Callings: Difference between revisions

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(Big new page for callings in the same format as arcologies)
(Gunslinger Inventory not accurate. Spawns with two chrome revolvers and not two Isachaar rifles)
 
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{{stub}}
{{As Of Patch|2.0.203.33}}
Callings are another way of customizing a character in {{gamename}} choose a calling will grant that character unique starting gear, attributes, and stat bonuses. The [[true kin]] equivalent is [[Castes]].
Callings are the name given to the [[Mutated Human]] [[Subtype|subtypes]]. You can choose a calling during character creation. The corresponding [[True Kin]] starting types are called [[Castes]].


==List of Callings==
=List of Callings=
{| class="wikitable"
The following info cards show details about each starting calling that is available for a player to choose in game, including the name of each calling, along with their [[Attributes|attribute]] bonuses, starting [[skills]], and starting equipment and items.
|+
!Name
!Stat Bonus
!Skills
!Build Code
!Notability
|-
|Apostle
| +2 Ego
|[[Intimidate]]
[[Proselytize]]


[[Tactful]]
{{Subtype infocard
|a
| name = Apostle
|
| image = subtype apostle.png
|-
| ego = +2
|Acronaut
| skills = Customs and Folklore</br>
| +2 Agility
Intimidate</br>
|[[Short Blade Expertise]]
Proselytize
[[Gadget Inspector]]
| equipped = 1 {{favilink|staff}}</br>
1 {{favilink|witchwood wreath}}</br>
1 {{favilink|cloth robe}}</br>
1 {{favilink|leather moccasins}}
| inventory = 9-15 {{favilink|torch|plural}}</br>
2 {{favilink|waterskin|empty waterskins}}</br>
2 {{favilink|waterskin|plural}} with 32 drams of {{favilink|water|fresh water}} each</br>
1 {{favilink|waterskin}} with {{dice tooltip|2d6+1}} drams of {{favilink|honey}}</br>
1-2 {{favilink|goat jerky|plural}}</br>
3-4 {{favilink|witchwood bark|plural}}
}}


[[Scavenger]]
{{Subtype infocard
| name = Arconaut
| image = subtype arconaut.png
| footnote = Starts with random junk and artifacts
| agility = +2
| skills = Short Blade</br>
Tinkering</br>
--Scavenger</br>
Acrobatics</br>
--Spry
| equipped = 2 {{favilink|bronze dagger|plural}}</br>
1 {{favilink|short bow}}</br>
1 {{favilink|pocketed vest}}</br>
1 {{favilink|vinewood sap mask}}
| inventory = 9-15 {{favilink|torch|plural}}</br>
2 {{favilink|waterskin|empty waterskins}}</br>
1 {{favilink|waterskin}} with 32 drams of {{favilink|water|fresh water}}</br>
1 {{favilink|canteen}} with 32 drams of {{favilink|water|fresh water}}</br>
1 {{favilink|basic toolkit}}</br>
30-50 {{favilink|wooden arrow|plural}}</br>
2-3 {{favilink|canned have-it-all|plural}}</br>
1-4 things from [[Population:Junk#Junk 1|Junk 1]]</br>
2-4 things from [[Data:Artifact#Artifact 1|Artifact 1]]</br>
1-4 things from [[Data:Scrap#Scrap 1|Scrap 1]]</br>
3-4 {{favilink|witchwood bark|plural}}
}}


[[Acrobatics]]
{{Subtype infocard
| name = Greybeard
| image = subtype greybeard.png
| bonusnote = +100 reputation with [[bears]]
| strength = -1
| willpower = +3
| skills = Cudgel</br>
Berate</br>
Calloused
| equipped = 1 {{favilink|walking stick}}</br>
1 {{favilink|short bow}}</br>
1 {{favilink|furs}}</br>
1 {{favilink|sandals}}
| inventory = 9-15 {{favilink|torch|plural}}</br>
2 {{favilink|waterskin|empty waterskins}}</br>
1 {{favilink|waterskin}} with 32 drams of {{favilink|water|fresh water}}</br>
30-50 {{favilink|wooden arrow|plural}}</br>
8-10 {{favilink|bear jerky|plural}}</br>
3-4 {{favilink|witchwood bark|plural}}
}}


