Callings: Difference between revisions

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(Fix some skills and add a few footnotes)
m (add note about build codes)
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=List of Callings=
=List of Callings=
The following info cards show details about each starting calling that is available for a player to choose in game, including the name of each calling, along with their [[Attributes|attribute]] bonuses, starting [[Skills and Powers]], and starting equipment and items.
The following info cards show details about each starting calling that is available for a player to choose in game, including the name of each calling, along with their [[Attributes|attribute]] bonuses, starting [[Skills and Powers]], and starting equipment and items.
The build code character for Mutated Humans is '''B'''. This is combined with the build code character of the calling below to form the first two letters of a character's build code. For example, build codes for Greybeards will always begin with '''BC'''.


{{Subtype infocard
{{Subtype infocard
| name = Apostle
| name = Apostle
| image = subtype apostle.png
| image = subtype apostle.png
| buildcode = a
| buildcode = A
| ego = +2
| ego = +2
| skills = Customs and Folklore</br>Intimidate</br>Proselytize
| skills = Customs and Folklore</br>Intimidate</br>Proselytize
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| name = Arconaut
| name = Arconaut
| image = subtype arconaut.png
| image = subtype arconaut.png
| buildcode = b
| buildcode = B
| footnote = Starts with random junk and artifacts
| footnote = Starts with random junk and artifacts
| agility = +2
| agility = +2
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| name = Greybeard
| name = Greybeard
| image = subtype greybeard.png
| image = subtype greybeard.png
| buildcode = c
| buildcode = C
| bonusnote = +200 reputation with [[bears]]
| bonusnote = +200 reputation with [[bears]]
| strength = -1
| strength = -1
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| name = Gunslinger
| name = Gunslinger
| image = subtype gunslinger.png
| image = subtype gunslinger.png
| buildcode = d
| buildcode = D
| bonusnote = +200 reputation with [[mysterious strangers]]
| bonusnote = +200 reputation with [[mysterious strangers]]
| agility = +2
| agility = +2
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| name = Marauder
| name = Marauder
| image = subtype marauder.png
| image = subtype marauder.png
| buildcode = e
| buildcode = E
| strength = +2
| strength = +2
| skills = Axe</br>--Dismember</br>Charge</br>Butchery
| skills = Axe</br>--Dismember</br>Charge</br>Butchery
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| name = Pilgrim
| name = Pilgrim
| image = subtype pilgrim.png
| image = subtype pilgrim.png
| buildcode = f
| buildcode = F
| willpower = +2
| willpower = +2
| skills = Self-discipline</br>--Fasting Way</br>--Iron Mind</br>Wayfaring
| skills = Self-discipline</br>--Fasting Way</br>--Iron Mind</br>Wayfaring
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| name = Nomad
| name = Nomad
| image = subtype nomad.png
| image = subtype nomad.png
| buildcode = g
| buildcode = G
| footnote = Starts with a {{color|B|recycling suit}}
| footnote = Starts with a {{color|B|recycling suit}}
| bonusnote = +200 reputation with the [[Issachari tribe]]
| bonusnote = +200 reputation with the [[Issachari tribe]]
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| name = Scholar
| name = Scholar
| image = subtype scholar.png
| image = subtype scholar.png
| buildcode = h
| buildcode = H
| intelligence = +2
| intelligence = +2
| skills = Tinkering</br>First Aid</br>--Heal</br>Tactics</br>Customs and Folklore</br>Harvestry</br>Wayfaring{{!}}Wilderness Lore: Random (x2)
| skills = Tinkering</br>First Aid</br>--Heal</br>Tactics</br>Customs and Folklore</br>Harvestry</br>Wayfaring{{!}}Wilderness Lore: Random (x2)
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| name = Tinker
| name = Tinker
| image = subtype tinker.png
| image = subtype tinker.png
| buildcode = i
| buildcode = I
| footnote = Begins with a number of random artifacts and scrap
| footnote = Begins with a number of random artifacts and scrap
| bonusnote = +100 reputation with the [[Barathrumites]]
| bonusnote = +100 reputation with the [[Barathrumites]]
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| name = Warden
| name = Warden
| image = subtype warden.png
| image = subtype warden.png
| buildcode = j
| buildcode = J
| bonusnote = +300 reputation with the [[Fellowship of Wardens]]
| bonusnote = +300 reputation with the [[Fellowship of Wardens]]
| strength = +2
| strength = +2
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| name = Water Merchant
| name = Water Merchant
| image = subtype water merchant.png
| image = subtype water merchant.png
| buildcode = k
| buildcode = K
| bonusnote = +200 reputation with [[water barons]]
| bonusnote = +200 reputation with [[water barons]]
| footnote = Starts with trade goods<br>Allowed entrance to many settlements for purposes of trade<ref name="not-implemented">This perk is not fully implemented.</ref>
| footnote = Starts with trade goods<br>Allowed entrance to many settlements for purposes of trade<ref name="not-implemented">This perk is not fully implemented.</ref>
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| name = Watervine Farmer
| name = Watervine Farmer
| image = subtype watervine farmer.png
| image = subtype watervine farmer.png
| buildcode = l
| buildcode = L
| bonusnote = +100 reputation with the [[villagers of Joppa]]
| bonusnote = +100 reputation with the [[villagers of Joppa]]
| footnote = Starts with access to Farmers' Markets<ref name="not-implemented"/>
| footnote = Starts with access to Farmers' Markets<ref name="not-implemented"/>

Revision as of 16:24, 21 December 2020

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This information is reliable as of patch 2.0.199.1. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.199.1.

Callings are the name given to the Mutated Human subtypes. You can choose a calling during character creation. The corresponding True Kin starting types are called Castes.

List of Callings

The following info cards show details about each starting calling that is available for a player to choose in game, including the name of each calling, along with their attribute bonuses, starting Skills and Powers, and starting equipment and items.

The build code character for Mutated Humans is B. This is combined with the build code character of the calling below to form the first two letters of a character's build code. For example, build codes for Greybeards will always begin with BC.

Apostle
Subtype apostle.png
+2 Ego
In Inventory:
Arconaut
Subtype arconaut.png
In Inventory:
Starts with random junk and artifacts
Greybeard
Subtype greybeard.png
+200 reputation with bears
In Inventory:
Gunslinger
Subtype gunslinger.png
+200 reputation with mysterious strangers
skills
Equipped:
In Inventory:
Marauder
Subtype marauder.png
In Inventory:
Pilgrim
Subtype pilgrim.png
Equipped:
In Inventory:
Nomad
Subtype nomad.png
+200 reputation with the Issachari tribe
In Inventory:
Starts with a recycling suit
Tinker
Subtype tinker.png
+100 reputation with the Barathrumites
In Inventory:
Begins with a number of random artifacts and scrap
Warden
Subtype warden.png
+300 reputation with the Fellowship of Wardens
In Inventory:
Water Merchant
Subtype water merchant.png
+2 Ego
+200 reputation with water barons
skills
In Inventory:
Starts with trade goods
Allowed entrance to many settlements for purposes of trade[1]
Watervine Farmer
Subtype watervine farmer.png
+100 reputation with the villagers of Joppa
In Inventory:
Starts with access to Farmers' Markets[1]

References

  1. 1.0 1.1 This perk is not fully implemented.