Callings: Difference between revisions

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(gunslinger gear update for version 202)
(Gunslinger Inventory not accurate. Spawns with two chrome revolvers and not two Isachaar rifles)
 
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{{stub}}
{{As Of Patch|2.0.203.33}}
{{As Of Patch|2.0.202.96}}
Callings are the name given to the [[Mutated Human]] [[Subtype|subtypes]]. You can choose a calling during character creation. The corresponding [[True Kin]] starting types are called [[Castes]].
Callings are the name given to the [[Mutated Human]] [[Subtype|subtypes]]. You can choose a calling during [[character creation]]. The corresponding [[True Kin]] starting types are called [[Castes]].


=List of Callings=
=List of Callings=
The following info cards show details about each starting calling that is available for a player to choose in game, including the name of each calling, along with their [[Attributes|attribute]] bonuses, starting [[Skills and Powers]], and starting equipment and items.
The following info cards show details about each starting calling that is available for a player to choose in game, including the name of each calling, along with their [[Attributes|attribute]] bonuses, starting [[skills]], and starting equipment and items.
 
The build code character for Mutated Humans is '''B'''. This is combined with the build code character of the calling below to form the first two letters of a character's build code. For example, build codes for Greybeards will always begin with '''BC'''.


{{Subtype infocard
{{Subtype infocard
| name = Apostle
| name = Apostle
| image = subtype apostle.png
| image = subtype apostle.png
| buildcode = A
| ego = +2
| ego = +2
| skills = Customs and Folklore</br>Intimidate</br>Proselytize
| skills = Customs and Folklore</br>
| equipped = 1 {{favilink|staff}}</br>1 {{favilink|witchwood wreath}}</br>1 {{favilink|cloth robe}}</br>1 {{favilink|leather moccasins}}
Intimidate</br>
| inventory = {{dice tooltip|6d8}} {{favilink|torch|plural}}</br>2 empty {{favilink|waterskin|plural}}</br>2 {{favilink|waterskin|plural}} with 32 drams of fresh water each</br>1-2 {{favilink|goat jerky}}
Proselytize
| equipped = 1 {{favilink|staff}}</br>
1 {{favilink|witchwood wreath}}</br>
1 {{favilink|cloth robe}}</br>
1 {{favilink|leather moccasins}}
| inventory = 9-15 {{favilink|torch|plural}}</br>
2 {{favilink|waterskin|empty waterskins}}</br>
2 {{favilink|waterskin|plural}} with 32 drams of {{favilink|water|fresh water}} each</br>
1 {{favilink|waterskin}} with {{dice tooltip|2d6+1}} drams of {{favilink|honey}}</br>
1-2 {{favilink|goat jerky|plural}}</br>
3-4 {{favilink|witchwood bark|plural}}
}}
}}


