Callings

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Revision as of 21:16, 29 August 2019 by imported>Lemonlich (Big new page for callings in the same format as arcologies)
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Callings are another way of customizing a character in Caves of Qud choose a calling will grant that character unique starting gear, attributes, and stat bonuses. The true kin equivalent is Castes.

List of Callings

Name Stat Bonus Skills Build Code Notability
Apostle +2 Ego Intimidate

Proselytize

Tactful

a
Acronaut +2 Agility Short Blade Expertise

Gadget Inspector

Scavenger

Acrobatics

Swift Reflexes

Spry

b Random junk + artifacts
Greybeard +3 Willpower

-1 Strength

Cudgel Proficiency

Berate

Calloused

c +100 rep with bears (enough to make most bears neutral toward you)
Gunslinger +2 Agility Steady Hand

Weak Spotter

d Starts with a pair of Borderlands revolvers (ammo not included)

+200 rep with Mysterious strangers

Maraurder +2 Strength Axe Proficiency

Dismember

Charge

Butchery

e
Pilgrim +2 Willpower Fasting Way

Iron Mind

Mind's Compass

f +300 rep with Fellowship of Wardens
Nomad +2 Toughness Mind's Compass

Wilderness Lore: Salt Pans

Weathered

g Starts with Recycling suit

+200 rep with Issachari tribe (enough for them to be neutral toward you)

Scholar +2 Intelligence Gadget Inspector

Staunch Wounds

Heal

Harvestry

Hurdle

Tactful

h
Tinker +2 Intelligence Gadget Inspector

Lay Mine / Set Bomb

Disassemble

Repair

Tinker I

i Random junk + artifacts

+100 rep with Barathrumites

Warden +2 Strength Long Blade Proficiency

Block

Shield Slam

Steady Hands

Steady Hand

j
Water Merchant +2 Ego Snake Oiler k Starts with merchanidises and lotsa fresh Water

+200 rep with Water barons

Watervine Farmer +2 Toughness Meal Preparation

Harvestry

Axe Proficiency

Wilderness Lore: Marshes

l Starts with Watervine food items and some water

(more than other class in average)

+100 rep with Villagers of Joppa