Callings: Difference between revisions

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{{stub}}
{{As Of Patch|2.0.203.33}}
{{As Of Patch|2.0.199.1}}
Callings are the name given to the [[Mutated Human]] [[Subtype|subtypes]]. You can choose a calling during character creation. The corresponding [[True Kin]] starting types are called [[Castes]].
Callings are the name given to the [[Mutated Human]] [[Subtype|subtypes]].


=List of Callings=
=List of Callings=
The following information is as presented in-game, except that links are included where relevant.
The following info cards show details about each starting calling that is available for a player to choose in game, including the name of each calling, along with their [[Attributes|attribute]] bonuses, starting [[skills]], and starting equipment and items.


{| class="wikitable"
{{Subtype infocard
|+
| name = Apostle
!Calling
| image = subtype apostle.png
!Build Code
| ego = +2
!Features
| skills = Customs and Folklore</br>
|-
Intimidate</br>
|Apostle
Proselytize
|a
| equipped = 1 {{favilink|staff}}</br>
|
1 {{favilink|witchwood wreath}}</br>
* +2 Ego
1 {{favilink|cloth robe}}</br>
* [[Customs and Folklore]]<ref name="skill-tree">When the name of a skill tree is given, you start with the 0-cost skill(s) from that tree.</ref>
1 {{favilink|leather moccasins}}
* [[Intimidate]]
| inventory = 9-15 {{favilink|torch|plural}}</br>
* [[Proselytize]]
2 {{favilink|waterskin|empty waterskins}}</br>
|-
2 {{favilink|waterskin|plural}} with 32 drams of {{favilink|water|fresh water}} each</br>
|Arconaut
1 {{favilink|waterskin}} with {{dice tooltip|2d6+1}} drams of {{favilink|honey}}</br>
|b
1-2 {{favilink|goat jerky|plural}}</br>
|
3-4 {{favilink|witchwood bark|plural}}
* +2 Agility
}}
* [[Short Blade]]<ref name="skill-tree"/>
 
* [[Tinkering]]<ref name="skill-tree"/>
{{Subtype infocard
** [[Scavenger]]
| name = Arconaut
* [[Acrobatics]]<ref name="skill-tree"/>
| image = subtype arconaut.png
** [[Spry]]
| footnote = Starts with random junk and artifacts
* Starts with random junk and artifacts
| agility = +2
|-
| skills = Short Blade</br>
|Greybeard
Tinkering</br>
|c
--Scavenger</br>
|
Acrobatics</br>
* -1 Strength
--Spry
* +3 Willpower
| equipped = 2 {{favilink|bronze dagger|plural}}</br>
* [[Cudgel]]<ref name="skill-tree"/>
1 {{favilink|short bow}}</br>
* [[Berate]]
1 {{favilink|pocketed vest}}</br>
* [[Calloused]]
1 {{favilink|vinewood sap mask}}
* +100 reputation with [[bears]]
| inventory = 9-15 {{favilink|torch|plural}}</br>
|-
2 {{favilink|waterskin|empty waterskins}}</br>
|Gunslinger
1 {{favilink|waterskin}} with 32 drams of {{favilink|water|fresh water}}</br>
|d
1 {{favilink|canteen}} with 32 drams of {{favilink|water|fresh water}}</br>
|
1 {{favilink|basic toolkit}}</br>
* +2 Agility
30-50 {{favilink|wooden arrow|plural}}</br>
* [[Pistol]]<ref name="skill-tree"/>
2-3 {{favilink|canned have-it-all|plural}}</br>
** [[Weak Spotter]]
1-4 things from [[Population:Junk#Junk 1|Junk 1]]</br>
* +200 reputation with [[mysterious strangers]]
2-4 things from [[Data:Artifact#Artifact 1|Artifact 1]]</br>
|-
1-4 things from [[Data:Scrap#Scrap 1|Scrap 1]]</br>
|Marauder
3-4 {{favilink|witchwood bark|plural}}
|e
}}
|
 
