Castes: Difference between revisions
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Line 25: | Line 25: | ||
| footnote = Can select {{favilink|nocturnal apex}} as their starting cybernetic | | footnote = Can select {{favilink|nocturnal apex}} as their starting cybernetic | ||
| intelligence = +3 | | intelligence = +3 | ||
| skills = Cooking and Gathering</br>--Harvestry</br>Axe</br>Bow and Rifle</br>Wilderness Lore: Jungles | | skills = Cooking and Gathering</br> | ||
| equipped = 1 {{favilink|bio-scanning bracelet}}<br>(with | |||
--Harvestry</br> | |||
Axe</br> | |||
Bow and Rifle</br> | |||
Wilderness Lore: Jungles | |||
| equipped = 1 {{favilink|bio-scanning bracelet}}<br>(with {{favilink|solar cell}})</br> | |||
1 {{favilink|steel vinereaper}}</br> | |||
1 {{favilink id|Gas Mask}}</br> | |||
1 {{favilink|cloth robe}}</br> | |||
1 {{favilink|leather moccasins}} | |||
1 {{favilink|short bow}} | |||
| inventory = 9-15 {{favilink|torch|plural}}</br> | |||
2 empty {{favilink|waterskin|plural}}</br> | |||
3 half full {{favilink|waterskin|plural}} of fresh water</br> | |||
3-4{{favilink|Ekuemekiyyen greens}}</br> | |||
30-50 {{favilink|wooden arrow|plural}}</br> | |||
{{dice tooltip|1d3+1}}{{favilink|defoliant grenade mk I}}</br> | |||
1-3 {{favilink|salve injector|plural}}</br> | |||
2-6 things from [[Data:Injectors|Injectors]]</br> | |||
1-2 things from [[Data:Cells|Cells]]</br> | |||
1-3 things from [[Data:Trinkets#Trinkets 1|Trinkets 1]]</br> | |||
0-2 things from [[Data:Artifact#Artifact 1|Artifact 1]]</br> | |||
0-2 things from [[Data:Artifact#Artifact 2|Artifact 2]]</br> | |||
3-4 {{favilink|witchwood bark}} | |||
}} | }} | ||
Line 39: | Line 61: | ||
| footnote = Can select {{favilink|nocturnal apex}} as their starting cybernetic | | footnote = Can select {{favilink|nocturnal apex}} as their starting cybernetic | ||
| ego = +3 | | ego = +3 | ||
| skills = Cudgel</br>First Aid</br>--Heal</br>Persuasion</br>--Snake Oiler</br>--Intimidate</br>Wilderness Lore: Jungles | | skills = Cudgel</br> | ||
| equipped = 1 {{favilink|amber-tipped staff}}</br>1 {{favilink|cloth robe}}</br>1{{favilink|scarlet shawl}}</br>1 {{favilink|smiling sun mask}}</br>1 {{favilink|sandals}} | First Aid</br> | ||
| inventory = | --Heal</br> | ||
Persuasion</br> | |||
--Snake Oiler</br> | |||
--Intimidate</br> | |||
Wilderness Lore: Jungles | |||
| equipped = 1 {{favilink|amber-tipped staff}}</br> | |||
1 {{favilink|cloth robe}}</br> | |||
1{{favilink|scarlet shawl}}</br> | |||
1 {{favilink|smiling sun mask}}</br> | |||
1 {{favilink|sandals}} | |||
| inventory = 9-15 {{favilink|torch|plural}}</br> | |||
2 empty {{favilink|waterskin|plural}}</br> | |||
3 half full {{favilink|waterskin|plural}} of fresh water</br> | |||
3-4{{favilink|Ekuemekiyyen greens}}</br> | |||
{{dice tooltip|3d6}} {{favilink|bandage|plural}}</br> | |||
30-50 {{favilink|wooden arrow|plural}}</br> | |||
2-4 {{favilink|salve injector|plural}}</br> | |||
2-5 things from [[Data:Injectors|Injectors]]</br> | |||
