Callings: Difference between revisions

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!Calling
!Calling
!Stat Bonus
!Skills
!Build Code
!Build Code
!Features
!Starting Equipment
!Starting inventory
!Starting Items
|-
|-
|Apostle
| Apostle
|a
| +2 Ego
|
| [[Customs and Folklore]]<ref name="skill-tree">When the name of a skill tree is given, you start with the 0-cost skill(s) from that tree.</ref></br>[[Intimidate]]</br>[[Proselytize]]
* +2 Ego
|style="text-align:center;"|a
* [[Customs and Folklore]]<ref name="skill-tree">When the name of a skill tree is given, you start with the 0-cost skill(s) from that tree.</ref>
| 1 {{favilink|staff}}</br>1 {{favilink|witchwood wreath}}</br>1 {{favilink|cloth robe}}</br>1 {{favilink|leather moccasins}}
* [[Intimidate]]
|2 {{favilink|waterskin|plural}} with 32 drams of fresh water each</br>1-2 {{favilink|goat jerky}}
* [[Proselytize]]
|
* 2 {{favilink|waterskin|plural}} with 32 drams of fresh water each
* 1 {{favilink|staff}}
* 1 {{favilink|witchwood wreath}}
* 1 {{favilink|cloth robe}}
* 1-2 {{favilink|goat jerky}}
* 1 {{favilink|leather moccasins}}
|-
|-
|Arconaut
| Arconaut
|b
| +2 Agility
|
| [[Short Blade]]<ref name="skill-tree"/></br>[[Tinkering]]<ref name="skill-tree"/>
* +2 Agility
:[[Scavenger]]
* [[Short Blade]]<ref name="skill-tree"/>
[[Acrobatics]]<ref name="skill-tree"/>
* [[Tinkering]]<ref name="skill-tree"/>
:[[Spry]]
** [[Scavenger]]
|style="text-align:center;"|b
* [[Acrobatics]]<ref name="skill-tree"/>
| 2 {{favilink|bronze dagger|plural}}</br>1 {{favilink|short bow}}</br>1 {{favilink|pocketed vest}}</br>1 {{favilink|vinewood sap mask}}
** [[Spry]]
| 1 {{favilink|waterskin}} with 32 drams of fresh water</br>1 {{favilink|canteen}} with 32 drams of fresh water</br>1 {{favilink|basic toolkit}}</br>6-12 {{favilink|wooden arrow|plural}}</br>2-3 {{favilink|canned mystery meat}}</br>1-4 things from [[Data:Junk#Junk 1|Junk 1]]</br>2-4 things from [[Data:Artifact#Artifact 1|Artifact 1]]</br>1-4 things from [[Data:Scrap#Scrap 1|Scrap 1]]
* Starts with random junk and artifacts
|
* 1 {{favilink|waterskin}} with 32 drams of fresh water
* 1 {{favilink|canteen}} with 32 drams of fresh water
* 1 {{favilink|basic toolkit}}
* 2 {{favilink|bronze dagger|plural}}
* 1 {{favilink|short bow}}
* 6-12 {{favilink|wooden arrow|plural}}
* 1 {{favilink|pocketed vest}}
* 2-3 {{favilink|canned mystery meat}}
* 1 {{favilink|vinewood sap mask}}
* 1-4 things from [[Data:Junk#Junk 1|Junk 1]]
* 2-4 things from [[Data:Artifact#Artifact 1|Artifact 1]]
* 1-4 things from [[Data:Scrap#Scrap 1|Scrap 1]]
|-
|-
|Greybeard
| Greybeard
|c
| -1 Strength</br>+3 Willpower
|
| [[Cudgel]]<ref name="skill-tree"/></br>[[Berate]]</br>[[Calloused]]</br>+100 reputation with [[bears]]
* -1 Strength
|style="text-align:center;"|c
* +3 Willpower
| 1 {{favilink|walking stick}}</br>1 {{favilink|cloth robe}}</br>1 {{favilink|sandals}}
* [[Cudgel]]<ref name="skill-tree"/>
|1 {{favilink|waterskin}} with 32 drams of fresh water</br>8-10 {{favilink|bear jerky}}
* [[Berate]]
* [[Calloused]]
