Callings: Difference between revisions
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| name = Apostle | | name = Apostle | ||
| image = subtype apostle.png | | image = subtype apostle.png | ||
| ego = +2 | | ego = +2 | ||
| skills = Customs and Folklore</br> | | skills = Customs and Folklore</br> | ||
Line 31: | Line 30: | ||
| name = Arconaut | | name = Arconaut | ||
| image = subtype arconaut.png | | image = subtype arconaut.png | ||
| footnote = Starts with random junk and artifacts | | footnote = Starts with random junk and artifacts | ||
| agility = +2 | | agility = +2 | ||
Line 59: | Line 57: | ||
| name = Greybeard | | name = Greybeard | ||
| image = subtype greybeard.png | | image = subtype greybeard.png | ||
| bonusnote = +200 reputation with [[bears]] | | bonusnote = +200 reputation with [[bears]] | ||
| strength = -1 | | strength = -1 | ||
Line 81: | Line 78: | ||
| name = Gunslinger | | name = Gunslinger | ||
| image = subtype gunslinger.png | | image = subtype gunslinger.png | ||
| bonusnote = +200 reputation with [[mysterious strangers]] | | bonusnote = +200 reputation with [[mysterious strangers]] | ||
| agility = +2 | | agility = +2 | ||
Line 100: | Line 96: | ||
| name = Marauder | | name = Marauder | ||
| image = subtype marauder.png | | image = subtype marauder.png | ||
| strength = +2 | | strength = +2 | ||
| skills = Axe</br> | | skills = Axe</br> | ||
Line 118: | Line 113: | ||
| name = Pilgrim | | name = Pilgrim | ||
| image = subtype pilgrim.png | | image = subtype pilgrim.png | ||
| willpower = +2 | | willpower = +2 | ||
| skills = Self-discipline</br> | | skills = Self-discipline</br> | ||
Line 138: | Line 132: | ||
| name = Nomad | | name = Nomad | ||
| image = subtype nomad.png | | image = subtype nomad.png | ||
| footnote = Starts with a {{color|B|recycling suit}} | | footnote = Starts with a {{color|B|recycling suit}} | ||
| bonusnote = +200 reputation with the [[Issachari tribe]] | | bonusnote = +200 reputation with the [[Issachari tribe]] | ||
Line 159: | Line 152: | ||
| name = Scholar | | name = Scholar | ||
| image = subtype scholar.png | | image = subtype scholar.png | ||
| intelligence = +2 | | intelligence = +2 | ||
| skills = Tinkering</br> | | skills = Tinkering</br> | ||
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| name = Tinker | | name = Tinker | ||
| image = subtype tinker.png | | image = subtype tinker.png | ||
| footnote = Begins with a number of random artifacts and scrap | | footnote = Begins with a number of random artifacts and scrap | ||
| bonusnote = +100 reputation with the [[Barathrumites]] | | bonusnote = +100 reputation with the [[Barathrumites]] | ||
Line 209: | Line 200: | ||
| name = Warden | | name = Warden | ||
| image = subtype warden.png | | image = subtype warden.png | ||
| bonusnote = +300 reputation with the [[Fellowship of Wardens]] | | bonusnote = +300 reputation with the [[Fellowship of Wardens]] | ||
| strength = +2 | | strength = +2 | ||
Line 233: | Line 223: | ||
| name = Water Merchant | | name = Water Merchant | ||
| image = subtype water merchant.png | | image = subtype water merchant.png | ||
| bonusnote = +200 reputation with [[water barons]] | | bonusnote = +200 reputation with [[water barons]] | ||
| footnote = Starts with trade goods<br>Allowed entrance to many settlements for purposes of trade<ref name="not-implemented">This perk is not fully implemented.</ref> | | footnote = Starts with trade goods<br>Allowed entrance to many settlements for purposes of trade<ref name="not-implemented">This perk is not fully implemented.</ref> | ||
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| name = Watervine Farmer | | name = Watervine Farmer | ||
| image = subtype watervine farmer.png | | image = subtype watervine farmer.png | ||
| bonusnote = +100 reputation with the [[villagers of Joppa]] | | bonusnote = +100 reputation with the [[villagers of Joppa]] | ||
| footnote = Starts with access to Farmers' Markets<ref name="not-implemented"/> | | footnote = Starts with access to Farmers' Markets<ref name="not-implemented"/> |
Revision as of 04:44, 18 February 2022
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This information is reliable as of patch 2.0.203.19. If this is no longer the current patch, you can help by updating it. |
This information is reliable as of patch 2.0.203.19. If this is no longer the current patch, you can help by updating it.
Callings are the name given to the Mutated Human subtypes. You can choose a calling during character creation. The corresponding True Kin starting types are called Castes.