* +2 Strength
{{Subtype infocard
* [[Axe]]<ref name="skill-tree"/>
| name = Greybeard
** [[Dismember]]
| image = subtype greybeard.png
* [[Charge]]
| bonusnote = +100 reputation with [[bears]]
* [[Butchery]]
| strength = -1
|-
| willpower = +3
|Pilgrim
| skills = Cudgel</br>
|f
Berate</br>
|
Calloused
* +2 Willpower
| equipped = 1 {{favilink|walking stick}}</br>
* [[Self-discipline]]<ref name="skill-tree"/>
1 {{favilink|short bow}}</br>
** [[Fasting Way]]
1 {{favilink|furs}}</br>
** [[Iron Mind]]
1 {{favilink|sandals}}
* [[Wayfaring]]<ref name="skill-tree"/>
| inventory = 9-15 {{favilink|torch|plural}}</br>
|-
2 {{favilink|waterskin|empty waterskins}}</br>
|Nomad
1 {{favilink|waterskin}} with 32 drams of {{favilink|water|fresh water}}</br>
|g
30-50 {{favilink|wooden arrow|plural}}</br>
|
8-10 {{favilink|bear jerky|plural}}</br>
* +2 Toughness
3-4 {{favilink|witchwood bark|plural}}
* [[Wayfaring]]<ref name="skill-tree"/>
}}
** [[Wilderness Lore: Salt Pans]]
 
* [[Harvestry]]
{{Subtype infocard
* [[Weathered]]
| name = Gunslinger
* +200 reputation with the [[Issachari tribe]]
| image = subtype gunslinger.png
* Starts with a {{Favilink | recycling suit}}
| bonusnote = +200 reputation with [[mysterious strangers]]
|-
| agility = +2
|Scholar
| skills = Pistol</br>
|h
--Steady Hand</br>
|
--Akimbo
* +2 Intelligence
| equipped = 2 {{favilink|Chrome revolver|plural}}</br>
* [[Tinkering]]<ref name="skill-tree"/>
1 {{favilink|woven tunic}}</br>
* [[First Aid]]<ref name="skill-tree"/>
1 {{favilink|wide-brimmed hat}}
** [[Heal]]
| inventory = 9-15 {{favilink|torch|plural}}</br>
* [[Tactics]]<ref name="skill-tree"/>
2 {{favilink|waterskin|empty waterskins}}</br>
* [[Customs and Folklore]]<ref name="skill-tree"/>
1 {{favilink|waterskin}} with 32 drams of {{favilink|water|fresh water}}</br>
* [[Harvestry]]
225-275 {{favilink|lead slug|plural}}</br>
* Wilderness Lore: Random
3-4 {{favilink|beetle jerky|plural}}</br>
* Wilderness Lore: Random
3-4 {{favilink|witchwood bark|plural}}
|-
}}
|Tinker
 
|i
{{Subtype infocard
|
| name = Marauder
* +2 Intelligence
| image = subtype marauder.png
* [[Tinkering]]<ref name="skill-tree"/>
| strength = +2
** [[Lay Mine / Set Bomb]]
| skills = Axe</br>
** [[Disassemble]]
--Dismember</br>
** [[Repair]]
Charge</br>
** [[Tinker I]]
Butchery
* +100 reputation with the [[Barathrumites]]
| equipped = 1 {{favilink|bronze battle axe}}</br>
* Begins with a number of random artifacts and scrap
1 {{favilink|furs}}
|-
| inventory = 9-15 {{favilink|torch|plural}}</br>
|Warden
2 {{favilink|waterskin|empty waterskins}}</br>
|j
1 {{favilink|waterskin}} with 32 drams of {{favilink|water|fresh water}}</br>
|
8-10 {{favilink|bear jerky|plural}}</br>
* +2 Strength
3-4 {{favilink|witchwood bark|plural}}
* [[Long Blade]]<ref name="skill-tree"/>
}}
* [[Shield]]<ref name="skill-tree"/>
 
** [[Shield Slam]]
{{Subtype infocard
* [[Bow and Rifle]]<ref name="skill-tree"/>
| name = Pilgrim
* [[Pistol]]<ref name="skill-tree"/>
| image = subtype pilgrim.png
* +300 reputation with the [[Fellowship of Wardens]]
| willpower = +2
|-
| skills = Self-discipline</br>
|Water Merchant
--Fasting Way</br>
|k
--Iron Mind</br>
|
Wayfaring
* +2 Ego
| equipped = 1 {{favilink|staff}}</br>
* [[Snake Oiler]]
1 {{favilink|cloth robe}}</br>
* +200 reputation with [[water barons]]
1 {{favilink|sandals}}
* Allowed entrance to many settlements for purposes of trade<ref name="not-implemented">This perk is not fully implemented.</ref>
| inventory = 9-15 {{favilink|torch|plural}}</br>
* Starts with trade goods
2 empty {{favilink|waterskin|plural}}</br>
|-
2 {{favilink|waterskin|plural}} with 32 drams of fresh water each</br>
|Watervine Farmer
1 {{favilink|waterskin}} with {{dice tooltip|2d6+1}} drams of {{favilink|wine}}</br>
|l
2-3 {{favilink|crusty loaf}}</br>
|
3-4 {{favilink|witchwood bark}}
* +2 Toughness
}}
* [[Cooking and Gathering]]<ref name="skill-tree"/>
 