1-2 things from [[Data:Cells|Cells]]</br> | |||
1-3 things from [[Data:Trinkets#Trinkets 1|Trinkets 1]]</br> | |||
0-2 things from [[Data:Artifact#Artifact 1|Artifact 1]]</br> | |||
0-2 things from [[Data:Artifact#Artifact 2|Artifact 2]]</br> | |||
0-1 things from [[Data:Artifact#Artifact 3|Artifact 3]]</br> | |||
3-4 {{favilink|witchwood bark}} | |||
}} | }} | ||
Line 52: | Line 97: | ||
| willpower = +2 | | willpower = +2 | ||
| toughness = +2 | | toughness = +2 | ||
| skills = Axe</br>Butchery</br>Lionheart</br>Poison Tolerance</br>Wilderness Lore: Jungles | | skills = Axe</br> | ||
| equipped = 1 {{favilink|opal-pommeled steel battle axe}}</br>1 {{favilink|cloth robe}}</br>1 {{favilink|albino monkey braid}}</br>1 {{favilink|frowning moon mask}}</br>1 {{favilink|leather moccasins}} | Butchery</br> | ||
Lionheart</br> | |||
Poison Tolerance</br> | |||
Wilderness Lore: Jungles | |||
| equipped = 1 {{favilink|opal-pommeled steel battle axe}}</br> | |||
1 {{favilink|cloth robe}}</br> | |||
1 {{favilink|albino monkey braid}}</br> | |||
1 {{favilink|frowning moon mask}}</br> | |||
1 {{favilink|leather moccasins}} | |||
1 {{favilink|compound bow}} | |||
| inventory = 9-15 {{favilink|torch|plural}}</br> | |||
2 empty {{favilink|waterskin|plural}}</br> | |||
1 {{favilink|steel butcher knife}}</br> | |||
3 {{favilink|waterskin|plural}} with 32 drams</br> | |||
3-4{{favilink|Ekuemekiyyen greens}}</br> | |||
30-50 {{favilink|wooden arrow|plural}}</br> | |||
2-4 {{favilink|salve injector|plural}}</br> | |||
2-5 things from [[Data:Injectors|Injectors]]</br> | |||
1-2 things from [[Data:Cells|Cells]]</br> | |||
1-3 things from [[Data:Trinkets#Trinkets 1|Trinkets 1]]</br> | |||
0-2 things from [[Data:Artifact#Artifact 1|Artifact 1]]</br> | |||
0-2 things from [[Data:Artifact#Artifact 2|Artifact 2]]</br> | |||
0-1 things from [[Data:Artifact#Artifact 3|Artifact 3]]</br> | |||
3-4 {{favilink|witchwood bark}} | |||
}} | }} | ||
Line 64: | Line 131: | ||
| footnote = Can select {{favilink|nocturnal apex}} as their starting cybernetic | | footnote = Can select {{favilink|nocturnal apex}} as their starting cybernetic | ||
| agility = +3 | | agility = +3 | ||
| skills = Dual Wield</br>--Ambidexterity</br>Wilderness Lore: Jungles | | skills = Dual Wield</br> | ||
| equipped = 2 things from [[Data:Melee Weapons#Melee Weapons 2|Melee Weapons 2]]</br>1 {{favilink|vine-weave tunic}}</br>1 {{favilink|panther's cloak}}</br>1 {{favilink|sun and moon mask}}</br>1 {{favilink|sandals}} | --Ambidexterity</br> | ||
| inventory = | Wilderness Lore: Jungles | ||
| equipped = 2 things from [[Data:Melee Weapons#Melee Weapons 2|Melee Weapons 2]]</br> | |||
1 {{favilink|vine-weave tunic}}</br> | |||
1 {{favilink|panther's cloak}}</br> | |||
1 {{favilink|sun and moon mask}}</br> | |||
1 {{favilink|sandals}} | |||
| inventory = 9-15 {{favilink|torch|plural}}</br> | |||
2 empty {{favilink|waterskin|plural}}</br> | |||
1 {{favilink|waterskin}} with 32 drams of fresh water</br> | |||
