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==List of Castes== | ==List of Castes== | ||
The following info cards show details about each starting caste that is available for a player to choose in game, including the name of each caste, along with their [[attribute]] bonuses, starting [[Skills and Powers]], and starting equipment and items. | |||
{| | |||
<div style="display:inline-block;"><!-- WRAPPER - MAKES QUD QUOTE WIDTH MATCH WIDTH OF INFOBOXES BELOW IT --> | |||
{{qud quote|>he Toxic Arboreta of Ekuemekiyye, the Holy City|noindent=true|fullwidth=true|bordercolor=var(--qud-color-g)|centered=true}} | |||
{{Subtype infocard | |||
| name = Horticulturist | |||
| | | image = subtype horticulturist.png | ||
| | | buildcode = a | ||
| bonusnote = +2 to saves vs. [[bleeding]] | |||
| | | footnote = Can select [[nocturnal apex]] as their starting cybernetic | ||
|- | | intelligence = +3 | ||
| {{ | | skills = Cooking and Gathering</br>--Harvestry</br>Axe</br>Bow and Rifle</br>Wilderness Lore: Jungles | ||
| + | | equipped = 1 {{favilink|bio-scanning bracelet}}<br>(with energy cell)</br>1 {{favilink|steel vinereaper}}</br>1 {{favilink id|Gas Mask}}</br>1 {{favilink|cloth robe}}</br>1 {{favilink|leather moccasins}} | ||
| {{ | | inventory = {{dice tooltip|6d8}} {{favilink|torch|plural}}</br>2 empty {{favilink|waterskin|plural}}</br>3 half full {{favilink|waterskin|plural}} of fresh water</br>3-4{{favilink|Ekuemekiyyen greens}}</br>{{dice tooltip|1d3+1}}{{favilink|defoliant grenade mk I}}</br>1d3 {{favilink|salve injector|plural}}</br>{{dice tooltip|1d3}} things from [[Data:Injectors|Injectors]]</br>{{dice tooltip|1d2}} things from [[Data:Cells|Cells]]</br>{{dice tooltip|1d3}} things from [[Data:Trinkets#Trinkets 1|Trinkets 1]]</br>{{dice tooltip|1d2}} things from [[Data:Artifact#Artifact 1|Artifact 1]]</br>{{dice tooltip|1d2}} things from [[Data:Artifact#Artifact 2|Artifact 2]] | ||
}} | |||
</div><!-- END OF WRAPPER --> | |||
{{Subtype infocard | |||
| name = Priest of All Suns | |||
| image = subtype priest of all suns.png | |||
| buildcode = b | |||
| bonusnote = +2 to saves vs. [[bleeding]] | |||
| footnote = Can select [[nocturnal apex]] as their starting cybernetic | |||
| ego = +3 | |||
| skills = Cudgel</br>First Aid</br>--Heal</br>Persuasion</br>--Snake Oiler</br>--Intimidate</br>Wilderness Lore: Jungles | |||
| equipped = 1 {{favilink|amber-tipped staff}}</br>1 {{favilink|cloth robe}}</br>1{{favilink|scarlet shawl}}</br>1 {{favilink|smiling sun mask}}</br>1 {{favilink|sandals}} | |||
| inventory = {{dice tooltip|6d8}} {{favilink|torch|plural}}</br>2 empty {{favilink|waterskin|plural}}</br>3 half full {{favilink|waterskin|plural}} of fresh water</br>3-4{{favilink|Ekuemekiyyen greens}}</br>{{dice tooltip|3d6}} {{favilink|bandage|plural}}</br>{{dice tooltip|1d3+1}} {{favilink|salve injector|plural}}</br>{{dice tooltip|1d3-1}} things from [[Data:Injectors|Injectors]]</br>{{dice tooltip|1d2}} things from [[Data:Cells|Cells]]</br>{{dice tooltip|1d3}} things from [[Data:Trinkets#Trinkets 1|Trinkets 1]]</br>{{dice tooltip|1d2}} things from [[Data:Artifact#Artifact 1|Artifact 1]]</br>{{dice tooltip|1d2}} things from [[Data:Artifact#Artifact 2|Artifact 2]]</br>1 thing from [[Data:Artifact#Artifact 3|Artifact 3]] | |||