* +100 reputation with [[bears]]
|
* 1 {{favilink|waterskin}} with 32 drams of fresh water
* 1 {{favilink|walking stick}}
* 1 {{favilink|cloth robe}}
* 8-10 {{favilink|bear jerky}}
* 1 {{favilink|sandals}}
|-
|-
|Gunslinger
| Gunslinger
|d
| +2 Agility
|
| [[Pistol]]<ref name="skill-tree"/>
* +2 Agility
:[[Weak Spotter]]
* [[Pistol]]<ref name="skill-tree"/>
+200 reputation with [[mysterious strangers]]
** [[Weak Spotter]]
|style="text-align:center;"| d
* +200 reputation with [[mysterious strangers]]
| 2 {{favilink|borderlands revolver|plural}}</br>1 {{favilink|woven tunic}}
|
|1 {{favilink|waterskin}} with 32 drams of fresh water</br>45-65 {{favilink|lead slug|plural}}</br>3-4 {{favilink|beetle jerky|plural}}
* 1 {{favilink|waterskin}} with 32 drams of fresh water
* 2 {{favilink|borderlands revolver|plural}}
* 45-65 {{favilink|lead slug|plural}}
* 1 {{favilink|woven tunic}}
* 3-4 {{favilink|beetle jerky|plural}}
|-
|-
|Marauder
| Marauder
|e
| +2 Strength
|
| [[Axe]]<ref name="skill-tree"/>
* +2 Strength
:[[Dismember]]</br>[[Charge]]</br>[[Butchery]]
* [[Axe]]<ref name="skill-tree"/>
|style="text-align:center;"|e
** [[Dismember]]
|1 {{favilink|bronze battle axe}}</br>1 {{favilink|furs}}
* [[Charge]]
| 1 {{favilink|waterskin}} with 32 drams of fresh water</br>45-65 {{favilink|lead slug|plural}}</br>8-10 {{favilink|bear jerky|plural}}
* [[Butchery]]
|
* 1 {{favilink|waterskin}} with 32 drams of fresh water
* 1 {{favilink|bronze battle axe}}
* 45-65 {{favilink|lead slug|plural}}
* 1 {{favilink|furs}}
* 8-10 {{favilink|bear jerky|plural}}
|-
|-
|Pilgrim
|Pilgrim
|f
| +2 Willpower
|
|[[Self-discipline]]<ref name="skill-tree"/>
* +2 Willpower
:[[Fasting Way]]
* [[Self-discipline]]<ref name="skill-tree"/>
:[[Iron Mind]]
** [[Fasting Way]]
[[Wayfaring]]<ref name="skill-tree"/>
** [[Iron Mind]]
|style="text-align:center;"|f
* [[Wayfaring]]<ref name="skill-tree"/>
|1 {{favilink|staff}}</br>1 {{favilink|cloth robe}}</br>1 {{favilink|sandals}}
|
|2 {{favilink|waterskin|plural}} with 32 drams of fresh water each</br>2-3 {{favilink|crusty loaf}}
* 2 {{favilink|waterskin|plural}} with 32 drams of fresh water each
* 1 {{favilink|staff}}
* 1 {{favilink|cloth robe}}
* 2-3 {{favilink|crusty loaf}}
* 1 {{favilink|sandals}}
|-
|-
|Nomad
|Nomad
|g
| +2 Toughness
|
|[[Wayfaring]]<ref name="skill-tree"/>
* +2 Toughness
:[[Wilderness Lore: Salt Pans]]
* [[Wayfaring]]<ref name="skill-tree"/>
[[Harvestry]]</br>[[Weathered]]</br>+200 reputation with the [[Issachari tribe]]
** [[Wilderness Lore: Salt Pans]]
|style="text-align:center;"|g
* [[Harvestry]]
| 1 {{Favilink | recycling suit}}</br>1 {{favilink|goggles}}
* [[Weathered]]
| 1 {{favilink|waterskin}} with 32 drams of fresh water</br>4-5 {{favilink|salthopper chip|plural}}</br>1 {{favilink|desert kris}}
* +200 reputation with the [[Issachari tribe]]
|
* 1 {{favilink|waterskin}} with 32 drams of fresh water
* 1 {{Favilink | recycling suit}}
* 4-5 {{favilink|salthopper chip|plural}}
* 1 {{favilink|desert kris}}
* 1 {{favilink|goggles}}
|-
|-
|Scholar
|Scholar
|h
