Castes: Difference between revisions

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(Update to use new subtype infocards)
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[[File:Arcologies.png|thumb|Caste selection during character creation|right]]


'''Castes''' are one aspect of [[character]] creation in [[{{Gamename}}]]. There are 12 castes available. Castes are only available for True kin. Each caste has their own bonuses to stats, skills, and starting inventory. The counterpart of castes for Mutants are [[Callings]].
'''Castes''' are the [[True Kin]] subtypes that the player may choose from during character creation in [[{{gamename}}]].


Players who begin the game as a [[mutant]] will instead have a choice of [[calling]].
There are 12 '''castes''' available. Each of those '''castes''' is associated with one of the following three '''arcologies''':
* {{qud text|&GThe Toxic Arboreta of Ekuemekiyye, the Holy City}}: Castes from this arcology have extra resistance to [[bleeding]] effects and may choose {{favilink|nocturnal apex}} as their unique [[Cybernetics#Character_Creation|starting cybernetic]].
* {{qud text|&CThe Ice-Sheathed Arcology of Ibul}}: Castes from this arcology have exceptional [[cold resistance]] and may choose {{favilink|cherubic visage}} as their unique [[Cybernetics#Character_Creation|starting cybernetic]].
* {{qud text|&RThe Crustal Mortars of Yawningmoon}}: Castes from this arcology have exceptional [[heat resistance]] effects and may choose {{favilink|air current microsensor}} as their unique [[Cybernetics#Character_Creation|starting cybernetic]].
{{clear}}
==List of Castes==
==List of Castes==
The following info cards show details about each starting caste that is available for a player to choose in game, including the name of each caste, along with their [[attribute]] bonuses, starting [[Skills and Powers]], and starting equipment and items.
This section shows additional details about each of the starting '''castes''', including the name of castes, their [[attribute]] bonuses, starting [[Skills and Powers]], and starting equipment and items.