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| name = Arconaut
| name = Arconaut
| image = subtype arconaut.png
| image = subtype arconaut.png
| buildcode = B
| footnote = Starts with random junk and artifacts
| footnote = Starts with random junk and artifacts
| agility = +2
| agility = +2
| skills = Short Blade</br>Tinkering</br>--Scavenger</br>Acrobatics</br>--Spry
| skills = Short Blade</br>
| equipped = 2 {{favilink|bronze dagger|plural}}</br>1 {{favilink|short bow}}</br>1 {{favilink|pocketed vest}}</br>1 {{favilink|vinewood sap mask}}
Tinkering</br>
| inventory = {{dice tooltip|6d8}} {{favilink|torch|plural}}</br>2 empty {{favilink|waterskin|plural}}</br>1 {{favilink|waterskin}} with 32 drams of fresh water</br>1 {{favilink|canteen}} with 32 drams of fresh water</br>1 {{favilink|basic toolkit}}</br>6-12 {{favilink|wooden arrow|plural}}</br>2-3 {{favilink|canned mystery meat}}</br>1-4 things from [[Data:Junk#Junk 1|Junk 1]]</br>2-4 things from [[Data:Artifact#Artifact 1|Artifact 1]]</br>1-4 things from [[Data:Scrap#Scrap 1|Scrap 1]]
--Scavenger</br>
Acrobatics</br>
--Spry
| equipped = 2 {{favilink|bronze dagger|plural}}</br>
1 {{favilink|short bow}}</br>
1 {{favilink|pocketed vest}}</br>
1 {{favilink|vinewood sap mask}}
| inventory = 9-15 {{favilink|torch|plural}}</br>
2 {{favilink|waterskin|empty waterskins}}</br>
1 {{favilink|waterskin}} with 32 drams of {{favilink|water|fresh water}}</br>
1 {{favilink|canteen}} with 32 drams of {{favilink|water|fresh water}}</br>
1 {{favilink|basic toolkit}}</br>
30-50 {{favilink|wooden arrow|plural}}</br>
2-3 {{favilink|canned have-it-all|plural}}</br>
1-4 things from [[Population:Junk#Junk 1|Junk 1]]</br>
2-4 things from [[Data:Artifact#Artifact 1|Artifact 1]]</br>
1-4 things from [[Data:Scrap#Scrap 1|Scrap 1]]</br>
3-4 {{favilink|witchwood bark|plural}}
}}
}}


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| name = Greybeard
| name = Greybeard
| image = subtype greybeard.png
| image = subtype greybeard.png
| buildcode = C
| bonusnote = +100 reputation with [[bears]]
| bonusnote = +200 reputation with [[bears]]
| strength = -1
| strength = -1
| willpower = +3
| willpower = +3
| skills = Cudgel</br>Berate</br>Calloused
| skills = Cudgel</br>
| equipped = 1 {{favilink|walking stick}}</br>1 {{favilink|cloth robe}}</br>1 {{favilink|sandals}}
Berate</br>
| inventory = {{dice tooltip|6d8}} {{favilink|torch|plural}}</br>2 empty {{favilink|waterskin|plural}}</br>1 {{favilink|waterskin}} with 32 drams of fresh water</br>8-10 {{favilink|bear jerky}}
Calloused
| equipped = 1 {{favilink|walking stick}}</br>
1 {{favilink|short bow}}</br>
1 {{favilink|furs}}</br>
1 {{favilink|sandals}}
| inventory = 9-15 {{favilink|torch|plural}}</br>
2 {{favilink|waterskin|empty waterskins}}</br>
1 {{favilink|waterskin}} with 32 drams of {{favilink|water|fresh water}}</br>
30-50 {{favilink|wooden arrow|plural}}</br>
8-10 {{favilink|bear jerky|plural}}</br>
3-4 {{favilink|witchwood bark|plural}}
}}
}}


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| name = Gunslinger
| name = Gunslinger
| image = subtype gunslinger.png
| image = subtype gunslinger.png
| buildcode = D
| bonusnote = +200 reputation with [[mysterious strangers]]
| bonusnote = +200 reputation with [[mysterious strangers]]
| agility = +2
| agility = +2
| skills = Pistol</br>--Weak Spotter
| skills = Pistol</br>
| equipped = 2 {{favilink|borderlands revolver|plural}}</br>1 {{favilink|woven tunic}}</br>1 {{favilink|wide-brimmed hat}}
--Steady Hand</br>
| inventory = {{dice tooltip|6d8}} {{favilink|torch|plural}}</br>2 empty {{favilink|waterskin|plural}}</br>1 {{favilink|waterskin}} with 32 drams of fresh water</br>225-275 {{favilink|lead slug|plural}}</br>3-4 {{favilink|beetle jerky|plural}}
--Akimbo
| equipped = 2 {{favilink|Chrome revolver|plural}}</br>
1 {{favilink|woven tunic}}</br>
1 {{favilink|wide-brimmed hat}}
| inventory = 9-15 {{favilink|torch|plural}}</br>
2 {{favilink|waterskin|empty waterskins}}</br>
1 {{favilink|waterskin}} with 32 drams of {{favilink|water|fresh water}}</br>
225-275 {{favilink|lead slug|plural}}</br>
3-4 {{favilink|beetle jerky|plural}}</br>
3-4 {{favilink|witchwood bark|plural}}
}}
}}


