Castes: Difference between revisions

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{{Stub}}
{{As Of Patch|2.0.203.33}}
[[File:Arcologies.png|thumb|Caste selection during character creation|right]]


'''Castes''' are one aspect of [[character]] creation in [[{{Gamename}}]]. There are 12 castes available. Castes are only available for True kin. Each caste has their own bonuses to stats, skills, and starting inventory. The counterpart of castes for Mutants are [[Callings]].
'''Castes''' are the [[True Kin]] subtypes that the player may choose from during character creation in [[{{gamename}}]].


Players who begin the game as a [[mutant]] will instead have a choice of [[calling]].
There are 12 '''castes''' available. Each of those '''castes''' is associated with one of the following three '''arcologies''':
* {{qud text|&GThe Toxic Arboreta of Ekuemekiyye, the Holy City}}: Castes from this arcology have extra resistance to [[bleeding]] effects and may choose {{favilink|nocturnal apex}} as their unique [[Cybernetics#Character_Creation|starting cybernetic]].
* {{qud text|&CThe Ice-Sheathed Arcology of Ibul}}: Castes from this arcology have exceptional [[cold resistance]] and may choose {{favilink|cherubic visage}} as their unique [[Cybernetics#Character_Creation|starting cybernetic]].
* {{qud text|&RThe Crustal Mortars of Yawningmoon}}: Castes from this arcology have exceptional [[heat resistance]] effects and may choose {{favilink|air current microsensor}} as their unique [[Cybernetics#Character_Creation|starting cybernetic]].
{{clear}}
==List of Castes==
==List of Castes==
{| class ="wikitable"
This section shows additional details about each of the starting '''castes''', including the name of castes, their [[attribute]] bonuses, starting [[skills]], and starting equipment and items.
! Name
 
! Stat Bonus
<div style="display:inline-block;"><!-- WRAPPER - MAKES QUD QUOTE WIDTH MATCH WIDTH OF INFOBOXES BELOW IT -->
! Skills
 
! Build code
{{qud quote|&GThe Toxic Arboreta of Ekuemekiyye, the Holy City|noindent=true|fullwidth=true|bordercolor=#00c420|centered=true}}
! Notability
 
|-
{{Subtype infocard
|colspan='5' style="text-align:center"|{{qud text|&amp;G[[The Toxic Arboreta of Ekuemekiyye, the Holy City]]}}
| name = Horticulturist
|-
| image = subtype horticulturist.png
| colspan='5' style="text-align:center"|{{qud text|&amp;r+2 &amp;y saves to &amp;rbleeding&amp;y, can choose Nocturnal Apex as their starting cybernetic|unbolded}}
| bonusnote = +2 to saves vs. [[bleeding]]
|-
| footnote = Can select {{favilink|nocturnal apex}} as their starting cybernetic
| Horticulturist
| intelligence = +3
| +3 Intelligence
| skills = Cooking and Gathering</br>
| [[Cooking and Gathering]], [[Harvestry]], [[Axe Proficiency]], [[Bow and Rifle]] ([[Steady Hands]], [[Draw a Bead]]), [[Wilderness Lore: Jungles]]
--Harvestry</br>
| style="text-align:center;"|a
Axe</br>
| Start with a [[bio-scanning bracelet]] and a selection of [[tonic|tonic injectors]].
Bow and Rifle</br>
|-
Wilderness Lore: Jungles
| Priest of All Suns
| equipped = 1 {{favilink|bio-scanning bracelet}}<br>(with {{favilink|solar cell}})</br>
| +3 Ego
1 {{favilink|steel vinereaper}}</br>
| [[Cudgel]]([[Cudgel Proficiency]]), [[Heal]], [[Snake Oiler]], [[Intimidate]], [[Wilderness Lore: Jungles]]
1 {{favilink id|Gas Mask}}</br>
| style="text-align:center;"| b
1 {{favilink|cloth robe}}</br>
| Start with a [[smiling sun mask]]
1 {{favilink|leather moccasins}}</br>
|-
1 {{favilink|short bow}}
| Priest of All Moons
| inventory = 9-15 {{favilink|torch|plural}}</br>
| +2 Willpower
2 {{favilink|waterskin|empty waterskins}}</br>
+2 Toughness
3 {{favilink|waterskin|plural}} with 32 drams of {{favilink|water|fresh water}} each</br>
| [[Axe]]([[Axe Proficiency]]), [[Butchery]], [[Lionheart]], [[Poison Tolerance]], [[Wilderness Lore: Jungles]]
3-4 {{favilink|Ekuemekiyyen greens}}</br>
| style="text-align:center;"| c
30-50 {{favilink|wooden arrow|plural}}</br>
| Start with a [[frowning moon mask]]
{{dice tooltip|1d3+1}} {{favilink|defoliant grenade mk I}}</br>
|-
1-3 {{favilink|salve injector|plural}}</br>
| Syzygyrior
2-6 injectors from [[Data:Injectors|Injectors]]</br>
| +3 Agility
1-2 energy cells from [[Data:Cells|Cells]]</br>
| [[Offhand Strikes]], [[Ambidexterity]], [[Wilderness Lore: Jungles]]
1-3 things from [[Data:Trinkets#Trinkets 1|Trinkets 1]]</br>
| style="text-align:center;"| d
0-2 things from [[Data:Artifact#Artifact 1|Artifact 1]]</br>
|
0-2 things from [[Data:Artifact#Artifact 2|Artifact 2]]</br>
|-
3-4 {{favilink|witchwood bark|plural}}
|colspan='5' style="text-align:center"|{{qud text|&amp;C[[The Ice-Sheathed Arcology of Ibul]]}}
}}
|-
 