<div style="display:inline-block;"><!-- WRAPPER - MAKES QUD QUOTE WIDTH MATCH WIDTH OF INFOBOXES BELOW IT -->
<div style="display:inline-block;"><!-- WRAPPER - MAKES QUD QUOTE WIDTH MATCH WIDTH OF INFOBOXES BELOW IT -->
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| buildcode = a
| buildcode = a
| bonusnote = +2 to saves vs. [[bleeding]]
| bonusnote = +2 to saves vs. [[bleeding]]
| footnote = Can select [[nocturnal apex]] as their starting cybernetic
| footnote = Can select {{favilink|nocturnal apex}} as their starting cybernetic
| intelligence = +3
| intelligence = +3
| skills = Cooking and Gathering</br>--Harvestry</br>Axe</br>Bow and Rifle</br>Wilderness Lore: Jungles
| skills = Cooking and Gathering</br>--Harvestry</br>Axe</br>Bow and Rifle</br>Wilderness Lore: Jungles
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| buildcode = b
| buildcode = b
| bonusnote = +2 to saves vs. [[bleeding]]
| bonusnote = +2 to saves vs. [[bleeding]]
| footnote = Can select [[nocturnal apex]] as their starting cybernetic
| footnote = Can select {{favilink|nocturnal apex}} as their starting cybernetic
| ego = +3
| ego = +3
| skills = Cudgel</br>First Aid</br>--Heal</br>Persuasion</br>--Snake Oiler</br>--Intimidate</br>Wilderness Lore: Jungles
| skills = Cudgel</br>First Aid</br>--Heal</br>Persuasion</br>--Snake Oiler</br>--Intimidate</br>Wilderness Lore: Jungles
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| buildcode = c
| buildcode = c
| bonusnote = +2 to saves vs. [[bleeding]]
| bonusnote = +2 to saves vs. [[bleeding]]
| footnote = Can select [[nocturnal apex]] as their starting cybernetic
| footnote = Can select {{favilink|nocturnal apex}} as their starting cybernetic
| willpower = +2
| willpower = +2
| toughness = +2
| toughness = +2
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| buildcode = d
| buildcode = d
| bonusnote = +2 to saves vs. [[bleeding]]
| bonusnote = +2 to saves vs. [[bleeding]]
| footnote = Can select [[nocturnal apex]] as their starting cybernetic
| footnote = Can select {{favilink|nocturnal apex}} as their starting cybernetic
| agility = +3
| agility = +3
| skills = Dual Wield</br>--Ambidexterity</br>Wilderness Lore: Jungles
| skills = Dual Wield</br>--Ambidexterity</br>Wilderness Lore: Jungles
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| buildcode = e
| buildcode = e
| bonusnote = {{color|C|+15}} [[cold resistance|{{color|C|cold resistance}}]]
| bonusnote = {{color|C|+15}} [[cold resistance|{{color|C|cold resistance}}]]
| footnote = Can select [[cherubic visage]] as their starting cybernetic
| footnote = Can select {{favilink|cherubic visage}} as their starting cybernetic
| intelligence = +3
| intelligence = +3
| skills = Tinkering</br>--Repair</br>--Disassemble</br>--Deploy Turret</br>--Tinker I</br>--Tinker II
| skills = Tinkering</br>--Repair</br>--Disassemble</br>--Deploy Turret</br>--Tinker I</br>--Tinker II
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| buildcode = f
| buildcode = f
| bonusnote = {{color|C|+15}} [[cold resistance|{{color|C|cold resistance}}]]
| bonusnote = {{color|C|+15}} [[cold resistance|{{color|C|cold resistance}}]]
| footnote = Can select [[cherubic visage]] as their starting cybernetic
| footnote = Can select {{favilink|cherubic visage}} as their starting cybernetic
| ego = +3
| ego = +3
| skills = Inspiring Presence</br>Proselytize
| skills = Inspiring Presence</br>Proselytize
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| buildcode = g
| buildcode = g
| bonusnote = {{color|C|+15}} [[cold resistance|{{color|C|cold resistance}}]]
| bonusnote = {{color|C|+15}} [[cold resistance|{{color|C|cold resistance}}]]
| footnote = Can select [[cherubic visage]] as their starting cybernetic
| footnote = Can select {{favilink|cherubic visage}} as their starting cybernetic
| strength = +2
| strength = +2
| toughness = +2
| toughness = +2
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| buildcode = h
| buildcode = h
| bonusnote = {{color|C|+15}} [[cold resistance|{{color|C|cold resistance}}]]
| bonusnote = {{color|C|+15}} [[cold resistance|{{color|C|cold resistance}}]]
| footnote = Can select [[cherubic visage]] as their starting cybernetic
| footnote = Can select {{favilink|cherubic visage}} as their starting cybernetic
| agility = +2
| agility = +2
| intelligence = +2
| intelligence = +2
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| buildcode = i
| buildcode = i
| bonusnote = {{color|R|+15}} [[heat resistance|{{color|R|heat resistance}}]]
| bonusnote = {{color|R|+15}} [[heat resistance|{{color|R|heat resistance}}]]
| footnote = Can select [[air current microsensor]] as their starting cybernetic
| footnote = Can select {{favilink|air current microsensor}} as their starting cybernetic
| strength = +3
| strength = +3
| skills = Cudgel</br>--Slam</br>Heavy Weapon</br>Calloused
| skills = Cudgel</br>--Slam</br>Heavy Weapon</br>Calloused
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| buildcode = j
| buildcode = j
| bonusnote = {{color|R|+15}} [[heat resistance|{{color|R|heat resistance}}]]
| bonusnote = {{color|R|+15}} [[heat resistance|{{color|R|heat resistance}}]]
| footnote = Can select [[air current microsensor]] as their starting cybernetic
| footnote = Can select {{favilink|air current microsensor}} as their starting cybernetic
| agility = +2
| agility = +2
| strength = +1
| strength = +1
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| buildcode = k
| buildcode = k
| bonusnote = {{color|R|+15}} [[heat resistance|{{color|R|heat resistance}}]]
| bonusnote = {{color|R|+15}} [[heat resistance|{{color|R|heat resistance}}]]
| footnote = Can select [[air current microsensor]] as their starting cybernetic
| footnote = Can select {{favilink|air current microsensor}} as their starting cybernetic
| toughness = +3  
| toughness = +3  
| skills = Heavy Weapon</br>--Tank</br>Endurance</br>Wilderness Lore: Mountains</br>Wilderness Lore: Canyons
| skills = Heavy Weapon</br>--Tank</br>Endurance</br>Wilderness Lore: Mountains</br>Wilderness Lore: Canyons
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| buildcode = l
| buildcode = l
| bonusnote = {{color|R|+15}} [[heat resistance|{{color|R|heat resistance}}]]
| bonusnote = {{color|R|+15}} [[heat resistance|{{color|R|heat resistance}}]]
| footnote = Can select [[air current microsensor]] as their starting cybernetic
| footnote = Can select {{favilink|air current microsensor}} as their starting cybernetic
| willpower = +4
| willpower = +4
| skills = Self-discipline</br>--Fasting Way</br>--Lionheart</br>Persuasion</br>--Intimidate</br>Poison Tolerance
| skills = Self-discipline</br>--Fasting Way</br>--Lionheart</br>Persuasion</br>--Intimidate</br>Poison Tolerance
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}}
}}


