Castes: Difference between revisions

From Caves of Qud Wiki
Jump to navigation Jump to search
imported>Lemonlich
(Changed detail to notability (aka starting equipment that is unique or at least good enough to stand out) -Partially unfilled)
(linked all skills, fixed skills of eunuch)
Line 17: Line 17:
| Horticulturist
| Horticulturist
| +3 Intelligence
| +3 Intelligence
| Cooking and Gathering, Harvestry, Axe Proficiency, Bows and Rifles, Wilderness Lore: Jungles
| [[Cooking and Gathering]], [[Harvestry]], [[Axe Proficiency]], [[Bows and Rifles]]([[Steady Hands]], [[Draw a Bead]]), [[Wilderness Lore: Jungles]]
| style="text-align:center;"|a
| style="text-align:center;"|a
| Start with a bio-scanning bracelet
| Start with a [[bio-scanning bracelet]]
|-
|-
| Priest of All Suns
| Priest of All Suns
| +3 Ego
| +3 Ego
| Cudgel Proficiency, Heal, Snake Oiler, Intimidate, Wilderness Lore: Jungles
| [[Cudgel]]([[Cudgel Proficiency]]), [[Heal]], [[Snake Oiler]], [[Intimidate]], [[Wilderness Lore: Jungles]]
| style="text-align:center;"| b
| style="text-align:center;"| b
| Start with a smiling sun mask
| Start with a [[smiling sun mask]]
|-
|-
| Priest of All Moons
| Priest of All Moons
| +2 Willpower
| +2 Willpower
+2 Toughness
+2 Toughness
| Axe Proficiency, Butchery, Lionheart, Poison Tolerance, Wilderness Lore: Jungles
| [[Axe]]([[Axe Proficiency]]), [[Butchery]], [[Lionheart]], [[Poison Tolerance]], [[Wilderness Lore: Jungles]]
| style="text-align:center;"| c
| style="text-align:center;"| c
| Start with a frowning moon mask
| Start with a [[frowning moon mask]]
|-
|-
| Syzygyrior
| Syzygyrior
| +3 Agility
| +3 Agility
|Offhand Strikes, Ambidexterity, Wayfaring: Jungles
| [[Offhand Strikes]], [[Ambidexterity]], [[Wilderness Lore: Jungles]]
| style="text-align:center;"| d
| style="text-align:center;"| d
|
|
Line 46: Line 46:
| Artifex
| Artifex
| +3 Intelligence
| +3 Intelligence
| Repair, Disassemble,Deploy Turret, Tinker I, Tinker II
| [[Repair]], [[Disassemble]], [[Deploy Turret]], [[Tinker I]], [[Tinker II]]
| style="text-align:center;"| e
| style="text-align:center;"| e
|Starts with [[Solar cell|Solar cells]] and several scraps
|Starts with [[Solar cell|Solar cells]] and several scraps
Line 52: Line 52:
| Consul
| Consul
| +3 Ego
| +3 Ego
| Inspiring Presence, Proselytize
| [[Inspiring Presence]], [[Proselytize]]
| style="text-align:center;"| f
| style="text-align:center;"| f
|
|
Line 61: Line 61:


+1 Willpower
+1 Willpower
| Long Blade Proficiency, Shield Slam, Steady Hands, Draw a Bead
| [[Long Blade Proficiency]], [[Shield Slam]], [[Steady Hands]], [[Draw a Bead]]
| style="text-align:center;"| g
| style="text-align:center;"| g
|Starts with [[Praetorian's cloak]] and a [[Desert rifle]]
|Starts with [[Praetorian's cloak]] and a [[Desert rifle]]
Line 68: Line 68:
| +2 Agility
| +2 Agility
+2 Intelligence
+2 Intelligence
| Hobble, Weak Spotter, Spry, Hurdle
| [[Short Blade Expertise]], [[Hobble]], [[Steady Hand]], [[Weak Spotter]], [[Spry]], [[Hurdle]]
| style="text-align:center;"| h
| style="text-align:center;"| h
|
|
Line 78: Line 78:
| Child of the Hearth
| Child of the Hearth
| +3 Strength
| +3 Strength
| Slam, Calloused, Strapping Shoulders
| [[Slam]], [[Calloused]], [[Strapping Shoulders]]
| style="text-align:center;"| i
| style="text-align:center;"| i
|
|
Line 87: Line 87:


+1 Ego
+1 Ego
| Short Blades Proficiency, Cleave, Offhand Strikes, Iron Mind
| [[Short Blade]] ([[Short Blades Proficiency]]), [[Cleave]], [[Offhand Strikes]], [[Iron Mind]]
| style="text-align:center;"| j
| style="text-align:center;"| j
|
|
Line 93: Line 93:
| Child of the Deep
| Child of the Deep
| +3 Toughness
| +3 Toughness
| Tank, Strapping Shoulders, Shake It Off, Wilderness Lore: Mountains, Wilderness Lore: Canyons
| [[Tank]], [[Strapping Shoulders]], [[Shake It Off]], [[Wilderness Lore: Mountains]], [[Wilderness Lore: Canyons]]
| style="text-align:center;"| k
| style="text-align:center;"| k
|
|
Line 99: Line 99:
| Fuming God-Child
| Fuming God-Child
| +4 Willpower
| +4 Willpower
| Fasting Way, Lionheart, Poison Tolerance, Intimidate
| [[Fasting Way]], [[Lionheart]], [[Poison Tolerance]], [[Intimidate]]
| style="text-align:center;"| l
| style="text-align:center;"| l
|Starts with [[Billowing conch of the Aji]]
|Starts with [[Billowing conch of the Aji]]

Revision as of 02:15, 10 December 2019

This article is a stub. You can help Caves of Qud Wiki by expanding it.
This article is a stub. You can help Caves of Qud Wiki by expanding it.

Castes are one aspect of character creation in Caves of Qud. There are 12 castes available. Castes are only available for True kin. Each caste has their own bonuses to stats, skills, and starting inventory. The counterpart of castes for Mutants are Callings.

List of Castes

Name Stat Bonus Skills Build code Notability
The Toxic Arboreta of Ekuemekiyye, the Holy City
+2 saves to bleeding, can choose Nocturnal Apex as their starting cybernetic
Horticulturist +3 Intelligence Cooking and Gathering, Harvestry, Axe Proficiency, Bows and Rifles(Steady Hands, Draw a Bead), Wilderness Lore: Jungles a Start with a bio-scanning bracelet
Priest of All Suns +3 Ego Cudgel(Cudgel Proficiency), Heal, Snake Oiler, Intimidate, Wilderness Lore: Jungles b Start with a smiling sun mask
Priest of All Moons +2 Willpower

+2 Toughness

Axe(Axe Proficiency), Butchery, Lionheart, Poison Tolerance, Wilderness Lore: Jungles c Start with a frowning moon mask
Syzygyrior +3 Agility Offhand Strikes, Ambidexterity, Wilderness Lore: Jungles d
The Ice-Sheathed Arcology of Ibul
+15 cold resistance, can choose Cherubic visage as their starting cybernetic
Artifex +3 Intelligence Repair, Disassemble, Deploy Turret, Tinker I, Tinker II e Starts with Solar cells and several scraps
Consul +3 Ego Inspiring Presence, Proselytize f
Praetorian +2 Strength

+2 Toughness

+1 Willpower

Long Blade Proficiency, Shield Slam, Steady Hands, Draw a Bead g Starts with Praetorian's cloak and a Desert rifle
Eunuch +2 Agility

+2 Intelligence

Short Blade Expertise, Hobble, Steady Hand, Weak Spotter, Spry, Hurdle h
The Crustal Mortars of Yawningmoon
+15 heat resistance, can choose Air current microsensor as their starting cybernetic
Child of the Hearth +3 Strength Slam, Calloused, Strapping Shoulders i
Child of the Wheel +2 Agility

+1 Strength

+1 Ego

Short Blade (Short Blades Proficiency), Cleave, Offhand Strikes, Iron Mind j
Child of the Deep +3 Toughness Tank, Strapping Shoulders, Shake It Off, Wilderness Lore: Mountains, Wilderness Lore: Canyons k
Fuming God-Child +4 Willpower Fasting Way, Lionheart, Poison Tolerance, Intimidate l Starts with Billowing conch of the Aji

Gallery

Caste and arcology selection