Castes: Difference between revisions

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==List of Castes==
==List of Castes==
Along with their starting gear, all callings start with 2 empty {{favilink|Waterskin|plural}} and {{dice tooltip|6d8}}{{favilink|torch|plural}}.
{| class ="wikitable"
{| class ="wikitable"
! Name
! Name
Line 9: Line 10:
! Skills
! Skills
! Build code
! Build code
! Notability
! Starting Equipment
! Starting Items
|-
|-
|colspan='5' style="text-align:center"|{{qud text|&G[[The Toxic Arboreta of Ekuemekiyye, the Holy City]]}}
|colspan='6' style="text-align:center;background:rgba(6,28,23,0.9)"|{{qud text|&GThe Toxic Arboreta of Ekuemekiyye, the Holy City}}
|-
|-
| colspan='5' style="text-align:center"|{{qud text|&r+2 &y saves to &rbleeding&y, can choose [[Nocturnal apex]] as their starting cybernetic|unbolded}}
| colspan='6' style="text-align:center"|{{qud text|&r+2 &y saves to &rbleeding&y, can choose [[Nocturnal apex]] as their starting cybernetic|unbolded}}
|-
|-
| Horticulturist
| Horticulturist
| +3 Intelligence
| +3 Intelligence
| [[Cooking and Gathering]], [[Harvestry]], [[Axe Proficiency]], [[Bow and Rifle]] ([[Steady Hands]], [[Draw a Bead]]), [[Wilderness Lore: Jungles]]
| {{plainlist|
* [[Cooking and Gathering]]
* [[Harvestry]]
* [[Axe Proficiency]]
* [[Bow and Rifle]] ([[Steady Hands]], [[Draw a Bead]])
* [[Wilderness Lore: Jungles]]
}}
| style="text-align:center;"|a
| style="text-align:center;"|a
| Start with a [[bio-scanning bracelet]] and a selection of [[tonic|tonic injectors]].
| 1 {{favilink|bio-scanning bracelet}}(with energy cell)</br>1 {{favilink|steel vinereaper}}</br>1 {{favilink id|Gas Mask}}</br>1 {{favilink|cloth robe}}</br>1 {{favilink|leather moccasins}}
| {{plainlist|
* 3 half full {{favilink|waterskin|plural}} of fresh water
* 3-4{{favilink|Ekuemekiyyen greens}}
* {{dice tooltip|1d3+1}}{{favilink|defoliant grenade mk I}}
* 1d3 {{favilink|salve injector|plural}}
* {{dice tooltip|1d3}} things from [[Data:Injectors|Injectors]]
* {{dice tooltip|1d2}} things from [[Data:Cells|Cells]]
* {{dice tooltip|1d3}} things from [[Data:Trinkets#Trinkets 1|Trinkets 1]]
* {{dice tooltip|1d2}} things from [[Data:Artifact#Artifact 1|Artifact 1]]
* {{dice tooltip|1d2}} things from [[Data:Artifact#Artifact 2|Artifact 2]]}}
|-
|-
| Priest of All Suns
| Priest of All Suns
| +3 Ego
| +3 Ego
| [[Cudgel]]([[Cudgel Proficiency]]), [[Heal]], [[Snake Oiler]], [[Intimidate]], [[Wilderness Lore: Jungles]]
| [[Cudgel]]([[Cudgel Proficiency]])</br>[[Heal]]</br>[[Snake Oiler]]</br>[[Intimidate]]</br>[[Wilderness Lore: Jungles]]
| style="text-align:center;"| b
| style="text-align:center;"| b
| Start with a [[smiling sun mask]]
| 1 {{favilink|amber-tipped staff}}</br>1 {{favilink|cloth robe}}</br>1{{favilink|scarlet shawl}}</br>1 {{favilink|smiling sun mask}}</br>1 {{favilink|sandals}}
| {{plainlist|
* 3 half full {{favilink|waterskin|plural}} of fresh water
* 3-4{{favilink|Ekuemekiyyen greens}}
* {{dice tooltip|3d6}} {{favilink|bandage|plural}}
* {{dice tooltip|1d3+1}} {{favilink|salve injector|plural}}
* {{dice tooltip|1d3-1}} things from [[Data:Injectors|Injectors]]
* {{dice tooltip|1d2}} things from [[Data:Cells|Cells]]
* {{dice tooltip|1d3}} things from [[Data:Trinkets#Trinkets 1|Trinkets 1]]
* {{dice tooltip|1d2}} things from [[Data:Artifact#Artifact 1|Artifact 1]]
* {{dice tooltip|1d2}} things from [[Data:Artifact#Artifact 2|Artifact 2]]
* 1 thing from [[Data:Artifact#Artifact 3|Artifact 3]]}}
|-
|-
| Priest of All Moons
| Priest of All Moons
| +2 Willpower
| +2 Willpower
+2 Toughness
+2 Toughness
| [[Axe]]([[Axe Proficiency]]), [[Butchery]], [[Lionheart]], [[Poison Tolerance]], [[Wilderness Lore: Jungles]]
| {{plainlist|
* [[Axe]]([[Axe Proficiency]])
* [[Butchery]]
* [[Lionheart]]
* [[Poison Tolerance]]
* [[Wilderness Lore: Jungles]]}}
| style="text-align:center;"| c
| style="text-align:center;"| c
| Start with a [[frowning moon mask]]
| 1 {{favilink|opal-pommeled steel battle axe}}
</br>1 {{favilink|cloth robe}}
1 {{favilink|albino monkey braid}}
1 {{favilink|frowning moon mask}}
|{{plainlist|
* 3 {{favilink|waterskin|plural}} with 32 drams each
* 3-4{{favilink|Ekuemekiyyen greens}}