[[Swift Reflexes]]
{{Subtype infocard
| name = Gunslinger
| image = subtype gunslinger.png
| bonusnote = +200 reputation with [[mysterious strangers]]
| agility = +2
| skills = Pistol</br>
--Steady Hand</br>
--Akimbo
| equipped = 2 {{favilink|Chrome revolver|plural}}</br>
1 {{favilink|woven tunic}}</br>
1 {{favilink|wide-brimmed hat}}
| inventory = 9-15 {{favilink|torch|plural}}</br>
2 {{favilink|waterskin|empty waterskins}}</br>
1 {{favilink|waterskin}} with 32 drams of {{favilink|water|fresh water}}</br>
225-275 {{favilink|lead slug|plural}}</br>
3-4 {{favilink|beetle jerky|plural}}</br>
3-4 {{favilink|witchwood bark|plural}}
}}


[[Spry]]
{{Subtype infocard
|b
| name = Marauder
|Random junk + artifacts
| image = subtype marauder.png
|-
| strength = +2
|Greybeard
| skills = Axe</br>
| +3 Willpower
--Dismember</br>
-1 Strength
Charge</br>
|[[Cudgel Proficiency]]
Butchery
[[Berate]]
| equipped = 1 {{favilink|bronze battle axe}}</br>
1 {{favilink|furs}}
| inventory = 9-15 {{favilink|torch|plural}}</br>
2 {{favilink|waterskin|empty waterskins}}</br>
1 {{favilink|waterskin}} with 32 drams of {{favilink|water|fresh water}}</br>
8-10 {{favilink|bear jerky|plural}}</br>
3-4 {{favilink|witchwood bark|plural}}
}}


[[Calloused]]
{{Subtype infocard
|c
| name = Pilgrim
| +100 rep with [[bears]] (enough to make most bears neutral toward you)
| image = subtype pilgrim.png
|-
| willpower = +2
|Gunslinger
| skills = Self-discipline</br>
| +2 Agility
--Fasting Way</br>
|[[Steady Hand]]
--Iron Mind</br>
[[Weak Spotter]]
Wayfaring
|d
| equipped = 1 {{favilink|staff}}</br>
|Starts with a pair of [[Borderlands revolver|Borderlands revolvers]] (ammo not included)
1 {{favilink|cloth robe}}</br>
+200 rep with [[Mysterious strangers]]
1 {{favilink|sandals}}
|-
| inventory = 9-15 {{favilink|torch|plural}}</br>
|Maraurder
2 empty {{favilink|waterskin|plural}}</br>
| +2 Strength
2 {{favilink|waterskin|plural}} with 32 drams of fresh water each</br>
|[[Axe Proficiency]]
1 {{favilink|waterskin}} with {{dice tooltip|2d6+1}} drams of {{favilink|wine}}</br>
[[Dismember]]
2-3 {{favilink|crusty loaf}}</br>
3-4 {{favilink|witchwood bark}}
}}


[[Charge]]
{{Subtype infocard
| name = Nomad
| image = subtype nomad.png
| footnote = Starts with a {{color|B|recycling suit}}
| bonusnote = +200 reputation with the [[Issachari tribe]]
| toughness = +2
| skills = Wayfaring</br>
--Wilderness Lore: Salt Pans</br>
Harvestry</br>
Weathered
| equipped = 1 {{Favilink | recycling suit}}</br>
1 {{favilink|goggles}}
| inventory = 9-15 {{favilink|torch|plural}}</br>
2 {{favilink|waterskin|empty waterskins}}</br>
1 {{favilink|canteen}} with 32 drams of {{favilink|water|fresh water}}</br>
4-5 {{favilink|salthopper chip|plural}}</br>
1 {{favilink|desert kris}}</br>
3-4 {{favilink|witchwood bark|plural}}
}}