| +2 Intelligence
|
|[[Tinkering]]<ref name="skill-tree"/></br>[[First Aid]]<ref name="skill-tree"/>
* +2 Intelligence
:[[Heal]]
* [[Tinkering]]<ref name="skill-tree"/>
[[Tactics]]<ref name="skill-tree"/>
* [[First Aid]]<ref name="skill-tree"/>
:[[Hurdle]]
** [[Heal]]
[[Customs and Folklore]]<ref name="skill-tree"/></br>[[Harvestry]]</br>Wilderness Lore: Random</br>Wilderness Lore: Random
* [[Tactics]]<ref name="skill-tree"/>
|style="text-align:center;"|h
* [[Customs and Folklore]]<ref name="skill-tree"/>
| 1 {{favilink|staff}}</br>1 {{favilink|cloth robe}}</br>1 {{favilink|leather moccasins}}
* [[Harvestry]]
|1 {{favilink|waterskin}} with 32 drams of fresh water</br>1 {{favilink|basic toolkit}}</br>1-2 {{favilink|goat jerky}}
* Wilderness Lore: Random
* Wilderness Lore: Random
|
* 1 {{favilink|waterskin}} with 32 drams of fresh water
* 1 {{favilink|staff}}
* 1 {{favilink|basic toolkit}}
* 1 {{favilink|cloth robe}}
* 1-2 {{favilink|goat jerky}}
* 1 {{favilink|leather moccasins}}
|-
|-
|Tinker
|Tinker
|i
| +2 Intelligence
|
| [[Tinkering]]<ref name="skill-tree"/>
* +2 Intelligence
:[[Lay Mine / Set Bomb]]
* [[Tinkering]]<ref name="skill-tree"/>
:[[Disassemble]]
** [[Lay Mine / Set Bomb]]
:[[Repair]]
** [[Disassemble]]
:[[Tinker I]]
** [[Repair]]
+100 reputation with the [[Barathrumites]]
** [[Tinker I]]
|style="text-align:center;"|i
* +100 reputation with the [[Barathrumites]]
|1 {{favilink|bronze dagger}}</br>1 {{favilink|cloth robe}}</br>1 {{favilink|leather moccasins}}
* Begins with a number of random artifacts and scrap
|1 {{favilink|waterskin}} with 32 drams of fresh water</br>1 {{favilink|basic toolkit}}</br>1-2 {{favilink|goat jerky}}</br>1-4 things from [[Data:Junk#Junk 1|Junk 1]]</br>2-4 things from [[Data:Artifact#Artifact 1|Artifact 1]]</br>1-4 things from [[Data:Scrap#Scrap 1|Scrap 1]]
|
* 1 {{favilink|waterskin}} with 32 drams of fresh water
* 1 {{favilink|bronze dagger}}
* 1 {{favilink|basic toolkit}}
* 1 {{favilink|cloth robe}}
* 1-2 {{favilink|goat jerky}}
* 1 {{favilink|leather moccasins}}
* 1-4 things from [[Data:Junk#Junk 1|Junk 1]]
* 2-4 things from [[Data:Artifact#Artifact 1|Artifact 1]]
* 1-4 things from [[Data:Scrap#Scrap 1|Scrap 1]]
|-
|-
|Warden
|Warden
| +2 Strength
|[[Long Blade]]<ref name="skill-tree"/></br>[[Shield]]<ref name="skill-tree"/>
:[[Shield Slam]]
[[Bow and Rifle]]<ref name="skill-tree"/></br>[[Pistol]]<ref name="skill-tree"/></br>+300 reputation with the [[Fellowship of Wardens]]
|j
|j
|
| 1 {{favilink|iron long sword}}</br>1 {{favilink|leather armor}}</br>1 {{favilink|iron buckler}}</br>1 {{favilink|leather moccasins}}
* +2 Strength
|1 {{favilink|waterskin}} with 32 drams of fresh water</br>1 {{favilink|canteen}} with 32 drams of fresh water</br>-6 {{favilink|witchwood bark|plural}}</br>8-10 {{favilink|goat jerky}}
* [[Long Blade]]<ref name="skill-tree"/>
* [[Shield]]<ref name="skill-tree"/>
** [[Shield Slam]]
* [[Bow and Rifle]]<ref name="skill-tree"/>
* [[Pistol]]<ref name="skill-tree"/>
* +300 reputation with the [[Fellowship of Wardens]]
|