}} | }} | ||
{{Subtype infocard | |||
| name = Priest of All Moons | |||
| image = subtype priest of all moons.png | |||
| buildcode = c | |||
| bonusnote = +2 to saves vs. [[bleeding]] | |||
| footnote = Can select [[nocturnal apex]] as their starting cybernetic | |||
| | | willpower = +2 | ||
| | | toughness = +2 | ||
| skills = Axe</br>Butchery</br>Lionheart</br>Poison Tolerance</br>Wilderness Lore: Jungles | |||
| equipped = 1 {{favilink|opal-pommeled steel battle axe}}</br>1 {{favilink|cloth robe}}</br>1 {{favilink|albino monkey braid}}</br>1 {{favilink|frowning moon mask}}</br>1 {{favilink|leather moccasins}} | |||
| inventory = {{dice tooltip|6d8}} {{favilink|torch|plural}}</br>2 empty {{favilink|waterskin|plural}}</br>1 {{favilink|steel butcher knife}}</br>3 {{favilink|waterskin|plural}} with 32 drams</br>3-4{{favilink|Ekuemekiyyen greens}}</br>{{dice tooltip|2d2+1}} {{favilink|salve injector|plural}}</br>{{dice tooltip|1d3+1}} things from [[Data:Injectors|Injectors]]</br>{{dice tooltip|1d2}} things from [[Data:Cells|Cells]]</br>{{dice tooltip|1d3}} things from [[Data:Trinkets#Trinkets 1|Trinkets 1]]</br>{{dice tooltip|1d2}} things from [[Data:Artifact#Artifact 1|Artifact 1]]</br>{{dice tooltip|1d2}} things from [[Data:Artifact#Artifact 2|Artifact 2]]</br>1 thing from [[Data:Artifact#Artifact 3|Artifact 3]] | |||
}} | }} | ||
| {{ | |||
{{Subtype infocard | |||
| name = Syzygyrior | |||
| image = subtype syzygyrior.png | |||
| buildcode = d | |||
| bonusnote = +2 to saves vs. [[bleeding]] | |||
| footnote = Can select [[nocturnal apex]] as their starting cybernetic | |||
| agility = +3 | |||
| skills = Dual Wield</br>--Ambidexterity</br>Wilderness Lore: Jungles | |||
| equipped = 2 things from [[Data:Melee Weapons#Melee Weapons 2|Melee Weapons 2]]</br>1 {{favilink|vine-weave tunic}}</br>1 {{favilink|panther's cloak}}</br>1 {{favilink|sun and moon mask}}</br>1 {{favilink|sandals}} | |||
| inventory = {{dice tooltip|6d8}} {{favilink|torch|plural}}</br>2 empty {{favilink|waterskin|plural}}</br>1 {{favilink|waterskin}} with 32 drams of fresh water</br>3-4{{favilink|Ekuemekiyyen greens}}</br>{{dice tooltip|1d3}} {{favilink|salve injector|plural}}</br>{{dice tooltip|1d2}} things from [[Data:Artifact#Artifact 1|Artifact 1]]</br>{{dice tooltip|1d2}} things from [[Data:Artifact#Artifact 2|Artifact 2]]</br>1 thing from [[Data:Artifact#Artifact 3|Artifact 3]] | |||
}} | }} | ||
<div style="display:inline-block;"><!-- WRAPPER - MAKES QUD QUOTE WIDTH MATCH WIDTH OF INFOBOXES BELOW IT --> | |||
| {{ | |||
{{qud quote|&CThe Ice-Sheathed Arcology of Ibul|noindent=true|fullwidth=true|bordercolor=var(--qud-color-c)|centered=true}} | |||
{{Subtype infocard | |||
| name = Artifex | |||
| image = subtype artifex.png | |||
| buildcode = e | |||
| bonusnote = {{color|C|+15}} [[cold resistance|{{color|C|cold resistance}}]] | |||
| footnote = Can select [[cherubic visage]] as their starting cybernetic | |||
| intelligence = +3 | |||
| skills = Tinkering</br>--Repair</br>--Disassemble</br>--Deploy Turret</br>--Tinker I</br>--Tinker II | |||
