Castes: Difference between revisions

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! Additional Details
! Additional Details
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|colspan='5' style="text-align:center"|[[{{qud text|&GThe Toxic Arboreta of Ekuemekiyye, the Holy City}}]]
|colspan='5' style="text-align:center"|{{qud text|&G[[The Toxic Arboreta of Ekuemekiyye, the Holy City]]}}
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| colspan='5' style="text-align:center"|{{qud text|&r+2 &y saves to &rbleeding&y, can choose Nocturnal Apex as their starting cybernetic|unbolded}}
| colspan='5' style="text-align:center"|{{qud text|&r+2 &y saves to &rbleeding&y, can choose Nocturnal Apex as their starting cybernetic|unbolded}}
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|colspan='5' style="text-align:center"|[[{{qud text|&CThe Ice-Sheathed Arcology of Ibul}}]]
|colspan='5' style="text-align:center"|{{qud text|&C[[The Ice-Sheathed Arcology of Ibul]]}}
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| colspan='5' style="text-align:center"|{{qud text|&C+15 cold resistance&y, can choose Cherubic visage as their starting cybernetic|unbolded}}
| colspan='5' style="text-align:center"|{{qud text|&C+15 cold resistance&y, can choose Cherubic visage as their starting cybernetic|unbolded}}
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|colspan='5' style="text-align:center"|[[{{qud text|&RThe Crustal Mortars of Yawningmoon}}]]
|colspan='5' style="text-align:center"|{{qud text|&R[[The Crustal Mortars of Yawningmoon]]}}
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| colspan='5' style="text-align:center"|{{qud text|&R+15 heat resistance&y, can choose Air current microsensor as their starting cybernetic|unbolded}}
| colspan='5' style="text-align:center"|{{qud text|&R+15 heat resistance&y, can choose Air current microsensor as their starting cybernetic|unbolded}}

Revision as of 20:03, 4 August 2019

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Caste and arcology selection

Castes are one aspect of character creation in Caves of Qud. There are 12 castes available. Castes are only available for True kin. Each caste has their own bonuses to stats, skills, and starting inventory.

List of Castes

Name Stat Bonus Skills Build code Additional Details
The Toxic Arboreta of Ekuemekiyye, the Holy City
+2 saves to bleeding, can choose Nocturnal Apex as their starting cybernetic
Horticulturist +3 Intelligence Cooking and Gathering, Harvestry, Axe Proficiency, Bows and Rifles, Wilderness Lore: Jungles a Start with a bio-scanning bracelet
Priest of All Suns +3 Ego Cudgel Proficiency, Heal, Snake Oiler, Intimidate, Wilderness Lore: Jungles b Start with a smiling sun mask
Priest of All Moons +2 Willpower

+2 Toughness

Axe Proficiency, Butchery, Lionheart, Poison Tolerance, Wilderness Lore: Jungles c Start with a frowning moon mask
Syzygyrior +3 Agility Offhand Strikes, Ambidexterity, Wayfaring: Jungles d
The Ice-Sheathed Arcology of Ibul
+15 cold resistance, can choose Cherubic visage as their starting cybernetic
Artifex +3 Intelligence Repair, Disassemble,Deploy Turret, Tinker I, Tinker II e
Consul +3 Ego Inspiring Presence, Proselytize f
Praetorian +2 Strength

+2 Toughness +1 Willpower

Long Blade Proficiency, Shield Slam, Steady Hands, Draw a Bead g
Eunuch +2 Agility

+2 Intelligence

Hobble, Weak Spotter, Spry, Hurdle h
The Crustal Mortars of Yawningmoon
+15 heat resistance, can choose Air current microsensor as their starting cybernetic
Child of the Hearth +3 Strength Slam, Calloused, Strapping Shoulders i
Child of the Wheel +2 Agility

+1 Strength +1 Ego

Short Blades Proficiency, Cleave, Offhand Strikes, Iron Mind j
Child of the Deep +3 Toughness Tank, Strapping Shoulders, Shake It Off, Wilderness Lore: Mountains, Wilderness Lore: Canyons k
Fuming God-Child +4 Willpower Fasting Way, Lionheart, Poison Tolerance, Intimidate l