| colspan='5' style="text-align:center"|{{qud text|&amp;C+15 cold resistance&amp;y, can choose Cherubic visage as their starting cybernetic|unbolded}}
</div><!-- END OF WRAPPER -->
|-
 
| Artifex
{{Subtype infocard
| +3 Intelligence
| name = Priest of All Suns
| [[Repair]], [[Disassemble]], [[Deploy Turret]], [[Tinker I]], [[Tinker II]]
| image = subtype priest of all suns.png
| style="text-align:center;"| e
| bonusnote = +2 to saves vs. [[bleeding]]
|Starts with [[Solar cell|Solar cells]] and several scraps
| footnote = Can select {{favilink|nocturnal apex}} as their starting cybernetic
|-
| ego = +3
| Consul
| skills = Cudgel</br>
| +3 Ego
First Aid</br>
| [[Inspiring Presence]], [[Proselytize]]
--Heal</br>
| style="text-align:center;"| f
Persuasion</br>
|
--Snake Oiler</br>
|-
--Intimidate</br>
| Praetorian
Wilderness Lore: Jungles
|  +2 Strength
| equipped = 1 {{favilink|amber-tipped staff}}</br>
+2 Toughness
1 {{favilink|cloth robe}}</br>
1{{favilink|scarlet shawl}}</br>
1 {{favilink|smiling sun mask}}</br>
1 {{favilink|sandals}}
| inventory = 9-15 {{favilink|torch|plural}}</br>
2 {{favilink|waterskin|empty waterskins}}</br>
3 {{favilink|waterskin|plural}} with 32 drams of {{favilink|water|fresh water}} each</br>
3-4{{favilink|Ekuemekiyyen greens}}</br>
{{dice tooltip|3d6}} {{favilink|bandage|plural}}</br>
30-50 {{favilink|wooden arrow|plural}}</br>
2-4 {{favilink|salve injector|plural}}</br>
2-5 injectors from [[Data:Injectors|Injectors]]</br>
1-2 energy cells from [[Data:Cells|Cells]]</br>
1-3 things from [[Data:Trinkets#Trinkets 1|Trinkets 1]]</br>
0-2 things from [[Data:Artifact#Artifact 1|Artifact 1]]</br>
0-2 things from [[Data:Artifact#Artifact 2|Artifact 2]]</br>
0-1 things from [[Data:Artifact#Artifact 3|Artifact 3]]</br>
3-4 {{favilink|witchwood bark|plural}}
}}
 