| equipped = 1 {{favilink|stun rod}}</br>1 {{favilink|studded leather armor}}</br>1 {{favilink|telescopic monocle}}</br>1 {{favilink|leather moccasins}} | |||
| inventory = {{dice tooltip|6d8}} {{favilink|torch|plural}}</br>2 empty {{favilink|waterskin|plural}}</br>3 {{favilink|waterskin|plural}} with 32 drams each</br>2-3 {{favilink|food cube|plural}}</br>1 {{favilink|basic toolkit}}</br>{{dice tooltip|2d2+1}} {{favilink|salve injector|plural}}</br>{{dice tooltip|1d3}} things from [[Data:Injectors|Injectors]]</br>{{dice tooltip|2d2}} things from [[Data:Cells|Cells]]</br>{{dice tooltip|1d4}} things from [[Data:Junk#Junk 1|Junk 1]]</br>{{dice tooltip|2d4}} things from [[Data:Scrap#Scrap 1|Scrap 1]]</br>{{dice tooltip|1d3}} things from [[Data:Trinkets#Trinkets 1|Trinkets 1]]</br>{{dice tooltip|1d2+1}} things from [[Data:Artifact#Artifact 2|Artifact 2]]</br>{{dice tooltip|1d2}} things from [[Data:Artifact#Artifact 3|Artifact 3]]</br>1 thing from [[Data:Artifact#Artifact 3|Artifact 3]] | |||
}} | }} | ||
| | |||
| {{ | </div><!-- END OF WRAPPER --> | ||
{{Subtype infocard | |||
| name = Consul | |||
| image = subtype consul.png | |||
| buildcode = f | |||
| bonusnote = {{color|C|+15}} [[cold resistance|{{color|C|cold resistance}}]] | |||
| footnote = Can select [[cherubic visage]] as their starting cybernetic | |||
| ego = +3 | |||
| skills = Inspiring Presence</br>Proselytize | |||
| equipped = 1 {{favilink|walking stick}}</br>1 {{favilink|force bracelet}}</br>1 {{favilink|filthy toga}}</br>1 {{favilink|sandals}} | |||
| inventory = {{dice tooltip|6d8}} {{favilink|torch|plural}}</br>2 empty {{favilink|waterskin|plural}}</br>4 half full {{favilink|waterskin|plural}} of fresh water</br>2-3 {{favilink|food cube|plural}}</br>1 {{favilink|basic toolkit}}</br>{{dice tooltip|1d3-1}} {{favilink|salve injector|plural}}</br>{{dice tooltip|1d3-1}} things from [[Data:Injectors|Injectors]]</br>{{dice tooltip|1d2}} things from [[Data:Cells|Cells]]</br>{{dice tooltip|1d3}} things from [[Data:Trinkets#Trinkets 1|Trinkets 1]]</br>{{dice tooltip|1d2}} things from [[Data:Artifact#Artifact 1|Artifact 1]]</br>{{dice tooltip|1d2}} things from [[Data:Artifact#Artifact 2|Artifact 2]]</br>{{dice tooltip|1d2}} things from [[Data:Artifact#Artifact 3|Artifact 3]]</br>1 thing from [[Data:Artifact#Artifact 3|Artifact 3]] | |||
}} | }} | ||
| {{ | |||
{{Subtype infocard | |||
| name = Praetorian | |||
| image = subtype praetorian.png | |||
| buildcode = g | |||
| bonusnote = {{color|C|+15}} [[cold resistance|{{color|C|cold resistance}}]] | |||
| footnote = Can select [[cherubic visage]] as their starting cybernetic | |||
| strength = +2 | |||
| toughness = +2 | |||
| willpower = +1 | |||
| skills = Long Blade</br>Shield</br>--Shield Slam</br>Bow and Rifle | |||
| equipped = 1 {{favilink|steel long sword}}</br>1 {{favilink|steel shield}}</br>1 {{favilink|desert rifle}}</br>1 {{favilink|chain mail}}</br>1 {{favilink|praetorian's cloak}}</br>1 {{favilink|leather boots}} | |||
