Callings: Difference between revisions
Jump to navigation
Jump to search
(Fix some skills and add a few footnotes) |
m (add note about build codes) |
||
Line 5: | Line 5: | ||
=List of Callings= | =List of Callings= | ||
The following info cards show details about each starting calling that is available for a player to choose in game, including the name of each calling, along with their [[Attributes|attribute]] bonuses, starting [[Skills and Powers]], and starting equipment and items. | The following info cards show details about each starting calling that is available for a player to choose in game, including the name of each calling, along with their [[Attributes|attribute]] bonuses, starting [[Skills and Powers]], and starting equipment and items. | ||
The build code character for Mutated Humans is '''B'''. This is combined with the build code character of the calling below to form the first two letters of a character's build code. For example, build codes for Greybeards will always begin with '''BC'''. | |||
{{Subtype infocard | {{Subtype infocard | ||
| name = Apostle | | name = Apostle | ||
| image = subtype apostle.png | | image = subtype apostle.png | ||
| buildcode = | | buildcode = A | ||
| ego = +2 | | ego = +2 | ||
| skills = Customs and Folklore</br>Intimidate</br>Proselytize | | skills = Customs and Folklore</br>Intimidate</br>Proselytize | ||
Line 19: | Line 21: | ||
| name = Arconaut | | name = Arconaut | ||
| image = subtype arconaut.png | | image = subtype arconaut.png | ||
| buildcode = | | buildcode = B | ||
| footnote = Starts with random junk and artifacts | | footnote = Starts with random junk and artifacts | ||
| agility = +2 | | agility = +2 | ||
Line 30: | Line 32: | ||
| name = Greybeard | | name = Greybeard | ||
| image = subtype greybeard.png | | image = subtype greybeard.png | ||
| buildcode = | | buildcode = C | ||
| bonusnote = +200 reputation with [[bears]] | | bonusnote = +200 reputation with [[bears]] | ||
| strength = -1 | | strength = -1 | ||
Line 42: | Line 44: | ||
| name = Gunslinger | | name = Gunslinger | ||
| image = subtype gunslinger.png | | image = subtype gunslinger.png | ||
| buildcode = | | buildcode = D | ||
| bonusnote = +200 reputation with [[mysterious strangers]] | | bonusnote = +200 reputation with [[mysterious strangers]] | ||
| agility = +2 | | agility = +2 | ||
Line 53: | Line 55: | ||
| name = Marauder | | name = Marauder | ||
| image = subtype marauder.png | | image = subtype marauder.png | ||
| buildcode = | | buildcode = E | ||
| strength = +2 | | strength = +2 | ||
| skills = Axe</br>--Dismember</br>Charge</br>Butchery | | skills = Axe</br>--Dismember</br>Charge</br>Butchery | ||
Line 63: | Line 65: | ||
| name = Pilgrim | | name = Pilgrim | ||
| image = subtype pilgrim.png | | image = subtype pilgrim.png | ||
| buildcode = | | buildcode = F | ||
| willpower = +2 | | willpower = +2 | ||
| skills = Self-discipline</br>--Fasting Way</br>--Iron Mind</br>Wayfaring | | skills = Self-discipline</br>--Fasting Way</br>--Iron Mind</br>Wayfaring | ||
Line 73: | Line 75: | ||
| name = Nomad | | name = Nomad | ||
| image = subtype nomad.png | | image = subtype nomad.png | ||
| buildcode = | | buildcode = G | ||
| footnote = Starts with a {{color|B|recycling suit}} | | footnote = Starts with a {{color|B|recycling suit}} | ||
| bonusnote = +200 reputation with the [[Issachari tribe]] | | bonusnote = +200 reputation with the [[Issachari tribe]] | ||
Line 85: | Line 87: | ||
| name = Scholar | | name = Scholar | ||
| image = subtype scholar.png | | image = subtype scholar.png | ||
| buildcode = | | buildcode = H | ||
| intelligence = +2 | | intelligence = +2 | ||
| skills = Tinkering</br>First Aid</br>--Heal</br>Tactics</br>Customs and Folklore</br>Harvestry</br>Wayfaring{{!}}Wilderness Lore: Random (x2) | | skills = Tinkering</br>First Aid</br>--Heal</br>Tactics</br>Customs and Folklore</br>Harvestry</br>Wayfaring{{!}}Wilderness Lore: Random (x2) | ||
Line 95: | Line 97: | ||
| name = Tinker | | name = Tinker | ||
| image = subtype tinker.png | | image = subtype tinker.png | ||
| buildcode = | | buildcode = I | ||
| footnote = Begins with a number of random artifacts and scrap | | footnote = Begins with a number of random artifacts and scrap | ||
| bonusnote = +100 reputation with the [[Barathrumites]] | | bonusnote = +100 reputation with the [[Barathrumites]] | ||
Line 107: | Line 109: | ||
| name = Warden | | name = Warden | ||
| image = subtype warden.png | | image = subtype warden.png | ||
| buildcode = | | buildcode = J | ||
| bonusnote = +300 reputation with the [[Fellowship of Wardens]] | | bonusnote = +300 reputation with the [[Fellowship of Wardens]] | ||
| strength = +2 | | strength = +2 | ||
Line 118: | Line 120: | ||
| name = Water Merchant | | name = Water Merchant | ||
| image = subtype water merchant.png | | image = subtype water merchant.png | ||
| buildcode = | | buildcode = K | ||
| bonusnote = +200 reputation with [[water barons]] | | bonusnote = +200 reputation with [[water barons]] | ||
| footnote = Starts with trade goods<br>Allowed entrance to many settlements for purposes of trade<ref name="not-implemented">This perk is not fully implemented.</ref> | | footnote = Starts with trade goods<br>Allowed entrance to many settlements for purposes of trade<ref name="not-implemented">This perk is not fully implemented.</ref> | ||
Line 130: | Line 132: | ||
| name = Watervine Farmer | | name = Watervine Farmer | ||
| image = subtype watervine farmer.png | | image = subtype watervine farmer.png | ||
| buildcode = | | buildcode = L | ||
| bonusnote = +100 reputation with the [[villagers of Joppa]] | | bonusnote = +100 reputation with the [[villagers of Joppa]] | ||
| footnote = Starts with access to Farmers' Markets<ref name="not-implemented"/> | | footnote = Starts with access to Farmers' Markets<ref name="not-implemented"/> |
Revision as of 16:24, 21 December 2020
This article is a stub. You can help Caves of Qud Wiki by expanding it. |
This article is a stub. You can help Caves of Qud Wiki by expanding it.