{{Subtype infocard
| name = Priest of All Moons
| image = subtype priest of all moons.png
| bonusnote = +2 to saves vs. [[bleeding]]
| footnote = Can select {{favilink|nocturnal apex}} as their starting cybernetic
| willpower = +2
| toughness = +2
| skills = Axe</br>
Butchery</br>
Lionheart</br>
Poison Tolerance</br>
Wilderness Lore: Jungles
| equipped = 1 {{favilink|opal-pommeled steel battle axe}}</br>
1 {{favilink|cloth robe}}</br>
1 {{favilink|albino monkey braid}}</br>
1 {{favilink|frowning moon mask}}</br>
1 {{favilink|leather moccasins}}</br>
1 {{favilink|compound bow}}
| inventory = 9-15 {{favilink|torch|plural}}</br>
2 {{favilink|waterskin|empty waterskins}}</br>
1 {{favilink|steel butcher knife}}</br>
3 {{favilink|waterskin|plural}} with 32 drams of {{favilink|water|fresh water}}</br>
3-4 {{favilink|Ekuemekiyyen greens}}</br>
30-50 {{favilink|wooden arrow|plural}}</br>
2-4 {{favilink|salve injector|plural}}</br>
2-5 injectors from [[Data:Injectors|Injectors]]</br>
1-2 energy cells from [[Data:Cells|Cells]]</br>
1-3 things from [[Data:Trinkets#Trinkets 1|Trinkets 1]]</br>
0-2 things from [[Data:Artifact#Artifact 1|Artifact 1]]</br>
0-2 things from [[Data:Artifact#Artifact 2|Artifact 2]]</br>
0-1 things from [[Data:Artifact#Artifact 3|Artifact 3]]</br>
3-4 {{favilink|witchwood bark|plural}}
}}
 
{{Subtype infocard
| name = Syzygyrior
| image = subtype syzygyrior.png
| bonusnote = +2 to saves vs. [[bleeding]]
| footnote = Can select {{favilink|nocturnal apex}} as their starting cybernetic
| agility = +3
| skills = Dual Wield</br>
--Ambidexterity</br>
Wilderness Lore: Jungles
| equipped = 2 things from [[Data:Melee Weapons#Melee Weapons 2|Melee Weapons 2]]</br>
1 {{favilink|vine-weave tunic}}</br>
1 {{favilink|panther's cloak}}</br>
1 {{favilink|sun and moon mask}}</br>
1 {{favilink|sandals}}
| inventory = 9-15 {{favilink|torch|plural}}</br>
2 {{favilink|waterskin|empty waterskins}}</br>
1 {{favilink|waterskin}} with 32 drams of {{favilink|water|fresh water}}</br>
3-4 {{favilink|Ekuemekiyyen greens}}</br>
1-3 {{favilink|salve injector|plural}}</br>
2-5 injectors from [[Data:Injectors|Injectors]]</br>
0-2 thing from [[Data:Artifact#Artifact 1|Artifact 1]]</br>
0-1 things from [[Data:Artifact#Artifact 2|Artifact 2]]</br>
3-4 {{favilink|witchwood bark|plural}}
}}
 
<div style="display:inline-block;"><!-- WRAPPER - MAKES QUD QUOTE WIDTH MATCH WIDTH OF INFOBOXES BELOW IT -->
 
{{qud quote|&CThe Ice-Sheathed Arcology of Ibul|noindent=true|fullwidth=true|bordercolor=#77bfcf|centered=true}}
 