| inventory = {{dice tooltip|6d8}} {{favilink|torch|plural}}</br>2 empty {{favilink|waterskin|plural}}</br>3 half full {{favilink|waterskin|plural}} of fresh water</br>2-3 {{favilink|food cube|plural}}</br>3 {{favilink|lead slug|plural}}</br>{{dice tooltip|1d3}} {{favilink|salve injector|plural}}</br>{{dice tooltip|1d3-1}} things from [[Data:Injectors|Injectors]]</br>1 thing from [[Data:Cells|Cells]]</br>1 thing from [[Data:Artifact#Artifact 2|Artifact 2]] | |||
}} | }} | ||
{{Subtype infocard | |||
| | | name = Eunuch | ||
| {{ | | image = subtype eunuch.png | ||
| buildcode = h | |||
| bonusnote = {{color|C|+15}} [[cold resistance|{{color|C|cold resistance}}]] | |||
| footnote = Can select [[cherubic visage]] as their starting cybernetic | |||
| agility = +2 | |||
| intelligence = +2 | |||
| skills = Short Blade</br>--Hobble</br>Pistol</br>--Weak Spotter</br>Acrobatics</br>--Spry</br>Tactics | |||
| equipped = 1 {{favilink|steel dagger}}</br>1 {{favilink|walking stick}}</br>1 {{favilink|borderlands revolver}}</br>1 {{favilink|cloth robe}}</br>1 {{favilink|sandals}} | |||
| inventory = {{dice tooltip|6d8}} {{favilink|torch|plural}}</br>2 empty {{favilink|waterskin|plural}}</br>1 half full {{favilink|waterskin}} of fresh water</br>2-3 {{favilink|crusty loaf|plural}}</br>3 {{favilink|lead slug|plural}}</br>{{dice tooltip|1d3-1}} {{favilink|salve injector|plural}}</br>{{dice tooltip|1d3-1}} things from [[Data:Injectors|Injectors]]</br>1 thing from [[Data:Cells|Cells]]</br>1 thing from [[Data:Artifact#Artifact 2|Artifact 2]] | |||
}} | }} | ||
| {{ | <div style="display:inline-block;"><!-- WRAPPER - MAKES QUD QUOTE WIDTH MATCH WIDTH OF INFOBOXES BELOW IT --> | ||
{{qud quote|&RThe Crustal Mortars of Yawningmoon|noindent=true|fullwidth=true|bordercolor=var(--qud-color-r)|centered=true}} | |||
{{Subtype infocard | |||
| name = Child of the Hearth | |||
| image = subtype child of the hearth.png | |||
| buildcode = i | |||
| bonusnote = {{color|R|+15}} [[heat resistance|{{color|R|heat resistance}}]] | |||
| footnote = Can select [[air current microsensor]] as their starting cybernetic | |||
| strength = +3 | |||
| skills = Cudgel</br>--Slam</br>Heavy Weapon</br>Calloused | |||
| equipped = 1 {{favilink|steel mace}}</br>1 {{favilink|leather apron}}</br>1 {{favilink|steel gauntlets}}</br>1 {{favilink|leather boots}} | |||
| inventory = {{dice tooltip|6d8}} {{favilink|torch|plural}}</br>2 empty {{favilink|waterskin|plural}}</br>2 half full {{favilink|waterskin|plural}} of fresh water</br>3-4 {{favilink|smoldered mushroom|plural}}</br>{{dice tooltip|1d3-1}} things from [[Data:Injectors|Injectors]]</br>1 thing from [[Data:Cells|Cells]]</br>1-2 things from [[Data:Artifact#Artifact 1|Artifact 1]]</br>1 thing from [[Data:Artifact#Artifact 2|Artifact 2]] | |||
}} | }} | ||
| {{ | |||
</div><!-- END OF WRAPPER --> | |||
{{Subtype infocard | |||
| name = Child of the Wheel | |||
| image = subtype child of the wheel.png | |||
| buildcode = j | |||
| bonusnote = {{color|R|+15}} [[heat resistance|{{color|R|heat resistance}}]] | |||
| footnote = Can select [[air current microsensor]] as their starting cybernetic | |||
| agility = +2 | |||
| strength = +1 | |||
| ego = +1 | |||
| skills = Short Blade</br>Axe</br>--Cleave</br>Dual Wield</br>Iron Mind | |||
| equipped = 1 {{favilink|steel potter's knife}}</br>1 {{favilink|steel hand axe}}</br>1 {{favilink|woven tunic}}</br>1 {{favilink|leather moccasins}} | |||