3-4{{favilink|Ekuemekiyyen greens}}</br> | |||
1-3{{favilink|salve injector|plural}}</br> | |||
2-5 things from [[Data:Injectors|Injectors]]</br> | |||
0-2 thing from [[Data:Artifact#Artifact 1|Artifact 1]]</br> | |||
0-1 things from [[Data:Artifact#Artifact 2|Artifact 2]]</br> | |||
3-4 {{favilink|witchwood bark}} | |||
}} | }} | ||
Line 80: | Line 161: | ||
| footnote = Can select {{favilink|cherubic visage}} as their starting cybernetic | | footnote = Can select {{favilink|cherubic visage}} as their starting cybernetic | ||
| intelligence = +3 | | intelligence = +3 | ||
| skills = Tinkering</br>--Repair</br>--Disassemble</br>--Deploy Turret</br>--Tinker I</br>--Tinker II | | skills = Tinkering</br> | ||
| equipped = 1 {{favilink|stun rod}}</br>1 {{favilink|studded leather armor}}</br>1 {{favilink|telescopic monocle}}</br>1 {{favilink|leather moccasins}} | --Repair</br> | ||
| inventory = | --Disassemble</br> | ||
--Deploy Turret</br> | |||
--Tinker I</br> | |||
--Tinker II | |||
| equipped = 1 {{favilink|stun rod}}</br> | |||
1 {{favilink|studded leather armor}}</br> | |||
1 {{favilink|telescopic monocle}}</br> | |||
1 {{favilink|leather moccasins}} | |||
| inventory = 9-15 {{favilink|torch|plural}}</br> | |||
2 empty {{favilink|waterskin|plural}}</br> | |||
3 {{favilink|waterskin|plural}} with 32 drams each</br> | |||
2-3 {{favilink|food cube|plural}}</br> | |||
1 {{favilink|basic toolkit}}</br> | |||
1-3 {{favilink|salve injector|plural}}</br> | |||
2-4 things from [[Data:Injectors|Injectors]]</br> | |||
1-3 things from [[Data:Trinkets#Trinkets 1|Trinkets 1]]</br> | |||
1-4 things from [[Data:Junk#Junk 1|Junk 1]]</br> | |||
6-12 things from [[Data:Scrap#Scrap 1|Scrap 1]]</br> | |||
2-4 things from [[Data:Cells|Cells]]</br> | |||
1-2 things from [[Data:Artifact#Artifact 2|Artifact 2]]</br> | |||
0-2 things from [[Data:Artifact#Artifact 3|Artifact 3]]</br> | |||
3-4 {{favilink|witchwood bark}} | |||
}} | }} | ||
Line 94: | Line 196: | ||
| footnote = Can select {{favilink|cherubic visage}} as their starting cybernetic | | footnote = Can select {{favilink|cherubic visage}} as their starting cybernetic | ||
| ego = +3 | | ego = +3 | ||
| skills = Inspiring Presence</br>Proselytize | | skills = Inspiring Presence</br> | ||
| equipped = 1 {{favilink|walking stick}}</br>1 {{favilink|force bracelet}}</br>1 {{favilink|filthy toga}}</br>1 {{favilink|sandals}} | Proselytize | ||
| inventory = | | equipped = 1 {{favilink|walking stick}}</br> | ||
1 {{favilink|force bracelet}}</br> | |||
1 {{favilink|filthy toga}}</br> | |||
1 {{favilink|sandals}} | |||
| inventory = 9-15 {{favilink|torch|plural}}</br> | |||
2 empty {{favilink|waterskin|plural}}</br> | |||
4 half full {{favilink|waterskin|plural}} of fresh water</br> | |||
1 {{favilink|waterskin}} with {{dice tooltip|2d6+1}} drams of {{favilink|wine}} | |||
2-3 {{favilink|food cube|plural}}</br> | |||
1 {{favilink|basic toolkit}}</br> | |||
1-3 {{favilink|salve injector|plural}}</br> | |||
2-4 things from [[Data:Injectors|Injectors]]</br> | |||