* {{dice tooltip|2d2+1}} {{favilink|salve injector|plural}}
* {{dice tooltip|1d3+1}} things from [[Data:Injectors|Injectors]]
* {{dice tooltip|1d2}} things from [[Data:Cells|Cells]]
* {{dice tooltip|1d3}} things from [[Data:Trinkets#Trinkets 1|Trinkets 1]]
* {{dice tooltip|1d2}} things from [[Data:Artifact#Artifact 1|Artifact 1]]
* {{dice tooltip|1d2}} things from [[Data:Artifact#Artifact 2|Artifact 2]]
* 1 thing from [[Data:Artifact#Artifact 3|Artifact 3]]}}
|-
|-
| Syzygyrior
| Syzygyrior
| +3 Agility
| +3 Agility
| [[Offhand Strikes]], [[Ambidexterity]], [[Wilderness Lore: Jungles]]
| {{plainlist|
* [[Ambidexterity]]
** [[Offhand Strikes]]
* [[Wilderness Lore: Jungles]]}}
| style="text-align:center;"| d
| style="text-align:center;"| d
|
| {{plainlist|
* 2 things from [[Data:Melee Weapons#Melee Weapons 2|Melee Weapons 2]]
* 1 {{favilink|vine-weave tunic}}
* 1 {{favilink|panther's cloak}}
* 1 {{favilink|sun and moon mask}}
* 1 {{favilink|sandals}} }}
| {{plainlist|
* 1 {{favilink|waterskin}} with 32 drams of fresh water
* 3-4{{favilink|Ekuemekiyyen greens}}
* {{dice tooltip|1d3}} {{favilink|salve injector|plural}}
* {{dice tooltip|1d2}} things from [[Data:Artifact#Artifact 1|Artifact 1]]
* {{dice tooltip|1d2}} things from [[Data:Artifact#Artifact 2|Artifact 2]]
* 1 thing from [[Data:Artifact#Artifact 3|Artifact 3]]}}
|-
|-
|colspan='5' style="text-align:center"|{{qud text|&amp;C[[The Ice-Sheathed Arcology of Ibul]]}}
|colspan='6' style="text-align:center;background:rgba(6,28,23,0.9)"|{{qud text|&amp;CThe Ice-Sheathed Arcology of Ibul}}
|-
|-
| colspan='5' style="text-align:center"|{{qud text|&amp;C+15 cold resistance&amp;y, can choose [[Cherubic visage]] as their starting cybernetic|unbolded}}
| colspan='6' style="text-align:center"|{{qud text|&amp;C+15 cold resistance&amp;y, can choose [[Cherubic visage]] as their starting cybernetic|unbolded}}
|-
|-
| Artifex
| Artifex
| +3 Intelligence
| +3 Intelligence
| [[Repair]], [[Disassemble]], [[Deploy Turret]], [[Tinker I]], [[Tinker II]]
| {{plainlist|
* [[Repair]]
* [[Disassemble]]
* [[Deploy Turret]]
* [[Tinker I]]
* [[Tinker II]]}}
| style="text-align:center;"| e
| style="text-align:center;"| e
|Starts with [[Solar cell|Solar cells]] and several scraps
| {{plainlist|
* 1 {{favilink|stun rod}}
* 1 {{favilink|studded leather armor}}
* 1 {{favilink|telescopic monocle}}
* 1 {{favilink|leather moccasins}}}}
| {{plainlist|
* 3 {{favilink|waterskin|plural}} with 32 drams each
* 2-3 {{favilink|food cube|plural}}
* 1 {{favilink|basic toolkit}}
* {{dice tooltip|2d2+1}} {{favilink|salve injector|plural}}
* {{dice tooltip|1d3}} things from [[Data:Injectors|Injectors]]
* {{dice tooltip|2d2}} things from [[Data:Cells|Cells]]
* {{dice tooltip|1d4}} things from [[Data:Junk#Junk 1|Junk 1]]
* {{dice tooltip|2d4}} things from [[Data:Scrap#Scrap 1|Scrap 1]]
* {{dice tooltip|1d3}} things from [[Data:Trinkets#Trinkets 1|Trinkets 1]]
* {{dice tooltip|1d2+1}} things from [[Data:Artifact#Artifact 2|Artifact 2]]
* {{dice tooltip|1d2}} things from [[Data:Artifact#Artifact 3|Artifact 3]]
* 1 thing from [[Data:Artifact#Artifact 3|Artifact 3]]}}
|-
|-
| Consul
| Consul
| +3 Ego
| +3 Ego
| [[Inspiring Presence]], [[Proselytize]]
| {{plainlist|
* [[Inspiring Presence]]
* [[Proselytize]]}}
| style="text-align:center;"| f
| style="text-align:center;"| f
|
| {{plainlist|
* 1 {{favilink|walking stick}}
* 1 {{favilink|force bracelet}}
* 1 {{favilink|filthy toga}}
* 1 {{favilink|sandals}}}}
| {{plainlist|
* 4 half full {{favilink|waterskin|plural}} of fresh water
* 2-3 {{favilink|food cube|plural}}
* 1 {{favilink|basic toolkit}}
* {{dice tooltip|1d3-1}} {{favilink|salve injector|plural}}
* {{dice tooltip|1d3-1}} things from [[Data:Injectors|Injectors]]
* {{dice tooltip|1d2}} things from [[Data:Cells|Cells]]
* {{dice tooltip|1d3}} things from [[Data:Trinkets#Trinkets 1|Trinkets 1]]
* {{dice tooltip|1d2}} things from [[Data:Artifact#Artifact 1|Artifact 1]]
* {{dice tooltip|1d2}} things from [[Data:Artifact#Artifact 2|Artifact 2]]
* {{dice tooltip|1d2}} things from [[Data:Artifact#Artifact 3|Artifact 3]]
* 1 thing from [[Data:Artifact#Artifact 3|Artifact 3]]}}
|-
|-
| Praetorian
| Praetorian
Line 61: Line 163:


+1 Willpower
+1 Willpower
| [[Long Blade Proficiency]], [[Shield Slam]], [[Steady Hands]], [[Draw a Bead]]
| {{plainlist|
* [[Long Blade Proficiency]]
* [[Shield Slam]]
* [[Steady Hands]]
* [[Draw a Bead]]}}
| style="text-align:center;"| g
| style="text-align:center;"| g
|Starts with [[Praetorian's cloak]] and a [[Desert rifle]]
| {{plainlist|
* 1 {{favilink|steel long sword}}
* 1 {{favilink|steel shield}}
* 1 {{favilink|desert rifle}}
* 1 {{favilink|chain mail}}
* 1 {{favilink|praetorian's cloak}}
* 1 {{favilink|leather boots}}}}
| {{plainlist|
* 3 half full {{favilink|waterskin|plural}} of fresh water
* 2-3 {{favilink|food cube|plural}}
* 3 {{favilink|lead slug|plural}}
* {{dice tooltip|1d3}} {{favilink|salve injector|plural}}
* {{dice tooltip|1d3-1}} things from [[Data:Injectors|Injectors]]
* 1 thing from [[Data:Cells|Cells]]
* 1 thing from [[Data:Artifact#Artifact 2|Artifact 2]]}}
|-
|-
| Eunuch
| Eunuch
Line 70: Line 190:
| [[Short Blade Expertise]], [[Hobble]], [[Steady Hand]], [[Weak Spotter]], [[Spry]], [[Hurdle]]
| [[Short Blade Expertise]], [[Hobble]], [[Steady Hand]], [[Weak Spotter]], [[Spry]], [[Hurdle]]
| style="text-align:center;"| h
| style="text-align:center;"| h
|
| {{plainlist|
* 1 {{favilink|steel dagger}}
* 1 {{favilink|walking stick}}
* 1 {{favilink|borderlands revolver}}
* 1 {{favilink|cloth robe}}
* 1 {{favilink|sandals}}}}
| {{plainlist|
* 1 half full {{favilink|waterskin}} of fresh water
* 2-3 {{favilink|crusty loaf|plural}}
* 3 {{favilink|lead slug|plural}}
* {{dice tooltip|1d3-1}} {{favilink|salve injector|plural}}
* {{dice tooltip|1d3-1}} things from [[Data:Injectors|Injectors]]
* 1 thing from [[Data:Cells|Cells]]
* 1 thing from [[Data:Artifact#Artifact 2|Artifact 2]]}}
|-
|-
|colspan='5' style="text-align:center"|{{qud text|&amp;R[[The Crustal Mortars of Yawningmoon]]}}
|colspan='6' style="text-align:center;background:rgba(6,28,23,0.9)"|{{qud text|&amp;RThe Crustal Mortars of Yawningmoon}}
|-
|-
| colspan='5' style="text-align:center"|{{qud text|&amp;R+15 heat resistance&amp;y, can choose [[Air current microsensor]] as their starting cybernetic|unbolded}}
| colspan='6' style="text-align:center"|{{qud text|&amp;R+15 heat resistance&amp;y, can choose [[Air current microsensor]] as their starting cybernetic|unbolded}}
|-
|-
| Child of the Hearth
| Child of the Hearth
| +3 Strength
| +3 Strength
| [[Slam]], [[Calloused]], [[Strapping Shoulders]]
| {{plainlist|
* [[Slam]]
* [[Calloused]]
* [[Strapping Shoulders]]}}
| style="text-align:center;"| i
| style="text-align:center;"| i
|
| {{plainlist|
* 1 {{favilink|steel mace}}
* 1 {{favilink|leather apron}}
* 1 {{favilink|steel gauntlets}}
* 1 {{favilink|leather boots}}
}}
| {{plainlist|
* 2 half full {{favilink|waterskin|plural}} of fresh water
* 3-4 {{favilink|smoldered mushroom|plural}}
* {{dice tooltip|1d3-1}} things from [[Data:Injectors|Injectors]]
* 1 thing from [[Data:Cells|Cells]]
* 1-2 things from [[Data:Artifact#Artifact 1|Artifact 1]]
* 1 thing from [[Data:Artifact#Artifact 2|Artifact 2]]
}}
|-
|-
| Child of the Wheel
| Child of the Wheel
Line 87: Line 236:


+1 Ego
+1 Ego
| [[Short Blade]] ([[Short Blade Expertise]]), [[Cleave]], [[Offhand Strikes]], [[Iron Mind]]
| {{plainlist|
* [[Short Blade]]  
** [[Short Blade Expertise]]
[[Cleave]]
* [[Offhand Strikes]]
* [[Iron Mind]]
}}
| style="text-align:center;"| j
| style="text-align:center;"| j
|
| {{plainlist|
* 1 {{favilink|steel potter's knife}}
* 1 {{favilink|steel hand axe}}
* 1 {{favilink|woven tunic}}
* 1 {{favilink|leather moccasins}}
}}
| {{plainlist|
* 3 half full {{favilink|waterskin|plural}} of fresh water
* 3-4 {{favilink|smoldered mushroom|plural}}
* {{dice tooltip|1d3-1}} things from [[Data:Injectors|Injectors]]
* 1 thing from [[Data:Cells|Cells]]
* 1-3 things from [[Data:Trinkets#Trinkets 1|Trinkets 1]]
* 1-2 things from [[Data:Artifact#Artifact 1|Artifact 1]]
* 1-2 things from [[Data:Artifact#Artifact 2|Artifact 2]]
}}
|-
|-
| Child of the Deep
| Child of the Deep
Line 95: Line 264:
| [[Tank]], [[Strapping Shoulders]], [[Shake It Off]], [[Wilderness Lore: Mountains]], [[Wilderness Lore: Canyons]]
| [[Tank]], [[Strapping Shoulders]], [[Shake It Off]], [[Wilderness Lore: Mountains]], [[Wilderness Lore: Canyons]]
| style="text-align:center;"| k
| style="text-align:center;"| k
|
| {{plainlist|
* 1 {{favilink|steel battle axe}}
* 1 {{favilink|studded leather armor}}
* 1 {{favilink|headlamp}}
* 1 {{favilink|magnetized boots}}
* 1 {{favilink|nanopneumatic jackhammer}}
* 1 {{favilink|structural scanning bracelet}} with a cell
}}
| {{plainlist|
* 3 half full {{favilink|waterskin|plural}} of fresh water
* 3-4 {{favilink|smoldered mushroom|plural}}
* 1 thing from [[Data:Cells|Cells]]
* 1-3 things from [[Data:Trinkets#Trinkets 1|Trinkets 1]]
* 1 thing from [[Data:Artifact#Artifact 1|Artifact 1]]
}}
|-
|-
| Fuming God-Child
| Fuming God-Child
Line 101: Line 284:
| [[Fasting Way]], [[Lionheart]], [[Poison Tolerance]], [[Intimidate]]
| [[Fasting Way]], [[Lionheart]], [[Poison Tolerance]], [[Intimidate]]
| style="text-align:center;"| l
| style="text-align:center;"| l
|Starts with [[Billowing conch of the Aji]]
| {{plainlist|
* 1 {{favilink|obsidian kris}}
* 1 {{favilink|billowing conch of the aji}}
* 1 {{favilink|ash-stained robes}}
* 1 {{favilink|crimson hood}}
* 1 {{favilink|sandals}}
}}
| {{plainlist|
* 3 half full {{favilink|waterskin|plural}} of fresh water
* 3-4 {{favilink|smoldered mushroom|plural}}
* {{dice tooltip|1d3}} things from [[Data:Injectors|Injectors]]
* 1 thing from [[Data:Cells|Cells]]
* 1-3 things from [[Data:Trinkets#Trinkets 1|Trinkets 1]]
* 1-2 things from [[Data:Artifact#Artifact 1|Artifact 1]]
}}
|}
|}