* 1 {{favilink|waterskin}} with 32 drams of fresh water
* 1 {{favilink|canteen}} with 32 drams of fresh water
* 1 {{favilink|iron long sword}}
* 1 {{favilink|leather armor}}
* 1 {{favilink|iron buckler}}
* 2-6 {{favilink|witchwood bark|plural}}
* 8-10 {{favilink|goat jerky}}
* 1 {{favilink|leather moccasins}}
|-
|-
|Water Merchant
|Water Merchant
|k
| +2 Ego
|
| [[Snake Oiler]]</br>+200 reputation with [[water barons]]</br>Allowed entrance to many settlements for purposes of trade<ref name="not-implemented">This perk is not fully implemented.</ref>
* +2 Ego
|style="text-align:center;"|k
* [[Snake Oiler]]
|1 {{favilink|bronze dagger}}</br>1 {{favilink|woven tunic}}</br>1 {{favilink|cloth robe}}</br>1 {{favilink|leather moccasins}}
* +200 reputation with [[water barons]]
| 7 {{favilink|waterskin|plural}} with 32 drams of fresh water each</br>1 {{favilink|canteen}} with 32 drams of fresh water</br>2 additional empty {{favilink|waterskin|plural}}</br>1-2 {{favilink|goat jerky}}</br>1 {{favilink|merchant's token}}</br>3-4 things from [[Data:Junk#Junk 1|Junk 1]]</br>2-3 things from [[Data:Artifact#Artifact 1|Artifact 1]]
* Allowed entrance to many settlements for purposes of trade<ref name="not-implemented">This perk is not fully implemented.</ref>
* Starts with trade goods
|
* 7 {{favilink|waterskin|plural}} with 32 drams of fresh water each
* 1 {{favilink|canteen}} with 32 drams of fresh water
* 2 additional empty {{favilink|waterskin|plural}}
* 1 {{favilink|bronze dagger}}
* 1 {{favilink|woven tunic}}
* 1 {{favilink|cloth robe}}
* 1-2 {{favilink|goat jerky}}
* 1 {{favilink|leather moccasins}}
* 1 {{favilink|merchant's token}}
* 3-4 things from [[Data:Junk#Junk 1|Junk 1]]
* 2-3 things from [[Data:Artifact#Artifact 1|Artifact 1]]
|-
|-
|Watervine Farmer
|Watervine Farmer
|l
| +2 Toughness
|
| [[Cooking and Gathering]]<ref name="skill-tree"/>
* +2 Toughness
:[[Harvestry]]
* [[Cooking and Gathering]]<ref name="skill-tree"/>
[[Axe]]<ref name="skill-tree"/></br>[[Wilderness Lore: Marshes]]</br>+100 reputation with the [[villagers of Joppa]]</br>Starts with access to Farmers' Markets<ref name="not-implemented"/>
** [[Harvestry]]
|style="text-align:center;"|l
* [[Axe]]<ref name="skill-tree"/>
|1 {{favilink|iron vinereaper}}</br>1 {{favilink|woven tunic}}
* [[Wilderness Lore: Marshes]]
|1 {{favilink|waterskin}} with 32 drams of fresh water</br>1 {{favilink|canteen}} with 32 drams of fresh water</br>2-6 {{favilink|witchwood bark|plural}}</br>8-10 {{favilink|vinewafer sheaf}}</br>1 {{favilink|farmer's token}}
* +100 reputation with the [[villagers of Joppa]]
* Starts with access to Farmers' Markets<ref name="not-implemented"/>
|
* 1 {{favilink|waterskin}} with 32 drams of fresh water
* 1 {{favilink|canteen}} with 32 drams of fresh water
* 1 {{favilink|iron vinereaper}}
* 1 {{favilink|woven tunic}}
* 2-6 {{favilink|witchwood bark|plural}}
* 8-10 {{favilink|vinewafer sheaf}}
* 1 {{favilink|farmer's token}}
|}
|}
== References ==
== References ==
<references/>
<references/>
[[Category:Character]]
[[Category:Character]]