1-2 things from [[Data:Cells|Cells]]</br> | |||
1-3 things from [[Data:Trinkets#Trinkets 1|Trinkets 1]]</br> | |||
0-2 things from [[Data:Artifact#Artifact 1|Artifact 1]]</br> | |||
0-2 things from [[Data:Artifact#Artifact 2|Artifact 2]]</br> | |||
1-2 things from [[Data:Artifact#Artifact 3|Artifact 3]]</br> | |||
3-4 {{favilink|witchwood bark}} | |||
}} | }} | ||
Line 108: | Line 227: | ||
| toughness = +1 | | toughness = +1 | ||
| willpower = +1 | | willpower = +1 | ||
| skills = Long Blade</br>Shield</br>--Shield Slam</br>Bow and Rifle | | skills = Long Blade</br> | ||
| equipped = 1 {{favilink|steel long sword}}</br>1 {{favilink|steel shield}}</br>1 {{favilink|desert rifle}}</br>1 {{favilink|chain mail}}</br>1 {{favilink|praetorian's cloak}}</br>1 {{favilink|leather boots}} | Shield</br> | ||
| inventory = | --Shield Slam</br> | ||
Bow and Rifle | |||
| equipped = 1 {{favilink|steel long sword}}</br> | |||
1 {{favilink|steel shield}}</br> | |||
1 {{favilink|desert rifle}}</br> | |||
1 {{favilink|chain mail}}</br> | |||
1 {{favilink|praetorian's cloak}}</br> | |||
1 {{favilink|leather boots}} | |||
| inventory = 9-15 {{favilink|torch|plural}}</br> | |||
2 empty {{favilink|waterskin|plural}}</br> | |||
3 half full {{favilink|waterskin|plural}} of fresh water</br> | |||
2-3 {{favilink|food cube|plural}}</br> | |||
20-33 {{favilink|lead slug|plural}}</br> | |||
2-3 {{favilink|salve injector|plural}}</br> | |||
1-3 things from [[Data:Injectors|Injectors]]</br> | |||
1 thing from [[Data:Cells|Cells]]</br> | |||
0-2 thing from [[Data:Artifact#Artifact 2|Artifact 2]]</br> | |||
3-4 {{favilink|witchwood bark}} | |||
}} | }} | ||
Line 121: | Line 257: | ||
| agility = +2 | | agility = +2 | ||
| intelligence = +2 | | intelligence = +2 | ||
| skills = Short Blade</br>--Hobble</br>Pistol</br>--Weak Spotter</br>Acrobatics</br>--Spry</br>Tactics | | skills = Short Blade</br> | ||
| equipped = 1 {{favilink|steel dagger}}</br>1 {{favilink|walking stick}}</br>1 {{favilink|borderlands revolver}}</br>1 {{favilink|cloth robe}}</br>1 {{favilink|sandals}} | --Hobble</br> | ||
| inventory = | Pistol</br> | ||
--Weak Spotter</br> | |||
Acrobatics</br> | |||
--Spry</br> | |||
Tactics | |||
| equipped = 1 {{favilink|steel dagger}}</br> | |||
1 {{favilink|walking stick}}</br> | |||
1 {{favilink|borderlands revolver}}</br> | |||
1 {{favilink|cloth robe}}</br> | |||
1 {{favilink|sandals}} | |||
| inventory = 9-15 {{favilink|torch|plural}}</br> | |||
2 empty {{favilink|waterskin|plural}}</br> | |||
1 half full {{favilink|waterskin}} of fresh water</br> | |||
2-3 {{favilink|crusty loaf|plural}}</br> | |||
30-50 {{favilink|lead slug|plural}}</br> | |||
1-3 {{favilink|salve injector|plural}}</br> | |||
2-4 things from [[Data:Injectors|Injectors]]</br> | |||
1 thing from [[Data:Cells|Cells]]</br> | |||
0-2 things from [[Data:Artifact#Artifact 1|Artifact 1]]</br> | |||
0-2 things from [[Data:Artifact#Artifact 2|Artifact 2]]</br> | |||
3-4 {{favilink|witchwood bark}} | |||
}} | }} | ||
