Castes: Difference between revisions
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==List of Castes== | ==List of Castes== | ||
Along with their starting gear, all | Along with their starting gear, all castes start with 2 empty {{favilink|Waterskin|plural}} and {{dice tooltip|6d8}}{{favilink|torch|plural}}. | ||
{| class ="wikitable" | {| class ="wikitable" | ||
! Name | ! Name |
Revision as of 02:43, 4 December 2020
This article is a stub. You can help Caves of Qud Wiki by expanding it. |
This article is a stub. You can help Caves of Qud Wiki by expanding it.
Castes are one aspect of character creation in Caves of Qud. There are 12 castes available. Castes are only available for True kin. Each caste has their own bonuses to stats, skills, and starting inventory. The counterpart of castes for Mutants are Callings.
List of Castes
Along with their starting gear, all castes start with 2 empty waterskins and 6d86-48 (Avg: 27)torches.
Name | Stat Bonus | Skills | Build code | Starting Equipment | Starting Items |
---|---|---|---|---|---|
The Toxic Arboreta of Ekuemekiyye, the Holy City | |||||
+2 saves to bleeding, can choose Nocturnal apex as their starting cybernetic | |||||
Horticulturist | +3 Intelligence | a | 1 bio-scanning bracelet(with energy cell) 1 steel vinereaper 1 gas mask 1 cloth robe 1 leather moccasins |
| |
Priest of All Suns | +3 Ego | Cudgel(Cudgel Proficiency) Heal Snake Oiler Intimidate Wilderness Lore: Jungles |
b | 1 amber-tipped staff 1 cloth robe 1scarlet shawl 1 smiling sun mask 1 sandals |
|
Priest of All Moons | +2 Willpower
+2 Toughness |
c | 1 opal-pommeled steel battle axe |
| |
Syzygyrior | +3 Agility | d |
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The Ice-Sheathed Arcology of Ibul | |||||
+15 cold resistance, can choose Cherubic visage as their starting cybernetic | |||||
Artifex | +3 Intelligence | e |
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Consul | +3 Ego | f |
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Praetorian | +2 Strength
+2 Toughness +1 Willpower |
g |
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Eunuch | +2 Agility
+2 Intelligence |
Short Blade Expertise, Hobble, Steady Hand, Weak Spotter, Spry, Hurdle | h |
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The Crustal Mortars of Yawningmoon | |||||
+15 heat resistance, can choose Air current microsensor as their starting cybernetic | |||||
Child of the Hearth | +3 Strength | i |
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Child of the Wheel | +2 Agility
+1 Strength +1 Ego |
j |
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Child of the Deep | +3 Toughness | k |
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Fuming God-Child | +4 Willpower | l |
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