{{Subtype infocard
| name = Artifex
| image = subtype artifex.png
| bonusnote = {{color|C|+15}} [[cold resistance|{{color|C|cold resistance}}]]
| footnote = Can select {{favilink|cherubic visage}} as their starting cybernetic
| intelligence = +3
| skills = Tinkering</br>
--Repair</br>
--Disassemble</br>
--Deploy Turret</br>
--Tinker I</br>
--Tinker II
| equipped = 1 {{favilink|stun rod}}</br>
1 {{favilink|studded leather armor}}</br>
1 {{favilink|telescopic monocle}}</br>
1 {{favilink|leather moccasins}}
| inventory = 9-15 {{favilink|torch|plural}}</br>
2 {{favilink|waterskin|empty waterskins}}</br>
3 {{favilink|waterskin|plural}} with 32 drams of {{favilink|water|fresh water}} each</br>
2-3 {{favilink|food cube|plural}}</br>
1 {{favilink|basic toolkit}}</br>
1-3 {{favilink|salve injector|plural}}</br>
2-4 injectors from [[Data:Injectors|Injectors]]</br>
1-3 things from [[Data:Trinkets#Trinkets 1|Trinkets 1]]</br>
1-4 things from [[Population:Junk#Junk 1|Junk 1]]</br>
6-12 pieces of scrap from [[Data:Scrap#Scrap 1|Scrap 1]]</br>
2-4 energy cells from [[Data:Cells|Cells]]</br>
1-2 things from [[Data:Artifact#Artifact 2|Artifact 2]]</br>
0-2 things from [[Data:Artifact#Artifact 3|Artifact 3]]</br>
3-4 {{favilink|witchwood bark}}
}}
 
</div><!-- END OF WRAPPER -->
 
{{Subtype infocard
| name = Consul
| image = subtype consul.png
| bonusnote = {{color|C|+15}} [[cold resistance|{{color|C|cold resistance}}]]
| footnote = Can select {{favilink|cherubic visage}} as their starting cybernetic
| ego = +3
| skills = Inspiring Presence</br>
Proselytize
| equipped = 1 {{favilink|walking stick}}</br>
1 {{favilink|force bracelet}}</br>
1 {{favilink|filthy toga}}</br>
1 {{favilink|sandals}}
| inventory = 9-15 {{favilink|torch|plural}}</br>
2 {{favilink|waterskin|empty waterskins}}</br>
4 {{favilink|waterskin|plural}} with 32 drams of {{favilink|water|fresh water}} each</br>
1 {{favilink|waterskin}} with {{dice tooltip|2d6+1}} drams of {{favilink|wine}}</br>
2-3 {{favilink|food cube|plural}}</br>
1 {{favilink|basic toolkit}}</br>
1-3 {{favilink|salve injector|plural}}</br>
2-4 injectors from [[Data:Injectors|Injectors]]</br>
1-2 energy cells from [[Data:Cells|Cells]]</br>
1-3 things from [[Data:Trinkets#Trinkets 1|Trinkets 1]]</br>
0-2 things from [[Data:Artifact#Artifact 1|Artifact 1]]</br>
0-2 things from [[Data:Artifact#Artifact 2|Artifact 2]]</br>
1-2 things from [[Data:Artifact#Artifact 3|Artifact 3]]</br>
3-4 {{favilink|witchwood bark|plural}}
}}
 
{{Subtype infocard
| name = Praetorian
| image = subtype praetorian.png
| bonusnote = {{color|C|+15}} [[cold resistance|{{color|C|cold resistance}}]]
| footnote = Can select {{favilink|cherubic visage}} as their starting cybernetic
| strength = +2
| toughness = +1
| willpower = +1
| skills = Long Blade</br>
Shield</br>
--Shield Slam</br>
Bow and Rifle
| equipped = 1 {{favilink|steel long sword}}</br>
1 {{favilink|steel shield}}</br>
1 {{favilink|Issachar rifle}}</br>
1 {{favilink|chain mail}}</br>
1 {{favilink|praetorian's cloak}}</br>
1 {{favilink|leather boots}}
| inventory = 9-15 {{favilink|torch|plural}}</br>
2 {{favilink|waterskin|empty waterskins}}</br>
3 {{favilink|waterskin|plural}} with 32 drams of {{favilink|water|fresh water}} each</br>
2-3 {{favilink|food cube|plural}}</br>
20-33 {{favilink|lead slug|plural}}</br>
2-3 {{favilink|salve injector|plural}}</br>
1-3 injectors from [[Data:Injectors|Injectors]]</br>
1 energy cell from [[Data:Cells|Cells]]</br>
0-2 thing from [[Data:Artifact#Artifact 2|Artifact 2]]</br>
3-4 {{favilink|witchwood bark|plural}}
}}
 