Revision as of 20:38, 11 October 2020

This article is a stub. You can help Caves of Qud Wiki by expanding it.
This article is a stub. You can help Caves of Qud Wiki by expanding it.

Castes are one aspect of character creation in Caves of Qud. There are 12 castes available. Castes are only available for True kin. Each caste has their own bonuses to stats, skills, and starting inventory. The counterpart of castes for Mutants are Callings.

List of Castes

Along with their starting gear, all callings start with 2 empty waterskins and 6d86-48 (Avg: 27)torches.

Name Stat Bonus Skills Build code Starting Equipment Starting Items
The Toxic Arboreta of Ekuemekiyye, the Holy City
+2 saves to bleeding, can choose Nocturnal apex as their starting cybernetic
Horticulturist +3 Intelligence a 1 bio-scanning bracelet(with energy cell)
1 steel vinereaper
1 gas mask
1 cloth robe
1 leather moccasins
Priest of All Suns +3 Ego Cudgel(Cudgel Proficiency)
Heal
Snake Oiler
Intimidate
Wilderness Lore: Jungles
b 1 amber-tipped staff
1 cloth robe
1scarlet shawl
1 smiling sun mask
1 sandals
Priest of All Moons +2 Willpower

+2 Toughness

c 1 opal-pommeled steel battle axe


1 cloth robe 1 albino monkey braid 1 frowning moon mask

Syzygyrior +3 Agility d
The Ice-Sheathed Arcology of Ibul
+15 cold resistance, can choose Cherubic visage as their starting cybernetic
Artifex +3 Intelligence e
Consul +3 Ego f
Praetorian +2 Strength

+2 Toughness

+1 Willpower

g
Eunuch +2 Agility

+2 Intelligence

Short Blade Expertise, Hobble, Steady Hand, Weak Spotter, Spry, Hurdle h
The Crustal Mortars of Yawningmoon
+15 heat resistance, can choose Air current microsensor as their starting cybernetic
Child of the Hearth +3 Strength i
Child of the Wheel +2 Agility

+1 Strength

+1 Ego

j
Child of the Deep +3 Toughness Tank, Strapping Shoulders, Shake It Off, Wilderness Lore: Mountains, Wilderness Lore: Canyons k
Fuming God-Child +4 Willpower Fasting Way, Lionheart, Poison Tolerance, Intimidate l

Gallery

Caste and arcology selection