| inventory = {{dice tooltip|6d8}} {{favilink|torch|plural}}</br>2 empty {{favilink|waterskin|plural}}</br>3 half full {{favilink|waterskin|plural}} of fresh water</br>3-4 {{favilink|smoldered mushroom|plural}}</br>{{dice tooltip|1d3-1}} things from [[Data:Injectors|Injectors]]</br>1 thing from [[Data:Cells|Cells]]</br>1-3 things from [[Data:Trinkets#Trinkets 1|Trinkets 1]]</br>1-2 things from [[Data:Artifact#Artifact 1|Artifact 1]]</br>1-2 things from [[Data:Artifact#Artifact 2|Artifact 2]] | |||
}} | }} | ||
{{Subtype infocard | |||
| | | name = Child of the Deep | ||
| {{ | | image = subtype child of the deep.png | ||
| buildcode = k | |||
| bonusnote = {{color|R|+15}} [[heat resistance|{{color|R|heat resistance}}]] | |||
| footnote = Can select [[air current microsensor]] as their starting cybernetic | |||
| toughness = +3 | |||
| | | skills = Heavy Weapon</br>--Tank</br>Endurance</br>Wilderness Lore: Mountains</br>Wilderness Lore: Canyons | ||
| {{ | | equipped = 1 {{favilink|steel battle axe}}</br>1 {{favilink|studded leather armor}}</br>1 {{favilink|headlamp}}</br>1 {{favilink|magnetized boots}}</br>1 {{favilink|nanopneumatic jackhammer}}</br>1 {{favilink|structural scanning bracelet}}<br>(with an energy cell) | ||
| inventory = {{dice tooltip|6d8}} {{favilink|torch|plural}}</br>2 empty {{favilink|waterskin|plural}}</br>3 half full {{favilink|waterskin|plural}} of fresh water</br>3-4 {{favilink|smoldered mushroom|plural}}</br>1 thing from [[Data:Cells|Cells]]</br>1-3 things from [[Data:Trinkets#Trinkets 1|Trinkets 1]]</br>1 thing from [[Data:Artifact#Artifact 1|Artifact 1]] | |||
}} | }} | ||
| {{ | |||
{{Subtype infocard | |||
| name = Fuming God-Child | |||
| image = subtype fuming godchild.png | |||
| buildcode = l | |||
| bonusnote = {{color|R|+15}} [[heat resistance|{{color|R|heat resistance}}]] | |||
| footnote = Can select [[air current microsensor]] as their starting cybernetic | |||
| willpower = +4 | |||
| skills = Self-discipline</br>--Fasting Way</br>--Lionheart</br>Persuasion</br>--Intimidate</br>Poison Tolerance | |||
| equipped = 1 {{favilink|obsidian kris}}</br>1 {{favilink|billowing conch of the aji}}</br>1 {{favilink|ash-stained robes}}</br>1 {{favilink|crimson hood}}</br>1 {{favilink|sandals}} | |||
| inventory = {{dice tooltip|6d8}} {{favilink|torch|plural}}</br>2 empty {{favilink|waterskin|plural}}</br>3 half full {{favilink|waterskin|plural}} of fresh water</br>3-4 {{favilink|smoldered mushroom|plural}}</br>{{dice tooltip|1d3}} things from [[Data:Injectors|Injectors]]</br>1 thing from [[Data:Cells|Cells]]</br>1-3 things from [[Data:Trinkets#Trinkets 1|Trinkets 1]]</br>1-2 things from [[Data:Artifact#Artifact 1|Artifact 1]] | |||
}} | }} | ||
== Gallery == | == Gallery == | ||
[[File:Arcologies.png|thumb|Caste and arcology selection|left]] | [[File:Arcologies.png|thumb|Caste and arcology selection|left]] | ||
[[Category:Character]] | [[Category:Character]] |
Revision as of 02:13, 20 December 2020
This article is a stub. You can help Caves of Qud Wiki by expanding it. |
This article is a stub. You can help Caves of Qud Wiki by expanding it.