{{Subtype infocard
| name = Eunuch
| image = subtype eunuch.png
| bonusnote = {{color|C|+15}} [[cold resistance|{{color|C|cold resistance}}]]
| footnote = Can select {{favilink|cherubic visage}} as their starting cybernetic
| agility = +2
| intelligence = +2
| skills = Short Blade</br>
--Hobble</br>
Pistol</br>
--Weak Spotter</br>
Acrobatics</br>
--Spry</br>
Tactics
| equipped = 1 {{favilink|steel dagger}}</br>
1 {{favilink|walking stick}}</br>
1 {{favilink|chrome revolver}}</br>
1 {{favilink|cloth robe}}</br>
1 {{favilink|sandals}}
| inventory = 9-15 {{favilink|torch|plural}}</br>
2 {{favilink|waterskin|empty waterskins}}</br>
1 {{favilink|waterskin}} with 32 drams of {{favilink|water|fresh water}}</br>
2-3 {{favilink|crusty loaf|plural}}</br>
30-50 {{favilink|lead slug|plural}}</br>
1-3 {{favilink|salve injector|plural}}</br>
2-4 injectors from [[Data:Injectors|Injectors]]</br>
1 energy cell from [[Data:Cells|Cells]]</br>
0-2 things from [[Data:Artifact#Artifact 1|Artifact 1]]</br>
0-2 things from [[Data:Artifact#Artifact 2|Artifact 2]]</br>
3-4 {{favilink|witchwood bark|plural}}
}}
 
<div style="display:inline-block;"><!-- WRAPPER - MAKES QUD QUOTE WIDTH MATCH WIDTH OF INFOBOXES BELOW IT -->
 
{{qud quote|&RThe Crustal Mortars of Yawningmoon|noindent=true|fullwidth=true|bordercolor=#d74200|centered=true}}
 
{{Subtype infocard
| name = Child of the Hearth
| image = subtype child of the hearth.png
| bonusnote = {{color|R|+15}} [[heat resistance|{{color|R|heat resistance}}]]
| footnote = Can select {{favilink|air current microsensor}} as their starting cybernetic
| strength = +3
| skills = Cudgel</br>
--Slam</br>
Heavy Weapon</br>
Calloused
| equipped = 1 {{favilink|steel mace}}</br>
1 {{favilink|leather apron}}</br>
1 {{favilink|steel gauntlets}}</br>
1 {{favilink|leather boots}}
| inventory = 9-15 {{favilink|torch|plural}}</br>
2 {{favilink|waterskin|empty waterskins}}</br>
2 {{favilink|waterskin|plural}} with 32 drams of {{favilink|water|fresh water}} each</br>
3-4 {{favilink|smoldered mushroom|plural}}</br>
4-8 injectors from [[Data:Injectors|Injectors]]</br>
0-2 energy cells from [[Data:Cells|Cells]]</br>
0-2 things from [[Data:Artifact#Artifact 1|Artifact 1]]</br>
0-2 things from [[Data:Artifact#Artifact 2|Artifact 2]]</br>
0-1 things from [[data:Artifact#Artifact 3|Artifact 3]]</br>
3-4 {{favilink|witchwood bark|plural}}
}}
 