Revision as of 18:35, 4 October 2020

This article is a stub. You can help Caves of Qud Wiki by expanding it.
This article is a stub. You can help Caves of Qud Wiki by expanding it.

This information is reliable as of patch 2.0.199.1. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.199.1.

Callings are the name given to the Mutated Human subtypes.

List of Callings

The following information is as presented in-game, except that links are included where relevant. Along with their starting gear, all callings start with 2 empty waterskins and 6d86-48 (Avg: 27)torches.

Calling Stat Bonus Skills Build Code Starting Equipment Starting Items
Apostle +2 Ego Customs and Folklore[1]
Intimidate
Proselytize
a 1 staff
1 witchwood wreath
1 cloth robe
1 leather moccasins
2 waterskins with 32 drams of fresh water each
1-2 goat jerky
Arconaut +2 Agility Short Blade[1]
Tinkering[1]
Scavenger

Acrobatics[1]

Spry
b 2 bronze daggers
1 short bow
1 pocketed vest
1 vinewood sap mask
1 waterskin with 32 drams of fresh water
1 canteen with 32 drams of fresh water
1 basic toolkit
6-12 wooden arrows
2-3 canned mystery meat(favilink error!)
1-4 things from Junk 1
2-4 things from Artifact 1
1-4 things from Scrap 1
Greybeard -1 Strength
+3 Willpower
Cudgel[1]
Berate
Calloused
+100 reputation with bears
c 1 walking stick
1 cloth robe
1 sandals
1 waterskin with 32 drams of fresh water
8-10 bear jerky
Gunslinger +2 Agility Pistol[1]
Weak Spotter

+200 reputation with mysterious strangers

d 2 borderlands revolver(favilink error!)
1 woven tunic
1 waterskin with 32 drams of fresh water
45-65 lead slugs
3-4 beetle jerkies
Marauder +2 Strength Axe[1]
Dismember
Charge
Butchery
e 1 bronze battle axe
1 furs
1 waterskin with 32 drams of fresh water
45-65 lead slugs
8-10 bear jerkies
Pilgrim +2 Willpower Self-discipline[1]
Fasting Way
Iron Mind

Wayfaring[1]

f 1 staff
1 cloth robe
1 sandals
2 waterskins with 32 drams of fresh water each
2-3 crusty loaf
Nomad +2 Toughness Wayfaring[1]
Wilderness Lore: Salt Pans

Harvestry
Weathered
+200 reputation with the Issachari tribe

g 1 recycling suit
1 goggles
1 waterskin with 32 drams of fresh water
4-5 salthopper chips
1 desert kris
Scholar +2 Intelligence Tinkering[1]
First Aid[1]
Heal

Tactics[1]

Hurdle

Customs and Folklore[1]
Harvestry
Wilderness Lore: Random
Wilderness Lore: Random

h 1 staff
1 cloth robe
1 leather moccasins
1 waterskin with 32 drams of fresh water
1 basic toolkit
1-2 goat jerky
Tinker +2 Intelligence Tinkering[1]
Lay Mine / Set Bomb
Disassemble
Repair
Tinker I

+100 reputation with the Barathrumites

i 1 bronze dagger
1 cloth robe
1 leather moccasins
1 waterskin with 32 drams of fresh water
1 basic toolkit
1-2 goat jerky
1-4 things from Junk 1
2-4 things from Artifact 1
1-4 things from Scrap 1
Warden +2 Strength Long Blade[1]
Shield[1]
Shield Slam

Bow and Rifle[1]
Pistol[1]
+300 reputation with the Fellowship of Wardens

j 1 iron long sword
1 leather armor
1 iron buckler
1 leather moccasins
1 waterskin with 32 drams of fresh water
1 canteen with 32 drams of fresh water
-6 witchwood barks
8-10 goat jerky
Water Merchant +2 Ego Snake Oiler
+200 reputation with water barons
Allowed entrance to many settlements for purposes of trade[2]
k 1 bronze dagger
1 woven tunic
1 cloth robe
1 leather moccasins
7 waterskins with 32 drams of fresh water each
1 canteen with 32 drams of fresh water
2 additional empty waterskins
1-2 goat jerky
1 merchant's token
3-4 things from Junk 1
2-3 things from Artifact 1
Watervine Farmer +2 Toughness Cooking and Gathering[1]
Harvestry

Axe[1]
Wilderness Lore: Marshes
+100 reputation with the villagers of Joppa
Starts with access to Farmers' Markets[2]

l 1 iron vinereaper
1 woven tunic
1 waterskin with 32 drams of fresh water
1 canteen with 32 drams of fresh water
2-6 witchwood barks
8-10 vinewafer sheaf
1 farmer's token

References

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 When the name of a skill tree is given, you start with the 0-cost skill(s) from that tree.
  2. 2.0 2.1 This perk is not fully implemented.