Castes: Difference between revisions

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(Changed detail to notability (aka starting equipment that is unique or at least good enough to stand out) -Partially unfilled)
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[[File:Arcologies.png|thumb|Caste and arcology selection]]
 
'''Castes''' are one aspect of [[character]] creation in [[{{Gamename}}]]. There are 12 castes available. Castes are only available for True kin. Each caste has their own bonuses to stats, skills, and starting inventory. The counterpart of castes for Mutants are [[Callings]].
'''Castes''' are one aspect of [[character]] creation in [[{{Gamename}}]]. There are 12 castes available. Castes are only available for True kin. Each caste has their own bonuses to stats, skills, and starting inventory. The counterpart of castes for Mutants are [[Callings]].


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! Skills
! Skills
! Build code
! Build code
! Additional Details
! Notability
|-
|-
|colspan='5' style="text-align:center"|{{qud text|&G[[The Toxic Arboreta of Ekuemekiyye, the Holy City]]}}
|colspan='5' style="text-align:center"|{{qud text|&G[[The Toxic Arboreta of Ekuemekiyye, the Holy City]]}}
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| Repair, Disassemble,Deploy Turret, Tinker I, Tinker II
| Repair, Disassemble,Deploy Turret, Tinker I, Tinker II
| style="text-align:center;"| e
| style="text-align:center;"| e
|
|Starts with [[Solar cell|Solar cells]] and several scraps
|-
|-
| Consul
| Consul
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|-
|-
| Praetorian
| Praetorian
| +2 Strength
| +2 Strength
+2 Toughness
+2 Toughness
+1 Willpower
+1 Willpower
| Long Blade Proficiency, Shield Slam, Steady Hands, Draw a Bead
| Long Blade Proficiency, Shield Slam, Steady Hands, Draw a Bead
| style="text-align:center;"| g
| style="text-align:center;"| g
|
|Starts with [[Praetorian's cloak]] and a [[Desert rifle]]
|-
|-
| Eunuch
| Eunuch
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|-
|-
| Child of the Wheel
| Child of the Wheel
| +2 Agility
| +2 Agility
+1 Strength
+1 Strength
+1 Ego
+1 Ego
| Short Blades Proficiency, Cleave, Offhand Strikes, Iron Mind
| Short Blades Proficiency, Cleave, Offhand Strikes, Iron Mind
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| Fasting Way, Lionheart, Poison Tolerance, Intimidate
| Fasting Way, Lionheart, Poison Tolerance, Intimidate
| style="text-align:center;"| l
| style="text-align:center;"| l
|
|Starts with [[Billowing conch of the Aji]]
|}
|}


== Gallery ==
[[File:Arcologies.png|thumb|Caste and arcology selection|left]]
[[Category:Character]]
[[Category:Character]]

Revision as of 20:53, 29 August 2019

This article is a stub. You can help Caves of Qud Wiki by expanding it.
This article is a stub. You can help Caves of Qud Wiki by expanding it.

Castes are one aspect of character creation in Caves of Qud. There are 12 castes available. Castes are only available for True kin. Each caste has their own bonuses to stats, skills, and starting inventory. The counterpart of castes for Mutants are Callings.

List of Castes

Name Stat Bonus Skills Build code Notability
The Toxic Arboreta of Ekuemekiyye, the Holy City
+2 saves to bleeding, can choose Nocturnal Apex as their starting cybernetic
Horticulturist +3 Intelligence Cooking and Gathering, Harvestry, Axe Proficiency, Bows and Rifles, Wilderness Lore: Jungles a Start with a bio-scanning bracelet
Priest of All Suns +3 Ego Cudgel Proficiency, Heal, Snake Oiler, Intimidate, Wilderness Lore: Jungles b Start with a smiling sun mask
Priest of All Moons +2 Willpower

+2 Toughness

Axe Proficiency, Butchery, Lionheart, Poison Tolerance, Wilderness Lore: Jungles c Start with a frowning moon mask
Syzygyrior +3 Agility Offhand Strikes, Ambidexterity, Wayfaring: Jungles d
The Ice-Sheathed Arcology of Ibul
+15 cold resistance, can choose Cherubic visage as their starting cybernetic
Artifex +3 Intelligence Repair, Disassemble,Deploy Turret, Tinker I, Tinker II e Starts with Solar cells and several scraps
Consul +3 Ego Inspiring Presence, Proselytize f
Praetorian +2 Strength

+2 Toughness

+1 Willpower

Long Blade Proficiency, Shield Slam, Steady Hands, Draw a Bead g Starts with Praetorian's cloak and a Desert rifle
Eunuch +2 Agility

+2 Intelligence

Hobble, Weak Spotter, Spry, Hurdle h
The Crustal Mortars of Yawningmoon
+15 heat resistance, can choose Air current microsensor as their starting cybernetic
Child of the Hearth +3 Strength Slam, Calloused, Strapping Shoulders i
Child of the Wheel +2 Agility

+1 Strength

+1 Ego

Short Blades Proficiency, Cleave, Offhand Strikes, Iron Mind j
Child of the Deep +3 Toughness Tank, Strapping Shoulders, Shake It Off, Wilderness Lore: Mountains, Wilderness Lore: Canyons k
Fuming God-Child +4 Willpower Fasting Way, Lionheart, Poison Tolerance, Intimidate l Starts with Billowing conch of the Aji

Gallery

Caste and arcology selection