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| name = Marauder
| name = Marauder
| image = subtype marauder.png
| image = subtype marauder.png
| buildcode = E
| strength = +2
| strength = +2
| skills = Axe</br>--Dismember</br>Charge</br>Butchery
| skills = Axe</br>
| equipped = 1 {{favilink|bronze battle axe}}</br>1 {{favilink|furs}}
--Dismember</br>
| inventory = {{dice tooltip|6d8}} {{favilink|torch|plural}}</br>2 empty {{favilink|waterskin|plural}}</br>1 {{favilink|waterskin}} with 32 drams of fresh water</br>8-10 {{favilink|bear jerky|plural}}
Charge</br>
Butchery
| equipped = 1 {{favilink|bronze battle axe}}</br>
1 {{favilink|furs}}
| inventory = 9-15 {{favilink|torch|plural}}</br>
2 {{favilink|waterskin|empty waterskins}}</br>
1 {{favilink|waterskin}} with 32 drams of {{favilink|water|fresh water}}</br>
8-10 {{favilink|bear jerky|plural}}</br>
3-4 {{favilink|witchwood bark|plural}}
}}
}}


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| name = Pilgrim
| name = Pilgrim
| image = subtype pilgrim.png
| image = subtype pilgrim.png
| buildcode = F
| willpower = +2
| willpower = +2
| skills = Self-discipline</br>--Fasting Way</br>--Iron Mind</br>Wayfaring
| skills = Self-discipline</br>
| equipped = 1 {{favilink|staff}}</br>1 {{favilink|cloth robe}}</br>1 {{favilink|sandals}}
--Fasting Way</br>
| inventory = {{dice tooltip|6d8}} {{favilink|torch|plural}}</br>2 empty {{favilink|waterskin|plural}}</br>2 {{favilink|waterskin|plural}} with 32 drams of fresh water each</br>2-3 {{favilink|crusty loaf}}
--Iron Mind</br>
Wayfaring
| equipped = 1 {{favilink|staff}}</br>
1 {{favilink|cloth robe}}</br>
1 {{favilink|sandals}}
| inventory = 9-15 {{favilink|torch|plural}}</br>
2 empty {{favilink|waterskin|plural}}</br>
2 {{favilink|waterskin|plural}} with 32 drams of fresh water each</br>
1 {{favilink|waterskin}} with {{dice tooltip|2d6+1}} drams of {{favilink|wine}}</br>
2-3 {{favilink|crusty loaf}}</br>
3-4 {{favilink|witchwood bark}}
}}
}}


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| name = Nomad
| name = Nomad
| image = subtype nomad.png
| image = subtype nomad.png
| buildcode = G
| footnote = Starts with a {{color|B|recycling suit}}
| footnote = Starts with a {{color|B|recycling suit}}
| bonusnote = +200 reputation with the [[Issachari tribe]]
| bonusnote = +200 reputation with the [[Issachari tribe]]
| toughness = +2
| toughness = +2
| skills = Wayfaring</br>--Wilderness Lore: Salt Pans</br>Harvestry</br>Weathered
| skills = Wayfaring</br>
| equipped = 1 {{Favilink | recycling suit}}</br>1 {{favilink|goggles}}
--Wilderness Lore: Salt Pans</br>
| inventory = {{dice tooltip|6d8}} {{favilink|torch|plural}}</br>2 empty {{favilink|waterskin|plural}}</br>1 {{favilink|waterskin}} with 32 drams of fresh water</br>4-5 {{favilink|salthopper chip|plural}}</br>1 {{favilink|desert kris}}
Harvestry</br>
Weathered
| equipped = 1 {{Favilink | recycling suit}}</br>
1 {{favilink|goggles}}
| inventory = 9-15 {{favilink|torch|plural}}</br>
2 {{favilink|waterskin|empty waterskins}}</br>
1 {{favilink|canteen}} with 32 drams of {{favilink|water|fresh water}}</br>
4-5 {{favilink|salthopper chip|plural}}</br>
1 {{favilink|desert kris}}</br>
3-4 {{favilink|witchwood bark|plural}}
}}
}}