[[Butchery]]
{{Subtype infocard
|e
| name = Scholar
|
| image = subtype scholar.png
|-
| intelligence = +2
|Pilgrim
| skills = Tinkering</br>
| +2 Willpower
First Aid</br>
|[[Fasting Way]]
--Heal</br>
[[Iron Mind]]
Tactics</br>
Customs and Folklore</br>
Harvestry</br>
Wayfaring{{!}}Wilderness Lore: Random (x2)
| equipped = 1 {{favilink|staff}}</br>
1 {{favilink|cloth robe}}</br>
1 {{favilink|leather moccasins}}
| inventory = 9-15 {{favilink|torch|plural}}</br>
2 {{favilink|waterskin|empty waterskins}}</br>
1 {{favilink|waterskin}} with 32 drams of {{favilink|water|fresh water}}</br>
1 {{favilink|basic toolkit}}</br>
1-2 {{favilink|goat jerky|plural}}</br>
0-2 random [[books]]</br>
3-4 {{favilink|witchwood bark|plural}}
}}


[[Mind's Compass]]
{{Subtype infocard
|f
| name = Tinker
| +300 rep with [[Fellowship of Wardens]]
| image = subtype tinker.png
|-
| footnote = Begins with a number of random artifacts and scrap
|Nomad
| bonusnote = +100 reputation with the [[Barathrumites]]
| +2 Toughness
| intelligence = +2
|[[Mind's Compass]]
| skills = Tinkering</br>
[[Wilderness Lore: Salt Pans]]
--Lay Mine / Set Bomb</br>
--Disassemble</br>
--Repair</br>
--Tinker I
| equipped = 1 {{favilink|bronze dagger}}</br>
1 {{favilink|cloth robe}}</br>
1 {{favilink|leather moccasins}}
| inventory = 9-15 {{favilink|torch|plural}}</br>
2 {{favilink|waterskin|empty waterskins}}</br>
1 {{favilink|waterskin}} with 32 drams of {{favilink|water|fresh water}}</br>
1 {{favilink|basic toolkit}}</br>
1-2 {{favilink|goat jerky|plural}}</br>
1-4 things from [[Population:Junk#Junk 1|Junk 1]]</br>
3-4 things from [[Data:Artifact#Artifact 1|Artifact 1]]</br>
1-4 things from [[Data:Scrap#Scrap 1|Scrap 1]]</br>
3-4 {{favilink|witchwood bark|plural}}
}}


[[Weathered]]
{{Subtype infocard
|g
| name = Warden
|Starts with [[Recycling suit]]
| image = subtype warden.png
+200 rep with [[Issachari tribe]] (enough for them to be neutral toward you)
| bonusnote = +300 reputation with the [[Fellowship of Wardens]]
|-
| strength = +2
|Scholar
| skills = Long Blade</br>
| +2 Intelligence
Shield</br>
|[[Gadget Inspector]]
--Shield Slam</br>
[[Staunch Wounds]]
Bow and Rifle</br>
Pistol
| equipped = 1 {{favilink|iron long sword}}</br>
1 {{favilink|leather armor}}</br>
1 {{favilink|iron buckler}}</br>
1 {{favilink|leather moccasins}}
| inventory = 9-15 {{favilink|torch|plural}}</br>
2 {{favilink|waterskin|empty waterskins}}</br>
1 {{favilink|waterskin}} with 32 drams of {{favilink|water|fresh water}}</br>
1 {{favilink|canteen}} with 32 drams of {{favilink|water|fresh water}}</br>
2-6 {{favilink|witchwood bark|plural}}</br>
8-10 {{favilink|goat jerky|plural}}</br>
3-4 {{favilink|witchwood bark|plural}}
}}


[[Heal]]
{{Subtype infocard
| name = Water Merchant
| image = subtype water merchant.png
| bonusnote = +200 reputation with [[water barons]]
| footnote = Starts with trade goods<br>Allowed entrance to many settlements for purposes of trade<ref name="not-implemented">This perk is not fully implemented.</ref>
| ego = +2
| skills = Short Blade</br>
Snake Oiler
| equipped = 1 {{favilink|bronze dagger}}</br>
1 {{favilink|woven tunic}}</br>
1 {{favilink|cloth robe}}</br>
1 {{favilink|leather moccasins}}
| inventory = 9-15 {{favilink|torch|plural}}</br>
4 {{favilink|waterskin|empty waterskins}}</br>
7 {{favilink|waterskin|plural}} with 32 drams of {{favilink|water|fresh water}} each</br>
1 {{favilink|canteen}} with 32 drams of {{favilink|water|fresh water}}</br>
1-2 {{favilink|goat jerky|plural}}</br>
1 {{favilink|merchant's token}}</br>
3-4 things from [[Population:Junk#Junk 1|Junk 1]]</br>
2-3 things from [[Data:Artifact#Artifact 1|Artifact 1]]</br>
3-4 {{favilink|witchwood bark|plural}}
}}