List of Callings
The following info cards show details about each starting calling that is available for a player to choose in game, including the name of each calling, along with their attribute bonuses, starting Skills and Powers, and starting equipment and items.
The build code character for Mutated Humans is B. This is combined with the build code character of the calling below to form the first two letters of a character's build code. For example, build codes for Greybeards will always begin with BC.
Apostle
+2 Ego
Equipped:
In Inventory:
- 9-15 torches
- 2 empty waterskins
- 2 waterskins with 32 drams of fresh water each
- 1 waterskin with 2d6+13-13 (Avg: 8) drams of honey
- 1-2 goat jerky
- 3-4 witchwood bark
Arconaut
+2 Agility
skills
Equipped:
In Inventory:
- 9-15 torches
- 2 empty waterskins
- 1 waterskin with 32 drams of fresh water
- 1 canteen with 32 drams of fresh water
- 1 basic toolkit
- 30-50wooden arrows
- 2-3 canned Have-It-All
- 1-4 things from Junk 1
- 2-4 things from Artifact 1
- 1-4 things from Scrap 1
- 3-4 witchwood bark
Starts with random junk and artifacts
Greybeard
Equipped:
- 1 walking stick
- 1 short bow 1 furs
- 1 sandals
In Inventory:
- 9-15 torches
- 2 empty waterskins
- 1 waterskin with 32 drams of fresh water
- 30-50 wooden arrows 8-10 bear jerky
- 3-4 witchwood bark
Gunslinger
+2 Agility
+200 reputation with mysterious strangers
skills
Equipped:
- 2 borderlands revolver(favilink error!)
- 1 woven tunic
- 1 wide-brimmed hat
In Inventory:
- 9-15 torches
- 2 empty waterskins
- 1 waterskin with 32 drams of fresh water
- 225-275 lead slugs
- 3-4 beetle jerkies
- 3-4 witchwood bark
Marauder
+2 Strength
Equipped:
In Inventory:
- 9-15 torches
- 2 empty waterskins
- 1 waterskin with 32 drams of fresh water
- 8-10 bear jerkies
- 3-4 witchwood bark
Pilgrim
+2 Willpower
skills
Equipped:
- 1 staff
- 1 cloth robe
- 1 sandals
In Inventory:
- 9-15 torches
- 2 empty waterskins
- 2 waterskins with 32 drams of fresh water each
- 1 waterskin with 2d6+13-13 (Avg: 8) drams of wine
- 2-3 crusty loaf
- 3-4 witchwood bark
Nomad
+2 Toughness
+200 reputation with the Issachari tribe
Equipped:
In Inventory:
- 9-15 torches
- 2 empty waterskins
- 1 canteen with 32 drams of fresh water
- 4-5 salthopper chips
- 1 desert kris
- 3-4 witchwood bark
Starts with a recycling suit
Scholar
+2 Intelligence
Equipped:
In Inventory:
- 9-15 torches
- 2 empty waterskins
- 1 waterskin with 32 drams of fresh water
- 1 basic toolkit
- 1-2 goat jerky
- 0-2 random books
- 3-4 witchwood bark
Tinker
+2 Intelligence
+100 reputation with the Barathrumites
skills
Equipped:
In Inventory:
- 9-15 torches
- 2 empty waterskins
- 1 waterskin with 32 drams of fresh water
- 1 basic toolkit
- 1-2 goat jerky
- 1-4 things from Junk 1
- 3-4 things from Artifact 1
- 1-4 things from Scrap 1
- 3-4 witchwood bark
Begins with a number of random artifacts and scrap
Warden
+2 Strength
+300 reputation with the Fellowship of Wardens
Equipped:
In Inventory:
- 9-15 torches
- 2 empty waterskins
- 1 waterskin with 32 drams of fresh water
- 1 canteen with 32 drams of fresh water
- 2-6 witchwood barks
- 8-10 goat jerky
- 3-4 witchwood bark
Water Merchant
+2 Ego
+200 reputation with water barons
skills
Equipped:
In Inventory:
- 9-15 torches
- 4 empty waterskins
- 7 waterskins with 32 drams of fresh water each
- 1 canteen with 32 drams of fresh water
- 1-2 goat jerky
- 1 merchant's token
- 3-4 things from Junk 1
- 2-3 things from Artifact 1
- 3-4 witchwood bark
Starts with trade goods
Allowed entrance to many settlements for purposes of trade[1]
Allowed entrance to many settlements for purposes of trade[1]
Watervine Farmer
+2 Toughness
+100 reputation with the villagers of Joppa
Equipped:
In Inventory:
- 9-15 torches
- 2 empty waterskins
- 1 waterskin with 32 drams of fresh water
- 2-6 witchwood barks
- 8-10 vinewafer sheaf
- 2-5 things from Ingredients 1 farmer's token
- 1 cookbook 6-8 witchwood bark
Starts with access to Farmers' Markets[1]
References
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