== Gallery ==
[[File:Arcologies.png|thumb|Caste and arcology selection|left]]
[[Category:Character]]
[[Category:Character]]

Revision as of 16:48, 20 December 2020

Caste selection during character creation

Castes are the True Kin subtypes that the player may choose from during character creation in Caves of Qud.

Players who begin the game as a mutant will instead have a choice of calling.

There are 12 castes available. Each of those castes is associated with one of the following three arcologies:

List of Castes

This section shows additional details about each of the starting castes, including the name of castes, their attribute bonuses, starting Skills and Powers, and starting equipment and items.

The Toxic Arboreta of Ekuemekiyye, the Holy City

Horticulturist
Subtype horticulturist.png
+2 to saves vs. bleeding
In Inventory:
Can select nocturnal apex as their starting cybernetic
Priest of All Suns
Subtype priest of all suns.png
+3 Ego
+2 to saves vs. bleeding
In Inventory:
Can select nocturnal apex as their starting cybernetic
Priest of All Moons
Subtype priest of all moons.png
+2 to saves vs. bleeding
In Inventory:
Can select nocturnal apex as their starting cybernetic
Syzygyrior
Subtype syzygyrior.png
+2 to saves vs. bleeding
In Inventory:
Can select nocturnal apex as their starting cybernetic

The Ice-Sheathed Arcology of Ibul

Artifex
Subtype artifex.png
In Inventory:
Can select cherubic visage as their starting cybernetic
Consul
Subtype consul.png
In Inventory:
Can select cherubic visage as their starting cybernetic
Praetorian
Subtype praetorian.png
In Inventory:
Can select cherubic visage as their starting cybernetic
Eunuch
Subtype eunuch.png
In Inventory:
Can select cherubic visage as their starting cybernetic

The Crustal Mortars of Yawningmoon

Child of the Hearth
Subtype child of the hearth.png
In Inventory:
Can select air current microsensor as their starting cybernetic
Child of the Wheel
Subtype child of the wheel.png
In Inventory:
Can select air current microsensor as their starting cybernetic
Child of the Deep
Subtype child of the deep.png
In Inventory:
Can select air current microsensor as their starting cybernetic
Fuming God-Child
Subtype fuming godchild.png
In Inventory:
Can select air current microsensor as their starting cybernetic