[[Harvestry]]
{{Subtype infocard
| name = Watervine Farmer
| image = subtype watervine farmer.png
| bonusnote = +100 reputation with the [[villagers of Joppa]]
| footnote = Starts with random cooking ingredients
| toughness = +2
| skills = Cooking and Gathering</br>
--Harvestry</br>
Axe</br>
Wilderness Lore: Marshes
| equipped = 1 {{favilink|iron vinereaper}}</br>
1 {{favilink|woven tunic}}
| inventory = 9-15 {{favilink|torch|plural}}</br>
2 {{favilink|waterskin|empty waterskins}}</br>
1 {{favilink|waterskin}} with 32 drams of {{favilink|water|fresh water}}</br>
8-10 {{favilink|vinewafer sheaf|plural}}</br>
2-5 things from [[Data:Ingredients|Ingredients]]</br>
1 {{favilink|farmer's token}}</br>
1 cookbook</br>
6-8 {{favilink|witchwood bark|plural}}
}}


[[Hurdle]]
== References ==
 
<references/>{{Mechanics Navbox}}
[[Tactful]]
|h
|
|-
|Tinker
| +2 Intelligence
|[[Gadget Inspector]]
[[Lay Mine / Set Bomb]]
 
[[Disassemble]]
 
[[Repair]]
 
[[Tinker I]]
|i
|Random junk + artifacts
+100 rep with [[Barathrumites]]
|-
|Warden
| +2 Strength
|[[Long Blade Proficiency]]
[[Block]]
 
[[Shield Slam]]
 
[[Steady Hands]]
 
[[Steady Hand]]
|j
|
|-
|Water Merchant
| +2 Ego
|[[Snake Oiler]]
|k
|Starts with merchanidises and lotsa fresh [[Water]]
+200 rep with [[Water barons]]
|-
|Watervine Farmer
| +2 Toughness
|[[Meal Preparation]]
[[Harvestry]]
 
[[Axe Proficiency]]
 
[[Wilderness Lore: Marshes]]
|l
|Starts with Watervine food items and some water
(more than other class in average)
 
+100 rep with [[Villagers of Joppa]]
|}
[[Category:Character]]
[[Category:Character]]

Latest revision as of 14:50, 18 September 2022

This information is reliable as of patch 2.0.203.33. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.203.33.

Callings are the name given to the Mutated Human subtypes. You can choose a calling during character creation. The corresponding True Kin starting types are called Castes.

List of Callings

The following info cards show details about each starting calling that is available for a player to choose in game, including the name of each calling, along with their attribute bonuses, starting skills, and starting equipment and items.

Apostle
Subtype apostle.png
+2 Ego
In Inventory:
Arconaut
Subtype arconaut.png
In Inventory:
Starts with random junk and artifacts
Greybeard
Subtype greybeard.png
+100 reputation with bears
Gunslinger
Subtype gunslinger.png
+200 reputation with mysterious strangers
skills
Marauder
Subtype marauder.png
In Inventory:
Pilgrim
Subtype pilgrim.png
Equipped:
In Inventory:
Nomad
Subtype nomad.png
+200 reputation with the Issachari tribe
Starts with a recycling suit
Tinker
Subtype tinker.png
+100 reputation with the Barathrumites
In Inventory:
Begins with a number of random artifacts and scrap
Water Merchant
Subtype water merchant.png
+2 Ego
+200 reputation with water barons
In Inventory:
Starts with trade goods
Allowed entrance to many settlements for purposes of trade[1]
Watervine Farmer
Subtype watervine farmer.png
+100 reputation with the villagers of Joppa
In Inventory:
Starts with random cooking ingredients

References

  1. This perk is not fully implemented.