Callings: Difference between revisions

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Line 11: Line 11:
| name = Apostle
| name = Apostle
| image = subtype apostle.png
| image = subtype apostle.png
| buildcode = A
| ego = +2
| ego = +2
| skills = Customs and Folklore</br>
| skills = Customs and Folklore</br>
Line 31: Line 30:
| name = Arconaut
| name = Arconaut
| image = subtype arconaut.png
| image = subtype arconaut.png
| buildcode = B
| footnote = Starts with random junk and artifacts
| footnote = Starts with random junk and artifacts
| agility = +2
| agility = +2
Line 59: Line 57:
| name = Greybeard
| name = Greybeard
| image = subtype greybeard.png
| image = subtype greybeard.png
| buildcode = C
| bonusnote = +200 reputation with [[bears]]
| bonusnote = +200 reputation with [[bears]]
| strength = -1
| strength = -1
Line 81: Line 78:
| name = Gunslinger
| name = Gunslinger
| image = subtype gunslinger.png
| image = subtype gunslinger.png
| buildcode = D
| bonusnote = +200 reputation with [[mysterious strangers]]
| bonusnote = +200 reputation with [[mysterious strangers]]
| agility = +2
| agility = +2
Line 100: Line 96:
| name = Marauder
| name = Marauder
| image = subtype marauder.png
| image = subtype marauder.png
| buildcode = E
| strength = +2
| strength = +2
| skills = Axe</br>
| skills = Axe</br>
Line 118: Line 113:
| name = Pilgrim
| name = Pilgrim
| image = subtype pilgrim.png
| image = subtype pilgrim.png
| buildcode = F
| willpower = +2
| willpower = +2
| skills = Self-discipline</br>
| skills = Self-discipline</br>
Line 138: Line 132:
| name = Nomad
| name = Nomad
| image = subtype nomad.png
| image = subtype nomad.png
| buildcode = G
| footnote = Starts with a {{color|B|recycling suit}}
| footnote = Starts with a {{color|B|recycling suit}}
| bonusnote = +200 reputation with the [[Issachari tribe]]
| bonusnote = +200 reputation with the [[Issachari tribe]]
Line 159: Line 152:
| name = Scholar
| name = Scholar
| image = subtype scholar.png
| image = subtype scholar.png
| buildcode = H
| intelligence = +2
| intelligence = +2
| skills = Tinkering</br>
| skills = Tinkering</br>
Line 183: Line 175:
| name = Tinker
| name = Tinker
| image = subtype tinker.png
| image = subtype tinker.png
| buildcode = I
| footnote = Begins with a number of random artifacts and scrap
| footnote = Begins with a number of random artifacts and scrap
| bonusnote = +100 reputation with the [[Barathrumites]]
| bonusnote = +100 reputation with the [[Barathrumites]]
Line 209: Line 200:
| name = Warden
| name = Warden
| image = subtype warden.png
| image = subtype warden.png
| buildcode = J
| bonusnote = +300 reputation with the [[Fellowship of Wardens]]
| bonusnote = +300 reputation with the [[Fellowship of Wardens]]
| strength = +2
| strength = +2
Line 233: Line 223:
| name = Water Merchant
| name = Water Merchant
| image = subtype water merchant.png
| image = subtype water merchant.png
| buildcode = K
| bonusnote = +200 reputation with [[water barons]]
| bonusnote = +200 reputation with [[water barons]]
| footnote = Starts with trade goods<br>Allowed entrance to many settlements for purposes of trade<ref name="not-implemented">This perk is not fully implemented.</ref>
| footnote = Starts with trade goods<br>Allowed entrance to many settlements for purposes of trade<ref name="not-implemented">This perk is not fully implemented.</ref>
Line 256: Line 245:
| name = Watervine Farmer
| name = Watervine Farmer
| image = subtype watervine farmer.png
| image = subtype watervine farmer.png
| buildcode = L
| bonusnote = +100 reputation with the [[villagers of Joppa]]
| bonusnote = +100 reputation with the [[villagers of Joppa]]
| footnote = Starts with access to Farmers' Markets<ref name="not-implemented"/>
| footnote = Starts with access to Farmers' Markets<ref name="not-implemented"/>

Revision as of 04:44, 18 February 2022

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This information is reliable as of patch 2.0.203.19. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.203.19.

Callings are the name given to the Mutated Human subtypes. You can choose a calling during character creation. The corresponding True Kin starting types are called Castes.

List of Callings

The following info cards show details about each starting calling that is available for a player to choose in game, including the name of each calling, along with their attribute bonuses, starting Skills and Powers, and starting equipment and items.

The build code character for Mutated Humans is B. This is combined with the build code character of the calling below to form the first two letters of a character's build code. For example, build codes for Greybeards will always begin with BC.

Apostle
Subtype apostle.png
+2 Ego
In Inventory:
Arconaut
Subtype arconaut.png
In Inventory:
Starts with random junk and artifacts
Greybeard
Subtype greybeard.png
+200 reputation with bears
In Inventory:
Gunslinger
Subtype gunslinger.png
+200 reputation with mysterious strangers
skills
Equipped:
In Inventory:
Marauder
Subtype marauder.png
In Inventory:
Pilgrim
Subtype pilgrim.png
Equipped:
In Inventory:
Nomad
Subtype nomad.png
+200 reputation with the Issachari tribe
In Inventory:
Starts with a recycling suit
Tinker
Subtype tinker.png
+100 reputation with the Barathrumites
In Inventory:
Begins with a number of random artifacts and scrap
Warden
Subtype warden.png
+300 reputation with the Fellowship of Wardens
In Inventory:
Water Merchant
Subtype water merchant.png
+2 Ego
+200 reputation with water barons
skills
In Inventory:
Starts with trade goods
Allowed entrance to many settlements for purposes of trade[1]
Watervine Farmer
Subtype watervine farmer.png
+100 reputation with the villagers of Joppa
In Inventory:
Starts with access to Farmers' Markets[1]

References

  1. 1.0 1.1 This perk is not fully implemented.