** [[Harvestry]]
{{Subtype infocard
* [[Axe]]<ref name="skill-tree"/>
| name = Nomad
* [[Wilderness Lore: Marshes]]
| image = subtype nomad.png
* +100 reputation with the [[villagers of Joppa]]
| footnote = Starts with a {{color|B|recycling suit}}
* Starts with access to Farmers' Markets<ref name="not-implemented"/>
| bonusnote = +200 reputation with the [[Issachari tribe]]
|}
| toughness = +2
| skills = Wayfaring</br>
--Wilderness Lore: Salt Pans</br>
Harvestry</br>
Weathered
| equipped = 1 {{Favilink | recycling suit}}</br>
1 {{favilink|goggles}}
| inventory = 9-15 {{favilink|torch|plural}}</br>
2 {{favilink|waterskin|empty waterskins}}</br>
1 {{favilink|canteen}} with 32 drams of {{favilink|water|fresh water}}</br>
4-5 {{favilink|salthopper chip|plural}}</br>
1 {{favilink|desert kris}}</br>
3-4 {{favilink|witchwood bark|plural}}
}}
 
{{Subtype infocard
| name = Scholar
| image = subtype scholar.png
| intelligence = +2
| skills = Tinkering</br>
First Aid</br>
--Heal</br>
Tactics</br>
Customs and Folklore</br>
Harvestry</br>
Wayfaring{{!}}Wilderness Lore: Random (x2)
| equipped = 1 {{favilink|staff}}</br>
1 {{favilink|cloth robe}}</br>
1 {{favilink|leather moccasins}}
| inventory = 9-15 {{favilink|torch|plural}}</br>
2 {{favilink|waterskin|empty waterskins}}</br>
1 {{favilink|waterskin}} with 32 drams of {{favilink|water|fresh water}}</br>
1 {{favilink|basic toolkit}}</br>
1-2 {{favilink|goat jerky|plural}}</br>
0-2 random [[books]]</br>
3-4 {{favilink|witchwood bark|plural}}
}}
 
{{Subtype infocard
| name = Tinker
| image = subtype tinker.png
| footnote = Begins with a number of random artifacts and scrap
| bonusnote = +100 reputation with the [[Barathrumites]]
| intelligence = +2
| skills = Tinkering</br>
--Lay Mine / Set Bomb</br>
--Disassemble</br>
--Repair</br>
--Tinker I
| equipped = 1 {{favilink|bronze dagger}}</br>
1 {{favilink|cloth robe}}</br>
1 {{favilink|leather moccasins}}
| inventory = 9-15 {{favilink|torch|plural}}</br>
2 {{favilink|waterskin|empty waterskins}}</br>
1 {{favilink|waterskin}} with 32 drams of {{favilink|water|fresh water}}</br>
1 {{favilink|basic toolkit}}</br>
1-2 {{favilink|goat jerky|plural}}</br>
1-4 things from [[Population:Junk#Junk 1|Junk 1]]</br>
3-4 things from [[Data:Artifact#Artifact 1|Artifact 1]]</br>
1-4 things from [[Data:Scrap#Scrap 1|Scrap 1]]</br>
3-4 {{favilink|witchwood bark|plural}}
}}
 
