]
  • Starts with trade goods
Watervine Farmer l

References

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 When the name of a skill tree is given, you start with the 0-cost skill(s) from that tree.
  2. 2.0 2.1 This perk is not fully implemented.