Line 137: | Line 293: | ||
| footnote = Can select {{favilink|air current microsensor}} as their starting cybernetic | | footnote = Can select {{favilink|air current microsensor}} as their starting cybernetic | ||
| strength = +3 | | strength = +3 | ||
| skills = Cudgel</br>--Slam</br>Heavy Weapon</br>Calloused | | skills = Cudgel</br> | ||
| equipped = 1 {{favilink|steel mace}}</br>1 {{favilink|leather apron}}</br>1 {{favilink|steel gauntlets}}</br>1 {{favilink|leather boots}} | --Slam</br> | ||
| inventory = | Heavy Weapon</br> | ||
Calloused | |||
| equipped = 1 {{favilink|steel mace}}</br> | |||
1 {{favilink|leather apron}}</br> | |||
1 {{favilink|steel gauntlets}}</br> | |||
1 {{favilink|leather boots}} | |||
| inventory = 9-15 {{favilink|torch|plural}}</br> | |||
2 empty {{favilink|waterskin|plural}}</br> | |||
2 half full {{favilink|waterskin|plural}} of fresh water</br> | |||
3-4 {{favilink|smoldered mushroom|plural}}</br> | |||
4-8 things from [[Data:Injectors|Injectors]]</br> | |||
0-2 things from [[Data:Cells|Cells]]</br> | |||
0-2 things from [[Data:Artifact#Artifact 1|Artifact 1]]</br> | |||
0-1 things from [[Data:Artifact#Artifact 2|Artifact 2]]</br> | |||
3-4 {{favilink|witchwood bark}} | |||
}} | }} | ||
Line 153: | Line 323: | ||
| strength = +1 | | strength = +1 | ||
| ego = +1 | | ego = +1 | ||
| skills = Short Blade</br>Axe</br>--Cleave</br>Dual Wield</br>Iron Mind | | skills = Short Blade</br> | ||
| equipped = 1 {{favilink|steel potter's knife}}</br>1 {{favilink|steel hand axe}}</br>1 {{favilink|woven tunic}}</br>1 {{favilink|leather moccasins}} | Axe</br> | ||
| inventory = | --Cleave</br> | ||
Dual Wield</br> | |||
Iron Mind | |||
| equipped = 1 {{favilink|steel potter's knife}}</br> | |||
1 {{favilink|steel hand axe}}</br> | |||
1 {{favilink|woven tunic}}</br> | |||
1 {{favilink|leather moccasins}} | |||
| inventory = 9-15 {{favilink|torch|plural}}</br> | |||
2 empty {{favilink|waterskin|plural}}</br> | |||
3 half full {{favilink|waterskin|plural}} of fresh water</br> | |||
3-4 {{favilink|smoldered mushroom|plural}}</br> | |||
4-8 things from [[Data:Injectors|Injectors]]</br> | |||
1-2 things from [[Data:Cells|Cells]]</br> | |||
0-2 things from [[Data:Trinkets#Trinkets 1|Trinkets 1]]</br> | |||
0-2 things from [[Data:Artifact#Artifact 1|Artifact 1]]</br> | |||
0-1 things from [[Data:Artifact#Artifact 2|Artifact 2]]</br> | |||
3-4 {{favilink|witchwood bark}} | |||
}} | }} | ||
Line 165: | Line 351: | ||
| footnote = Can select {{favilink|air current microsensor}} as their starting cybernetic | | footnote = Can select {{favilink|air current microsensor}} as their starting cybernetic | ||
| toughness = +3 | | toughness = +3 | ||
| skills = Heavy Weapon</br>--Tank</br>Endurance</br>Wilderness Lore: Mountains</br>Wilderness Lore: Canyons | | skills = Heavy Weapon</br> | ||
| equipped = 1 {{favilink|steel battle axe}}</br>1 {{favilink|studded leather armor}}</br>1 {{favilink|headlamp}}</br>1 {{favilink|magnetized boots}}</br>1 {{favilink|nanopneumatic jackhammer}}</br>1 {{favilink|structural scanning bracelet}}<br>(with | --Tank</br> | ||