{{Subtype infocard
| name = Warden
| image = subtype warden.png
| bonusnote = +300 reputation with the [[Fellowship of Wardens]]
| strength = +2
| skills = Long Blade</br>
Shield</br>
--Shield Slam</br>
Bow and Rifle</br>
Pistol
| equipped = 1 {{favilink|iron long sword}}</br>
1 {{favilink|leather armor}}</br>
1 {{favilink|iron buckler}}</br>
1 {{favilink|leather moccasins}}
| inventory = 9-15 {{favilink|torch|plural}}</br>
2 {{favilink|waterskin|empty waterskins}}</br>
1 {{favilink|waterskin}} with 32 drams of {{favilink|water|fresh water}}</br>
1 {{favilink|canteen}} with 32 drams of {{favilink|water|fresh water}}</br>
2-6 {{favilink|witchwood bark|plural}}</br>
8-10 {{favilink|goat jerky|plural}}</br>
3-4 {{favilink|witchwood bark|plural}}
}}
 
{{Subtype infocard
| name = Water Merchant
| image = subtype water merchant.png
| bonusnote = +200 reputation with [[water barons]]
| footnote = Starts with trade goods<br>Allowed entrance to many settlements for purposes of trade<ref name="not-implemented">This perk is not fully implemented.</ref>
| ego = +2
| skills = Short Blade</br>
Snake Oiler
| equipped = 1 {{favilink|bronze dagger}}</br>
1 {{favilink|woven tunic}}</br>
1 {{favilink|cloth robe}}</br>
1 {{favilink|leather moccasins}}
| inventory = 9-15 {{favilink|torch|plural}}</br>
4 {{favilink|waterskin|empty waterskins}}</br>
7 {{favilink|waterskin|plural}} with 32 drams of {{favilink|water|fresh water}} each</br>
1 {{favilink|canteen}} with 32 drams of {{favilink|water|fresh water}}</br>
1-2 {{favilink|goat jerky|plural}}</br>
1 {{favilink|merchant's token}}</br>
3-4 things from [[Population:Junk#Junk 1|Junk 1]]</br>
2-3 things from [[Data:Artifact#Artifact 1|Artifact 1]]</br>
3-4 {{favilink|witchwood bark|plural}}
}}
 
{{Subtype infocard
| name = Watervine Farmer
| image = subtype watervine farmer.png
| bonusnote = +100 reputation with the [[villagers of Joppa]]
| footnote = Starts with random cooking ingredients
| toughness = +2
| skills = Cooking and Gathering</br>
--Harvestry</br>
Axe</br>
Wilderness Lore: Marshes
| equipped = 1 {{favilink|iron vinereaper}}</br>
1 {{favilink|woven tunic}}
| inventory = 9-15 {{favilink|torch|plural}}</br>
2 {{favilink|waterskin|empty waterskins}}</br>
1 {{favilink|waterskin}} with 32 drams of {{favilink|water|fresh water}}</br>
8-10 {{favilink|vinewafer sheaf|plural}}</br>
2-5 things from [[Data:Ingredients|Ingredients]]</br>
1 {{favilink|farmer's token}}</br>
1 cookbook</br>
6-8 {{favilink|witchwood bark|plural}}
}}
 
== References ==
<references/>{{Mechanics Navbox}}
[[Category:Character]]
[[Category:Character]]

Latest revision as of 14:50, 18 September 2022

This information is reliable as of patch 2.0.203.33. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.203.33.

Callings are the name given to the Mutated Human subtypes. You can choose a calling during character creation. The corresponding True Kin starting types are called Castes.

List of Callings

The following info cards show details about each starting calling that is available for a player to choose in game, including the name of each calling, along with their attribute bonuses, starting skills, and starting equipment and items.

Apostle
Subtype apostle.png
+2 Ego
In Inventory:
Arconaut
Subtype arconaut.png
In Inventory:
Starts with random junk and artifacts
Greybeard
Subtype greybeard.png
+100 reputation with bears
Gunslinger
Subtype gunslinger.png
+200 reputation with mysterious strangers
skills
Marauder
Subtype marauder.png
In Inventory:
Pilgrim
Subtype pilgrim.png
Equipped:
In Inventory:
Nomad
Subtype nomad.png
+200 reputation with the Issachari tribe
Starts with a recycling suit
Tinker
Subtype tinker.png
+100 reputation with the Barathrumites
In Inventory:
Begins with a number of random artifacts and scrap
Water Merchant
Subtype water merchant.png
+2 Ego
+200 reputation with water barons
In Inventory:
Starts with trade goods
Allowed entrance to many settlements for purposes of trade[1]
Watervine Farmer
Subtype watervine farmer.png
+100 reputation with the villagers of Joppa
In Inventory:
Starts with random cooking ingredients

References

  1. This perk is not fully implemented.