Canned Have-It-All: Difference between revisions
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|{{Cooking Random Weights/Row|cookeffect=[[darkness-based cooking effects|darkness]]|weight=10}} | |{{Cooking Random Weights/Row|cookeffect=[[darkness-based cooking effects|darkness]]|weight=10}} | ||
|{{Cooking Random Weights/Row|cookeffect=[[armor-based cooking effects|armor]]|weight=10}} | |{{Cooking Random Weights/Row|cookeffect=[[armor-based cooking effects|armor]]|weight=10}} | ||
| {{Cooking Random Weights/Row|cookeffect=[[plant-based cooking effects|simple plant]]|weight=10}} | |||
|{{Cooking Random Weights/Row|cookeffect=[[plant-based cooking effects|powerful plant]]|weight=10}} | |{{Cooking Random Weights/Row|cookeffect=[[plant-based cooking effects|powerful plant]]|weight=10}} | ||
|{{Cooking Random Weights/Row|cookeffect=[[electric-based cooking effects|electric]]|weight=10}} | |{{Cooking Random Weights/Row|cookeffect=[[electric-based cooking effects|electric]]|weight=10}} | ||
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|{{Cooking Random Weights/Row|cookeffect=[[self-poisoning cooking effects|self-poisoning]]|weight=2}} | |{{Cooking Random Weights/Row|cookeffect=[[self-poisoning cooking effects|self-poisoning]]|weight=2}} | ||
|{{Cooking Random Weights/Row|cookeffect=[[self-diseasing cooking effects|self-diseasing]]|weight=1}} | |{{Cooking Random Weights/Row|cookeffect=[[self-diseasing cooking effects|self-diseasing]]|weight=1}} | ||
| {{Cooking Random Weights/Row|cookeffect=[[tongue-based cooking effects|tongue]]|weight=10}} | |||
| {{Cooking Random Weights/Row|cookeffect=[[rubber-based cooking effects|rubber]]|weight=5}} | |||
| {{Cooking Random Weights/Row|cookeffect=[[rubber-based cooking effects|powerful rubber]]|weight=5}} | |||
}} | }} | ||
{{Cooking effect | {{Cooking effect |
Revision as of 19:21, 28 November 2021
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Character
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ID?
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Canned Have-It-All |
Food Contains
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Meat Plants |
Snack | |
Cooking Effect
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Spawns in
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Infobox data from game version 2.0.202.92
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Ingredients: aadvark, abdomen, aborigine...
canned Have-It-All is a cooking ingredient that can apply (almost) any effect from any other ingredient at random. If it is used in a recipe created by Carbide Chef, the ingredient required will be of a random ingredient of the effect chosen, not Canned Have-It-All.
Although the rarer effects are excluded, the one that is not is the same effect as cooking a drop of nectar at a 1.67%. Including the 25% chance for the actual effect to activate, there is a 0.4175% chance of every meal with Canned Have-It-All to gain +1 to all attributes. There is no way to increase this chance, since creating a recipe with Carbide Chef will require real nectar drops as an ingredient.
Cooking Effect Weights
Note that the following will never be chosen:
- Volatile density-based cooking effects
- Taste-based cooking effects
- Cloning cooking effects
- Stability-based cooking effects
- simple Quickness-based cooking effects
- random cooking effects (itself)
Not listed exclusions include simple cooking effects that are already a subset of another cooking effect that is included.