| inventory = | Endurance</br> | ||
Wilderness Lore: Mountains</br> | |||
Wilderness Lore: Canyons | |||
| equipped = 1 {{favilink|steel battle axe}}</br> | |||
1 {{favilink|studded leather armor}}</br> | |||
1 {{favilink|headlamp}}</br> | |||
1 {{favilink|magnetized boots}}</br> | |||
1 {{favilink|nanopneumatic jackhammer}}</br> | |||
1 {{favilink|structural scanning bracelet}}<br>(with a {{favilink|combustion cell}}) | |||
| inventory = 9-15 {{favilink|torch|plural}}</br> | |||
2 empty {{favilink|waterskin|plural}}</br> | |||
3 half full {{favilink|waterskin|plural}} of fresh water</br> | |||
3-4 {{favilink|smoldered mushroom|plural}}</br> | |||
4-8 things from [[Data:Injectors|Injectors]]</br> | |||
1-2 things from [[Data:Cells|Cells]]</br> | |||
1-3 things from [[Data:Trinkets#Trinkets 1|Trinkets 1]]</br> | |||
0-2 things from [[Data:Artifact#Artifact 1|Artifact 1]]</br> | |||
0-1 things from [[Data:Artifact#Artifact 2|Artifact 2]]</br> | |||
0-1 things from [[Data:Artifact#Artifact 3|Artifact 3]]</br> | |||
3-4 {{favilink|witchwood bark}} | |||
}} | }} | ||
Line 177: | Line 382: | ||
| footnote = Can select {{favilink|air current microsensor}} as their starting cybernetic | | footnote = Can select {{favilink|air current microsensor}} as their starting cybernetic | ||
| willpower = +4 | | willpower = +4 | ||
| skills = Self-discipline</br>--Fasting Way</br>--Lionheart</br>Persuasion</br>--Intimidate</br>Poison Tolerance | | skills = Self-discipline</br> | ||
| equipped = 1 {{favilink|obsidian kris}}</br>1 {{favilink|billowing conch of the aji}}</br>1 {{favilink|ash-stained robes}}</br>1 {{favilink|crimson hood}}</br>1 {{favilink|sandals}} | --Fasting Way</br> | ||
| inventory = | --Lionheart</br> | ||
Persuasion</br> | |||
--Intimidate</br> | |||
Poison Tolerance | |||
| equipped = 1 {{favilink|obsidian kris}}</br> | |||
1 {{favilink|billowing conch of the aji}}</br> | |||
1 {{favilink|ash-stained robes}}</br> | |||
1 {{favilink|crimson hood}}</br> | |||
1 {{favilink|sandals}} | |||
| inventory = 9-15 {{favilink|torch|plural}}</br> | |||
2 empty {{favilink|waterskin|plural}}</br> | |||
3 half full {{favilink|waterskin|plural}} of fresh water</br> | |||
3-4 {{favilink|smoldered mushroom|plural}}</br> | |||
4-8 things from [[Data:Injectors|Injectors]]</br> | |||
1-2 things from [[Data:Cells|Cells]]</br> | |||
1-3 things from [[Data:Trinkets#Trinkets 1|Trinkets 1]]</br> | |||
0-2 things from [[Data:Artifact#Artifact 1|Artifact 1]]</br> | |||
0-1 things from [[Data:Artifact#Artifact 2|Artifact 2]]</br> | |||
0-1 things from [[Data:Artifact#Artifact 3|Artifact 3]]</br> | |||
3-4 {{favilink|witchwood bark}} | |||
}}{{Mechanics Navbox}} | }}{{Mechanics Navbox}} | ||
[[Category:Character]] | [[Category:Character]] |
Revision as of 04:11, 18 February 2022
Castes are the True Kin subtypes that the player may choose from during character creation in Caves of Qud.