Castes are one aspect of character creation in Caves of Qud. There are 12 castes available. Castes are only available for True kin. Each caste has their own bonuses to stats, skills, and starting inventory. The counterpart of castes for Mutants are Callings.
List of Castes
The following info cards show details about each starting caste that is available for a player to choose in game, including the name of each caste, along with their attribute bonuses, starting Skills and Powers, and starting equipment and items.
The Toxic Arboreta of Ekuemekiyye, the Holy City |
Horticulturist
+3 Intelligence
+2 to saves vs. bleeding
Equipped:
- 1 bio-scanning bracelet
(with energy cell) - 1 steel vinereaper
- 1 gas mask
- 1 cloth robe
- 1 leather moccasins
In Inventory:
- 6d86-48 (Avg: 27) torches
- 2 empty waterskins
- 3 half full waterskins of fresh water
- 3-4Ekuemekiyyen greens
- 1d3+12-4 (Avg: 3)defoliant grenade mk I
- 1d3 salve injectors
- 1d31-3 (Avg: 2) things from Injectors
- 1d21-2 (Avg: 1.5) things from Cells
- 1d31-3 (Avg: 2) things from Trinkets 1
- 1d21-2 (Avg: 1.5) things from Artifact 1
- 1d21-2 (Avg: 1.5) things from Artifact 2
Can select nocturnal apex as their starting cybernetic
Priest of All Suns
Equipped:
In Inventory:
- 6d86-48 (Avg: 27) torches
- 2 empty waterskins
- 3 half full waterskins of fresh water
- 3-4Ekuemekiyyen greens
- 3d63-18 (Avg: 10.5) bandages
- 1d3+12-4 (Avg: 3) salve injectors
- 1d3-10-2 (Avg: 1) things from Injectors
- 1d21-2 (Avg: 1.5) things from Cells
- 1d31-3 (Avg: 2) things from Trinkets 1
- 1d21-2 (Avg: 1.5) things from Artifact 1
- 1d21-2 (Avg: 1.5) things from Artifact 2
- 1 thing from Artifact 3
Can select nocturnal apex as their starting cybernetic
Priest of All Moons
In Inventory:
- 6d86-48 (Avg: 27) torches
- 2 empty waterskins
- 1 steel butcher knife
- 3 waterskins with 32 drams
- 3-4Ekuemekiyyen greens
- 2d2+13-5 (Avg: 4) salve injectors
- 1d3+12-4 (Avg: 3) things from Injectors
- 1d21-2 (Avg: 1.5) things from Cells
- 1d31-3 (Avg: 2) things from Trinkets 1
- 1d21-2 (Avg: 1.5) things from Artifact 1
- 1d21-2 (Avg: 1.5) things from Artifact 2
- 1 thing from Artifact 3
Can select nocturnal apex as their starting cybernetic
Syzygyrior
Equipped:
- 2 things from Melee Weapons 2
- 1 vine-weave tunic
- 1 panther's cloak
- 1 sun and moon mask
- 1 sandals
In Inventory:
- 6d86-48 (Avg: 27) torches
- 2 empty waterskins
- 1 waterskin with 32 drams of fresh water
- 3-4Ekuemekiyyen greens
- 1d31-3 (Avg: 2) salve injectors
- 1d21-2 (Avg: 1.5) things from Artifact 1
- 1d21-2 (Avg: 1.5) things from Artifact 2
- 1 thing from Artifact 3
Can select nocturnal apex as their starting cybernetic
The Ice-Sheathed Arcology of Ibul |
Artifex
+3 Intelligence
+15 cold resistance
Equipped:
In Inventory:
- 6d86-48 (Avg: 27) torches
- 2 empty waterskins
- 3 waterskins with 32 drams each
- 2-3 food cubes
- 1 basic toolkit
- 2d2+13-5 (Avg: 4) salve injectors
- 1d31-3 (Avg: 2) things from Injectors
- 2d22-4 (Avg: 3) things from Cells
- 1d41-4 (Avg: 2.5) things from Junk 1
- 2d42-8 (Avg: 5) things from Scrap 1
- 1d31-3 (Avg: 2) things from Trinkets 1
- 1d2+12-3 (Avg: 2.5) things from Artifact 2
- 1d21-2 (Avg: 1.5) things from Artifact 3
- 1 thing from Artifact 3
Can select cherubic visage as their starting cybernetic
Consul
+3 Ego
+15 cold resistance
Equipped:
In Inventory:
- 6d86-48 (Avg: 27) torches
- 2 empty waterskins
- 4 half full waterskins of fresh water
- 2-3 food cubes
- 1 basic toolkit
- 1d3-10-2 (Avg: 1) salve injectors
- 1d3-10-2 (Avg: 1) things from Injectors
- 1d21-2 (Avg: 1.5) things from Cells
- 1d31-3 (Avg: 2) things from Trinkets 1
- 1d21-2 (Avg: 1.5) things from Artifact 1
- 1d21-2 (Avg: 1.5) things from Artifact 2
- 1d21-2 (Avg: 1.5) things from Artifact 3
- 1 thing from Artifact 3
Can select cherubic visage as their starting cybernetic
Praetorian
skills
Equipped:
- 1 steel long sword
- 1 steel shield
- 1 desert rifle(favilink error!)