</div><!-- END OF WRAPPER -->


+1 Willpower
{{Subtype infocard
| [[Long Blade Proficiency]], [[Shield Slam]], [[Steady Hands]], [[Draw a Bead]]
| name = Child of the Wheel
| style="text-align:center;"| g
| image = subtype child of the wheel.png
|Starts with [[Praetorian's cloak]] and a [[Desert rifle]]
| bonusnote = {{color|R|+15}} [[heat resistance|{{color|R|heat resistance}}]]
|-
| footnote = Can select {{favilink|air current microsensor}} as their starting cybernetic
| Eunuch
| agility = +2
| +2 Agility
| strength = +1
+2 Intelligence
| ego = +1
| [[Short Blade Expertise]], [[Hobble]], [[Steady Hand]], [[Weak Spotter]], [[Spry]], [[Hurdle]]
| skills = Short Blade</br>
| style="text-align:center;"| h
Axe</br>
|
--Cleave</br>
|-
Dual Wield</br>
|colspan='5' style="text-align:center"|{{qud text|&amp;R[[The Crustal Mortars of Yawningmoon]]}}
Iron Mind
|-
| equipped = 1 {{favilink|steel potter's knife}}</br>
| colspan='5' style="text-align:center"|{{qud text|&amp;R+15 heat resistance&amp;y, can choose Air current microsensor as their starting cybernetic|unbolded}}
1 {{favilink|steel hand axe}}</br>
|-
1 {{favilink|woven tunic}}</br>
| Child of the Hearth
1 {{favilink|leather moccasins}}
| +3 Strength
| inventory = 9-15 {{favilink|torch|plural}}</br>
| [[Slam]], [[Calloused]], [[Strapping Shoulders]]
2 {{favilink|waterskin|empty waterskins}}</br>
| style="text-align:center;"| i
3 {{favilink|waterskin|plural}} with 32 drams of {{favilink|water|fresh water}} each</br>
|
3-4 {{favilink|smoldered mushroom|plural}}</br>
|-
4-8 injectors from [[Data:Injectors|Injectors]]</br>
| Child of the Wheel
1-2 energy cells from [[Data:Cells|Cells]]</br>
| +2 Agility
1-3 things from [[Data:Trinkets#Trinkets 1|Trinkets 1]]</br>
+1 Strength
0-2 things from [[Data:Artifact#Artifact 1|Artifact 1]]</br>
0-2 things from [[Data:Artifact#Artifact 2|Artifact 2]]</br>
0-1 things from [[Data:Artifact#Artifact 3|Artifact 3]]</br>
3-4 {{favilink|witchwood bark|plural}}
}}


+1 Ego
{{Subtype infocard
| [[Short Blade]] ([[Short Blade Expertise]]), [[Cleave]], [[Offhand Strikes]], [[Iron Mind]]
| name = Child of the Deep
| style="text-align:center;"| j
| image = subtype child of the deep.png
|
| bonusnote = {{color|R|+15}} [[heat resistance|{{color|R|heat resistance}}]]
|-
| footnote = Can select {{favilink|air current microsensor}} as their starting cybernetic
| Child of the Deep
| toughness = +3
| +3 Toughness
| skills = Heavy Weapon</br>
| [[Tank]], [[Strapping Shoulders]], [[Shake It Off]], [[Wilderness Lore: Mountains]], [[Wilderness Lore: Canyons]]
--Tank</br>
| style="text-align:center;"| k
Endurance</br>
|
Wilderness Lore: Mountains</br>
|-
Wilderness Lore: Canyons
| Fuming God-Child
| equipped = 1 {{favilink|steel battle axe}}</br>
| +4 Willpower
1 {{favilink|studded leather armor}}</br>
| [[Fasting Way]], [[Lionheart]], [[Poison Tolerance]], [[Intimidate]]
1 {{favilink|headlamp}}</br>
| style="text-align:center;"| l
1 {{favilink|magnetized boots}}</br>
|Starts with [[Billowing conch of the Aji]]
1 {{favilink|nanopneumatic jackhammer}}</br>
|}
1 {{favilink|structural scanning bracelet}}<br>(with a {{favilink|combustion cell}})
| inventory = 9-15 {{favilink|torch|plural}}</br>
2 {{favilink|waterskin|empty waterskins}}</br>
3 {{favilink|waterskin|plural}} with 32 drams of {{favilink|water|fresh water}} each</br>
3-4 {{favilink|smoldered mushroom|plural}}</br>
4-8 injectors from [[Data:Injectors|Injectors]]</br>
1-2 energy cells from [[Data:Cells|Cells]]</br>
1-3 things from [[Data:Trinkets#Trinkets 1|Trinkets 1]]</br>
0-2 things from [[Data:Artifact#Artifact 1|Artifact 1]]</br>
0-1 things from [[Data:Artifact#Artifact 2|Artifact 2]]</br>
0-1 things from [[Data:Artifact#Artifact 3|Artifact 3]]</br>
3-4 {{favilink|witchwood bark|plural}}
}}