This information is reliable as of patch 2.0.199.1. If this is no longer the current patch, you can help by updating it. |
This information is reliable as of patch 2.0.199.1. If this is no longer the current patch, you can help by updating it.
Callings are the name given to the Mutated Human subtypes. You can choose a calling during character creation. The corresponding True Kin starting types are called Castes.
List of Callings
The following info cards show details about each starting calling that is available for a player to choose in game, including the name of each calling, along with their attribute bonuses, starting Skills and Powers, and starting equipment and items.
The build code character for Mutated Humans is B. This is combined with the build code character of the calling below to form the first two letters of a character's build code. For example, build codes for Greybeards will always begin with BC.
Apostle
+2 Ego
Equipped:
In Inventory:
- 6d86-48 (Avg: 27) torches
- 2 empty waterskins
- 2 waterskins with 32 drams of fresh water each
- 1-2 goat jerky
Arconaut
+2 Agility
skills
Equipped:
In Inventory:
- 6d86-48 (Avg: 27) torches
- 2 empty waterskins
- 1 waterskin with 32 drams of fresh water
- 1 canteen with 32 drams of fresh water
- 1 basic toolkit
- 6-12 wooden arrows
- 2-3 canned mystery meat(favilink error!)
- 1-4 things from Junk 1
- 2-4 things from Artifact 1
- 1-4 things from Scrap 1
Starts with random junk and artifacts
Greybeard
Equipped:
In Inventory:
- 6d86-48 (Avg: 27) torches
- 2 empty waterskins
- 1 waterskin with 32 drams of fresh water
- 8-10 bear jerky
Gunslinger
+2 Agility
+200 reputation with mysterious strangers
skills
Equipped:
- 2 borderlands revolver(favilink error!)
- 1 woven tunic
In Inventory:
- 6d86-48 (Avg: 27) torches
- 2 empty waterskins
- 1 waterskin with 32 drams of fresh water
- 45-65 lead slugs
- 3-4 beetle jerkies
Marauder
+2 Strength
Equipped:
In Inventory:
- 6d86-48 (Avg: 27) torches
- 2 empty waterskins
- 1 waterskin with 32 drams of fresh water
- 8-10 bear jerkies
Pilgrim
+2 Willpower
skills
Equipped:
- 1 staff
- 1 cloth robe
- 1 sandals
In Inventory:
- 6d86-48 (Avg: 27) torches
- 2 empty waterskins
- 2 waterskins with 32 drams of fresh water each
- 2-3 crusty loaf
Nomad
+2 Toughness
+200 reputation with the Issachari tribe
Equipped:
In Inventory:
- 6d86-48 (Avg: 27) torches
- 2 empty waterskins
- 1 waterskin with 32 drams of fresh water
- 4-5 salthopper chips
- 1 desert kris
Starts with a recycling suit
Scholar
+2 Intelligence
Equipped:
In Inventory:
- 6d86-48 (Avg: 27) torches
- 2 empty waterskins
- 1 waterskin with 32 drams of fresh water
- 1 basic toolkit
- 1-2 goat jerky
Tinker
+2 Intelligence
+100 reputation with the Barathrumites
skills
Equipped:
In Inventory:
- 6d86-48 (Avg: 27) torches
- 2 empty waterskins
- 1 waterskin with 32 drams of fresh water
- 1 basic toolkit
- 1-2 goat jerky
- 1-4 things from Junk 1
- 2-4 things from Artifact 1
- 1-4 things from Scrap 1
Begins with a number of random artifacts and scrap
Warden
+2 Strength
+300 reputation with the Fellowship of Wardens
Equipped:
In Inventory:
- 6d86-48 (Avg: 27) torches
- 2 empty waterskins
- 1 waterskin with 32 drams of fresh water
- 1 canteen with 32 drams of fresh water
- 2-6 witchwood barks
- 8-10 goat jerky
Water Merchant
+2 Ego
+200 reputation with water barons
skills
Equipped:
In Inventory:
- 6d86-48 (Avg: 27) torches
- 4 empty waterskins
- 7 waterskins with 32 drams of fresh water each
- 1 canteen with 32 drams of fresh water
- 1-2 goat jerky
- 1 merchant's token
- 3-4 things from Junk 1
- 2-3 things from Artifact 1
Starts with trade goods
Allowed entrance to many settlements for purposes of trade[1]
Allowed entrance to many settlements for purposes of trade[1]
Watervine Farmer
+2 Toughness
+100 reputation with the villagers of Joppa
Equipped:
In Inventory:
- 6d86-48 (Avg: 27) torches
- 2 empty waterskins
- 1 waterskin with 32 drams of fresh water
- 1 canteen with 32 drams of fresh water
- 2-6 witchwood barks
- 8-10 vinewafer sheaf
- 1 farmer's token
Starts with access to Farmers' Markets[1]