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| name = Scholar
| name = Scholar
| image = subtype scholar.png
| image = subtype scholar.png
| buildcode = H
| intelligence = +2
| intelligence = +2
| skills = Tinkering</br>First Aid</br>--Heal</br>Tactics</br>Customs and Folklore</br>Harvestry</br>Wayfaring{{!}}Wilderness Lore: Random (x2)
| skills = Tinkering</br>
| equipped = 1 {{favilink|staff}}</br>1 {{favilink|cloth robe}}</br>1 {{favilink|leather moccasins}}
First Aid</br>
| inventory = {{dice tooltip|6d8}} {{favilink|torch|plural}}</br>2 empty {{favilink|waterskin|plural}}</br>1 {{favilink|waterskin}} with 32 drams of fresh water</br>1 {{favilink|basic toolkit}}</br>1-2 {{favilink|goat jerky}}
--Heal</br>
Tactics</br>
Customs and Folklore</br>
Harvestry</br>
Wayfaring{{!}}Wilderness Lore: Random (x2)
| equipped = 1 {{favilink|staff}}</br>
1 {{favilink|cloth robe}}</br>
1 {{favilink|leather moccasins}}
| inventory = 9-15 {{favilink|torch|plural}}</br>
2 {{favilink|waterskin|empty waterskins}}</br>
1 {{favilink|waterskin}} with 32 drams of {{favilink|water|fresh water}}</br>
1 {{favilink|basic toolkit}}</br>
1-2 {{favilink|goat jerky|plural}}</br>
0-2 random [[books]]</br>
3-4 {{favilink|witchwood bark|plural}}
}}
}}


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| name = Tinker
| name = Tinker
| image = subtype tinker.png
| image = subtype tinker.png
| buildcode = I
| footnote = Begins with a number of random artifacts and scrap
| footnote = Begins with a number of random artifacts and scrap
| bonusnote = +100 reputation with the [[Barathrumites]]
| bonusnote = +100 reputation with the [[Barathrumites]]
| intelligence = +2
| intelligence = +2
| skills = Tinkering</br>--Lay Mine / Set Bomb</br>--Disassemble</br>--Repair</br>--Tinker I
| skills = Tinkering</br>
| equipped = 1 {{favilink|bronze dagger}}</br>1 {{favilink|cloth robe}}</br>1 {{favilink|leather moccasins}}
--Lay Mine / Set Bomb</br>
| inventory = {{dice tooltip|6d8}} {{favilink|torch|plural}}</br>2 empty {{favilink|waterskin|plural}}</br>1 {{favilink|waterskin}} with 32 drams of fresh water</br>1 {{favilink|basic toolkit}}</br>1-2 {{favilink|goat jerky}}</br>1-4 things from [[Data:Junk#Junk 1|Junk 1]]</br>2-4 things from [[Data:Artifact#Artifact 1|Artifact 1]]</br>1-4 things from [[Data:Scrap#Scrap 1|Scrap 1]]
--Disassemble</br>
--Repair</br>
--Tinker I
| equipped = 1 {{favilink|bronze dagger}}</br>
1 {{favilink|cloth robe}}</br>
1 {{favilink|leather moccasins}}
| inventory = 9-15 {{favilink|torch|plural}}</br>
2 {{favilink|waterskin|empty waterskins}}</br>
1 {{favilink|waterskin}} with 32 drams of {{favilink|water|fresh water}}</br>
1 {{favilink|basic toolkit}}</br>
1-2 {{favilink|goat jerky|plural}}</br>
1-4 things from [[Population:Junk#Junk 1|Junk 1]]</br>
3-4 things from [[Data:Artifact#Artifact 1|Artifact 1]]</br>
1-4 things from [[Data:Scrap#Scrap 1|Scrap 1]]</br>
3-4 {{favilink|witchwood bark|plural}}
}}
}}