Players who begin the game as a mutant will instead have a choice of calling.
There are 12 castes available. Each of those castes is associated with one of the following three arcologies:
- The Toxic Arboreta of Ekuemekiyye, the Holy City: Castes from this arcology have extra resistance to bleeding effects and may choose nocturnal apex as their unique starting cybernetic.
- The Ice-Sheathed Arcology of Ibul: Castes from this arcology have exceptional cold resistance and may choose cherubic visage as their unique starting cybernetic.
- The Crustal Mortars of Yawningmoon: Castes from this arcology have exceptional heat resistance effects and may choose air current microsensor as their unique starting cybernetic.
List of Castes
This section shows additional details about each of the starting castes, including the name of castes, their attribute bonuses, starting Skills and Powers, and starting equipment and items.
The Toxic Arboreta of Ekuemekiyye, the Holy City |
Horticulturist
+3 Intelligence
+2 to saves vs. bleeding
Equipped:
In Inventory:
- 9-15 torches
- 2 empty waterskins
- 3 half full waterskins of fresh water
- 3-4Ekuemekiyyen greens
- 30-50 wooden arrows
- 1d3+12-4 (Avg: 3)defoliant grenade mk I
- 1-3 salve injectors
- 2-6 things from Injectors
- 1-2 things from Cells
- 1-3 things from Trinkets 1
- 0-2 things from Artifact 1
- 0-2 things from Artifact 2
- 3-4 witchwood bark
Can select nocturnal apex as their starting cybernetic
Priest of All Suns
Equipped:
In Inventory:
- 9-15 torches
- 2 empty waterskins
- 3 half full waterskins of fresh water
- 3-4Ekuemekiyyen greens
- 3d63-18 (Avg: 10.5) bandages
- 30-50 wooden arrows
- 2-4 salve injectors
- 2-5 things from Injectors
- 1-2 things from Cells
- 1-3 things from Trinkets 1
- 0-2 things from Artifact 1
- 0-2 things from Artifact 2
- 0-1 things from Artifact 3
- 3-4 witchwood bark
Can select nocturnal apex as their starting cybernetic
Priest of All Moons
In Inventory:
- 9-15 torches
- 2 empty waterskins
- 1 steel butcher knife
- 3 waterskins with 32 drams
- 3-4Ekuemekiyyen greens
- 30-50 wooden arrows
- 2-4 salve injectors
- 2-5 things from Injectors
- 1-2 things from Cells
- 1-3 things from Trinkets 1
- 0-2 things from Artifact 1
- 0-2 things from Artifact 2
- 0-1 things from Artifact 3
- 3-4 witchwood bark
Can select nocturnal apex as their starting cybernetic
Syzygyrior
Equipped:
- 2 things from Melee Weapons 2
- 1 vine-weave tunic
- 1 panther's cloak
- 1 sun and moon mask
- 1 sandals
In Inventory:
- 9-15 torches
- 2 empty waterskins
- 1 waterskin with 32 drams of fresh water
- 3-4Ekuemekiyyen greens
- 1-3salve injectors
- 2-5 things from Injectors
- 0-2 thing from Artifact 1
- 0-1 things from Artifact 2
- 3-4 witchwood bark
Can select nocturnal apex as their starting cybernetic
The Ice-Sheathed Arcology of Ibul |
Artifex
+3 Intelligence
+15 cold resistance
Equipped:
In Inventory:
- 9-15 torches
- 2 empty waterskins
- 3 waterskins with 32 drams each
- 2-3 food cubes
- 1 basic toolkit
- 1-3 salve injectors
- 2-4 things from Injectors
- 1-3 things from Trinkets 1
- 1-4 things from Junk 1
- 6-12 things from Scrap 1
- 2-4 things from Cells
- 1-2 things from Artifact 2
- 0-2 things from Artifact 3
- 3-4 witchwood bark
Can select cherubic visage as their starting cybernetic
Consul
+3 Ego
+15 cold resistance
Equipped:
In Inventory:
- 9-15 torches
- 2 empty waterskins
- 4 half full waterskins of fresh water
- 1 waterskin with 2d6+13-13 (Avg: 8) drams of wine 2-3 food cubes
- 1 basic toolkit
- 1-3 salve injectors
- 2-4 things from Injectors
- 1-2 things from Cells
- 1-3 things from Trinkets 1
- 0-2 things from Artifact 1
- 0-2 things from Artifact 2
- 1-2 things from Artifact 3
- 3-4 witchwood bark
Can select cherubic visage as their starting cybernetic
Praetorian
skills
Equipped:
- 1 steel long sword
- 1 steel shield
- 1 desert rifle(favilink error!)