- 1 chain mail
- 1 Praetorian's cloak
- 1 leather boots
In Inventory:
- 6d86-48 (Avg: 27) torches
- 2 empty waterskins
- 3 half full waterskins of fresh water
- 2-3 food cubes
- 3 lead slugs
- 1d31-3 (Avg: 2) salve injectors
- 1d3-10-2 (Avg: 1) things from Injectors
- 1 thing from Cells
- 1 thing from Artifact 2
Can select cherubic visage as their starting cybernetic
Eunuch
skills
Equipped:
- 1 steel dagger
- 1 walking stick
- 1 borderlands revolver(favilink error!)
- 1 cloth robe
- 1 sandals
In Inventory:
- 6d86-48 (Avg: 27) torches
- 2 empty waterskins
- 1 half full waterskin of fresh water
- 2-3 crusty loafs
- 3 lead slugs
- 1d3-10-2 (Avg: 1) salve injectors
- 1d3-10-2 (Avg: 1) things from Injectors
- 1 thing from Cells
- 1 thing from Artifact 2
Can select cherubic visage as their starting cybernetic
The Crustal Mortars of Yawningmoon |
Child of the Hearth
+3 Strength
+15 heat resistance
skills
Equipped:
In Inventory:
- 6d86-48 (Avg: 27) torches
- 2 empty waterskins
- 2 half full waterskins of fresh water
- 3-4 smoldered mushrooms
- 1d3-10-2 (Avg: 1) things from Injectors
- 1 thing from Cells
- 1-2 things from Artifact 1
- 1 thing from Artifact 2
Can select air current microsensor as their starting cybernetic
Child of the Wheel
skills
Equipped:
In Inventory:
- 6d86-48 (Avg: 27) torches
- 2 empty waterskins
- 3 half full waterskins of fresh water
- 3-4 smoldered mushrooms
- 1d3-10-2 (Avg: 1) things from Injectors
- 1 thing from Cells
- 1-3 things from Trinkets 1
- 1-2 things from Artifact 1
- 1-2 things from Artifact 2
Can select air current microsensor as their starting cybernetic
Child of the Deep
+3 Toughness
+15 heat resistance
Equipped:
- 1 steel battle axe
- 1 studded leather armor
- 1 headlamp
- 1 magnetized boots
- 1 nanopneumatic jackhammer
- 1 structural scanning bracelet
(with an energy cell)
In Inventory:
- 6d86-48 (Avg: 27) torches
- 2 empty waterskins
- 3 half full waterskins of fresh water
- 3-4 smoldered mushrooms
- 1 thing from Cells
- 1-3 things from Trinkets 1
- 1 thing from Artifact 1
Can select air current microsensor as their starting cybernetic
Fuming God-Child
+4 Willpower
+15 heat resistance
Equipped:
In Inventory:
- 6d86-48 (Avg: 27) torches
- 2 empty waterskins
- 3 half full waterskins of fresh water
- 3-4 smoldered mushrooms
- 1d31-3 (Avg: 2) things from Injectors
- 1 thing from Cells
- 1-3 things from Trinkets 1
- 1-2 things from Artifact 1
Can select air current microsensor as their starting cybernetic