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| name = Warden
| name = Warden
| image = subtype warden.png
| image = subtype warden.png
| buildcode = J
| bonusnote = +300 reputation with the [[Fellowship of Wardens]]
| bonusnote = +300 reputation with the [[Fellowship of Wardens]]
| strength = +2
| strength = +2
| skills = Long Blade</br>Shield</br>--Shield Slam</br>Bow and Rifle</br>Pistol
| skills = Long Blade</br>
| equipped = 1 {{favilink|iron long sword}}</br>1 {{favilink|leather armor}}</br>1 {{favilink|iron buckler}}</br>1 {{favilink|leather moccasins}}
Shield</br>
| inventory = {{dice tooltip|6d8}} {{favilink|torch|plural}}</br>2 empty {{favilink|waterskin|plural}}</br>1 {{favilink|waterskin}} with 32 drams of fresh water</br>1 {{favilink|canteen}} with 32 drams of fresh water</br>2-6 {{favilink|witchwood bark|plural}}</br>8-10 {{favilink|goat jerky}}
--Shield Slam</br>
Bow and Rifle</br>
Pistol
| equipped = 1 {{favilink|iron long sword}}</br>
1 {{favilink|leather armor}}</br>
1 {{favilink|iron buckler}}</br>
1 {{favilink|leather moccasins}}
| inventory = 9-15 {{favilink|torch|plural}}</br>
2 {{favilink|waterskin|empty waterskins}}</br>
1 {{favilink|waterskin}} with 32 drams of {{favilink|water|fresh water}}</br>
1 {{favilink|canteen}} with 32 drams of {{favilink|water|fresh water}}</br>
2-6 {{favilink|witchwood bark|plural}}</br>
8-10 {{favilink|goat jerky|plural}}</br>
3-4 {{favilink|witchwood bark|plural}}
}}
}}


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| name = Water Merchant
| name = Water Merchant
| image = subtype water merchant.png
| image = subtype water merchant.png
| buildcode = K
| bonusnote = +200 reputation with [[water barons]]
| bonusnote = +200 reputation with [[water barons]]
| footnote = Starts with trade goods<br>Allowed entrance to many settlements for purposes of trade<ref name="not-implemented">This perk is not fully implemented.</ref>
| footnote = Starts with trade goods<br>Allowed entrance to many settlements for purposes of trade<ref name="not-implemented">This perk is not fully implemented.</ref>
| ego = +2
| ego = +2
| skills = Snake Oiler
| skills = Short Blade</br>
| equipped = 1 {{favilink|bronze dagger}}</br>1 {{favilink|woven tunic}}</br>1 {{favilink|cloth robe}}</br>1 {{favilink|leather moccasins}}
Snake Oiler
| inventory = {{dice tooltip|6d8}} {{favilink|torch|plural}}</br>4 empty {{favilink|waterskin|plural}}</br>7 {{favilink|waterskin|plural}} with 32 drams of fresh water each</br>1 {{favilink|canteen}} with 32 drams of fresh water</br>1-2 {{favilink|goat jerky}}</br>1 {{favilink|merchant's token}}</br>3-4 things from [[Data:Junk#Junk 1|Junk 1]]</br>2-3 things from [[Data:Artifact#Artifact 1|Artifact 1]]
| equipped = 1 {{favilink|bronze dagger}}</br>
1 {{favilink|woven tunic}}</br>
1 {{favilink|cloth robe}}</br>
1 {{favilink|leather moccasins}}
| inventory = 9-15 {{favilink|torch|plural}}</br>
4 {{favilink|waterskin|empty waterskins}}</br>
7 {{favilink|waterskin|plural}} with 32 drams of {{favilink|water|fresh water}} each</br>
1 {{favilink|canteen}} with 32 drams of {{favilink|water|fresh water}}</br>
1-2 {{favilink|goat jerky|plural}}</br>
1 {{favilink|merchant's token}}</br>
3-4 things from [[Population:Junk#Junk 1|Junk 1]]</br>
2-3 things from [[Data:Artifact#Artifact 1|Artifact 1]]</br>
3-4 {{favilink|witchwood bark|plural}}
}}
}}