- 1 chain mail
- 1 Praetorian's cloak
- 1 leather boots
In Inventory:
- 9-15 torches
- 2 empty waterskins
- 3 half full waterskins of fresh water
- 2-3 food cubes
- 20-33 lead slugs
- 2-3 salve injectors
- 1-3 things from Injectors
- 1 thing from Cells
- 0-2 thing from Artifact 2
- 3-4 witchwood bark
Can select cherubic visage as their starting cybernetic
Eunuch
skills
Equipped:
- 1 steel dagger
- 1 walking stick
- 1 borderlands revolver(favilink error!)
- 1 cloth robe
- 1 sandals
In Inventory:
- 9-15 torches
- 2 empty waterskins
- 1 half full waterskin of fresh water
- 2-3 crusty loafs
- 30-50 lead slugs
- 1-3 salve injectors
- 2-4 things from Injectors
- 1 thing from Cells
- 0-2 things from Artifact 1
- 0-2 things from Artifact 2
- 3-4 witchwood bark
Can select cherubic visage as their starting cybernetic
The Crustal Mortars of Yawningmoon |
Child of the Hearth
+3 Strength
+15 heat resistance
skills
Equipped:
In Inventory:
- 9-15 torches
- 2 empty waterskins
- 2 half full waterskins of fresh water
- 3-4 smoldered mushrooms
- 4-8 things from Injectors
- 0-2 things from Cells
- 0-2 things from Artifact 1
- 0-1 things from Artifact 2
- 3-4 witchwood bark
Can select air current microsensor as their starting cybernetic
Child of the Wheel
skills
Equipped:
In Inventory:
- 9-15 torches
- 2 empty waterskins
- 3 half full waterskins of fresh water
- 3-4 smoldered mushrooms
- 4-8 things from Injectors
- 1-2 things from Cells
- 0-2 things from Trinkets 1
- 0-2 things from Artifact 1
- 0-1 things from Artifact 2
- 3-4 witchwood bark
Can select air current microsensor as their starting cybernetic
Child of the Deep
+3 Toughness
+15 heat resistance
In Inventory:
- 9-15 torches
- 2 empty waterskins
- 3 half full waterskins of fresh water
- 3-4 smoldered mushrooms
- 4-8 things from Injectors
- 1-2 things from Cells
- 1-3 things from Trinkets 1
- 0-2 things from Artifact 1
- 0-1 things from Artifact 2
- 0-1 things from Artifact 3
- 3-4 witchwood bark
Can select air current microsensor as their starting cybernetic
Fuming God-Child
+4 Willpower
+15 heat resistance
Equipped:
In Inventory:
- 9-15 torches
- 2 empty waterskins
- 3 half full waterskins of fresh water
- 3-4 smoldered mushrooms
- 4-8 things from Injectors
- 1-2 things from Cells
- 1-3 things from Trinkets 1
- 0-2 things from Artifact 1
- 0-1 things from Artifact 2
- 0-1 things from Artifact 3
- 3-4 witchwood bark
Can select air current microsensor as their starting cybernetic
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