== Gallery ==
{{Subtype infocard
[[File:Arcologies.png|thumb|Caste and arcology selection|left]]
| name = Fuming God-Child
| image = subtype fuming godchild.png
| bonusnote = {{color|R|+15}} [[heat resistance|{{color|R|heat resistance}}]]
| footnote = Can select {{favilink|air current microsensor}} as their starting cybernetic
| willpower = +4
| skills = Self-discipline</br>
--Fasting Way</br>
--Lionheart</br>
Persuasion</br>
--Intimidate</br>
Poison Tolerance
| equipped = 1 {{favilink|obsidian kris}}</br>
1 {{favilink|billowing conch of the aji}}</br>
1 {{favilink|ash-stained robes}}</br>
1 {{favilink|crimson hood}}</br>
1 {{favilink|sandals}}
| inventory = 9-15 {{favilink|torch|plural}}</br>
2 {{favilink|waterskin|empty waterskins}}</br>
3 {{favilink|waterskin|plural}} with 32 drams of {{favilink|water|fresh water}} each</br>
3-4 {{favilink|smoldered mushroom|plural}}</br>
4-8 injectors from [[Data:Injectors|Injectors]]</br>
1-2 energy cells from [[Data:Cells|Cells]]</br>
1-3 things from [[Data:Trinkets#Trinkets 1|Trinkets 1]]</br>
0-2 things from [[Data:Artifact#Artifact 1|Artifact 1]]</br>
0-1 things from [[Data:Artifact#Artifact 2|Artifact 2]]</br>
0-1 things from [[Data:Artifact#Artifact 3|Artifact 3]]</br>
3-4 {{favilink|witchwood bark|plural}}
}}{{Mechanics Navbox}}
[[Category:Character]]
[[Category:Character]]

Revision as of 13:18, 2 July 2022

This information is reliable as of patch 2.0.203.33. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.203.33.
Caste selection during character creation

Castes are the True Kin subtypes that the player may choose from during character creation in Caves of Qud.

Players who begin the game as a mutant will instead have a choice of calling.

There are 12 castes available. Each of those castes is associated with one of the following three arcologies:

List of Castes

This section shows additional details about each of the starting castes, including the name of castes, their attribute bonuses, starting skills, and starting equipment and items.

The Toxic Arboreta of Ekuemekiyye, the Holy City

Horticulturist
Subtype horticulturist.png
+2 to saves vs. bleeding
In Inventory:
Can select nocturnal apex as their starting cybernetic
Priest of All Suns
Subtype priest of all suns.png
+3 Ego
+2 to saves vs. bleeding
In Inventory:
Can select nocturnal apex as their starting cybernetic
Priest of All Moons
Subtype priest of all moons.png
+2 to saves vs. bleeding
Can select nocturnal apex as their starting cybernetic
Syzygyrior
Subtype syzygyrior.png
+2 to saves vs. bleeding
In Inventory:
Can select nocturnal apex as their starting cybernetic

The Ice-Sheathed Arcology of Ibul

Artifex
Subtype artifex.png
In Inventory:
Can select cherubic visage as their starting cybernetic
Consul
Subtype consul.png
In Inventory:
Can select cherubic visage as their starting cybernetic
Praetorian
Subtype praetorian.png
In Inventory:
Can select cherubic visage as their starting cybernetic
Eunuch
Subtype eunuch.png
In Inventory:
Can select cherubic visage as their starting cybernetic

The Crustal Mortars of Yawningmoon

Child of the Hearth
Subtype child of the hearth.png
In Inventory:
Can select air current microsensor as their starting cybernetic
Child of the Wheel
Subtype child of the wheel.png
In Inventory:
Can select air current microsensor as their starting cybernetic
Child of the Deep
Subtype child of the deep.png
In Inventory:
Can select air current microsensor as their starting cybernetic
Fuming God-Child
Subtype fuming godchild.png
In Inventory:
Can select air current microsensor as their starting cybernetic