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| name = Watervine Farmer
| name = Watervine Farmer
| image = subtype watervine farmer.png
| image = subtype watervine farmer.png
| buildcode = L
| bonusnote = +100 reputation with the [[villagers of Joppa]]
| bonusnote = +100 reputation with the [[villagers of Joppa]]
| footnote = Starts with access to Farmers' Markets<ref name="not-implemented"/>
| footnote = Starts with random cooking ingredients
| toughness = +2
| toughness = +2
| skills = Cooking and Gathering</br>--Harvestry</br>Axe</br>Wilderness Lore: Marshes
| skills = Cooking and Gathering</br>
| equipped = 1 {{favilink|iron vinereaper}}</br>1 {{favilink|woven tunic}}
--Harvestry</br>
| inventory = {{dice tooltip|6d8}} {{favilink|torch|plural}}</br>2 empty {{favilink|waterskin|plural}}</br>1 {{favilink|waterskin}} with 32 drams of fresh water</br>1 {{favilink|canteen}} with 32 drams of fresh water</br>2-6 {{favilink|witchwood bark|plural}}</br>8-10 {{favilink|vinewafer sheaf}}</br>1 {{favilink|farmer's token}}
Axe</br>
Wilderness Lore: Marshes
| equipped = 1 {{favilink|iron vinereaper}}</br>
1 {{favilink|woven tunic}}
| inventory = 9-15 {{favilink|torch|plural}}</br>
2 {{favilink|waterskin|empty waterskins}}</br>
1 {{favilink|waterskin}} with 32 drams of {{favilink|water|fresh water}}</br>
8-10 {{favilink|vinewafer sheaf|plural}}</br>
2-5 things from [[Data:Ingredients|Ingredients]]</br>
1 {{favilink|farmer's token}}</br>
1 cookbook</br>
6-8 {{favilink|witchwood bark|plural}}
}}
}}



Latest revision as of 14:50, 18 September 2022

This information is reliable as of patch 2.0.203.33. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.203.33.

Callings are the name given to the Mutated Human subtypes. You can choose a calling during character creation. The corresponding True Kin starting types are called Castes.

List of Callings

The following info cards show details about each starting calling that is available for a player to choose in game, including the name of each calling, along with their attribute bonuses, starting skills, and starting equipment and items.

Apostle
Subtype apostle.png
+2 Ego
In Inventory:
Arconaut
Subtype arconaut.png
In Inventory:
Starts with random junk and artifacts
Greybeard
Subtype greybeard.png
+100 reputation with bears
Gunslinger
Subtype gunslinger.png
+200 reputation with mysterious strangers
skills
Marauder
Subtype marauder.png
In Inventory:
Pilgrim
Subtype pilgrim.png
Equipped:
In Inventory:
Nomad
Subtype nomad.png
+200 reputation with the Issachari tribe
Starts with a recycling suit
Tinker
Subtype tinker.png
+100 reputation with the Barathrumites
In Inventory:
Begins with a number of random artifacts and scrap
Water Merchant
Subtype water merchant.png
+2 Ego
+200 reputation with water barons
In Inventory:
Starts with trade goods
Allowed entrance to many settlements for purposes of trade[1]
Watervine Farmer
Subtype watervine farmer.png
+100 reputation with the villagers of Joppa
In Inventory:
Starts with random cooking ingredients

References

  1. This perk is not fully implemented.