Castes: Difference between revisions
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Syntaxaire (talk | contribs) (Horticulturalists start with tonic injectors) |
imported>Coverdinbees m (added hyperlinks to cybernetic names) |
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|colspan='5' style="text-align:center"|{{qud text|&G[[The Toxic Arboreta of Ekuemekiyye, the Holy City]]}} | |colspan='5' style="text-align:center"|{{qud text|&G[[The Toxic Arboreta of Ekuemekiyye, the Holy City]]}} | ||
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| colspan='5' style="text-align:center"|{{qud text|&r+2 &y saves to &rbleeding&y, can choose Nocturnal Apex as their starting cybernetic|unbolded}} | | colspan='5' style="text-align:center"|{{qud text|&r+2 &y saves to &rbleeding&y, can choose [[Nocturnal Apex]] as their starting cybernetic|unbolded}} | ||
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| Horticulturist | | Horticulturist | ||
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|colspan='5' style="text-align:center"|{{qud text|&C[[The Ice-Sheathed Arcology of Ibul]]}} | |colspan='5' style="text-align:center"|{{qud text|&C[[The Ice-Sheathed Arcology of Ibul]]}} | ||
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| colspan='5' style="text-align:center"|{{qud text|&C+15 cold resistance&y, can choose Cherubic visage as their starting cybernetic|unbolded}} | | colspan='5' style="text-align:center"|{{qud text|&C+15 cold resistance&y, can choose [[Cherubic visage]] as their starting cybernetic|unbolded}} | ||
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| Artifex | | Artifex | ||
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|colspan='5' style="text-align:center"|{{qud text|&R[[The Crustal Mortars of Yawningmoon]]}} | |colspan='5' style="text-align:center"|{{qud text|&R[[The Crustal Mortars of Yawningmoon]]}} | ||
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| colspan='5' style="text-align:center"|{{qud text|&R+15 heat resistance&y, can choose Air current microsensor as their starting cybernetic|unbolded}} | | colspan='5' style="text-align:center"|{{qud text|&R+15 heat resistance&y, can choose [[Air current microsensor]] as their starting cybernetic|unbolded}} | ||
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| Child of the Hearth | | Child of the Hearth |
Revision as of 00:43, 7 October 2020
This article is a stub. You can help Caves of Qud Wiki by expanding it. |
This article is a stub. You can help Caves of Qud Wiki by expanding it.
Castes are one aspect of character creation in Caves of Qud. There are 12 castes available. Castes are only available for True kin. Each caste has their own bonuses to stats, skills, and starting inventory. The counterpart of castes for Mutants are Callings.