Castes: Difference between revisions

From Caves of Qud Wiki
Jump to navigation Jump to search
m (more plainlisting)
mNo edit summary
(16 intermediate revisions by 8 users not shown)
Line 1: Line 1:
{{Stub}}
{{As Of Patch|2.0.203.33}}
[[File:Arcologies.png|thumb|Caste selection during character creation|right]]


'''Castes''' are one aspect of [[character]] creation in [[{{Gamename}}]]. There are 12 castes available. Castes are only available for True kin. Each caste has their own bonuses to stats, skills, and starting inventory. The counterpart of castes for Mutants are [[Callings]].
'''Castes''' are the [[True Kin]] subtypes that the player may choose from during character creation in [[{{gamename}}]].


Players who begin the game as a [[mutant]] will instead have a choice of [[calling]].
There are 12 '''castes''' available. Each of those '''castes''' is associated with one of the following three '''arcologies''':
* {{qud text|&GThe Toxic Arboreta of Ekuemekiyye, the Holy City}}: Castes from this arcology have extra resistance to [[bleeding]] effects and may choose {{favilink|nocturnal apex}} as their unique [[Cybernetics#Character_Creation|starting cybernetic]].
* {{qud text|&CThe Ice-Sheathed Arcology of Ibul}}: Castes from this arcology have exceptional [[cold resistance]] and may choose {{favilink|cherubic visage}} as their unique [[Cybernetics#Character_Creation|starting cybernetic]].
* {{qud text|&RThe Crustal Mortars of Yawningmoon}}: Castes from this arcology have exceptional [[heat resistance]] effects and may choose {{favilink|air current microsensor}} as their unique [[Cybernetics#Character_Creation|starting cybernetic]].
{{clear}}
==List of Castes==
==List of Castes==
Along with their starting gear, all callings start with 2 empty {{favilink|Waterskin|plural}} and {{dice tooltip|6d8}}{{favilink|torch|plural}}.
This section shows additional details about each of the starting '''castes''', including the name of castes, their [[attribute]] bonuses, starting [[skills]], and starting equipment and items.
{| class ="wikitable"
 
! Name
<div style="display:inline-block;"><!-- WRAPPER - MAKES QUD QUOTE WIDTH MATCH WIDTH OF INFOBOXES BELOW IT -->
! Stat Bonus
 
! Skills
{{qud quote|&GThe Toxic Arboreta of Ekuemekiyye, the Holy City|noindent=true|fullwidth=true|bordercolor=#00c420|centered=true}}
! Build code
 
! Starting Equipment
{{Subtype infocard
! Starting Items
| name = Horticulturist
|-
| image = subtype horticulturist.png
|colspan='6' style="text-align:center;background:rgba(6,28,23,0.9)"|{{qud text|&amp;GThe Toxic Arboreta of Ekuemekiyye, the Holy City}}
| bonusnote = +2 to saves vs. [[bleeding]]
|-
| footnote = Can select {{favilink|nocturnal apex}} as their starting cybernetic
| colspan='6' style="text-align:center"|{{qud text|&amp;r+2 &amp;y saves to &amp;rbleeding&amp;y, can choose [[Nocturnal apex]] as their starting cybernetic|unbolded}}
| intelligence = +3
|-
| skills = Cooking and Gathering</br>
| Horticulturist
--Harvestry</br>
| +3 Intelligence
Axe</br>
| {{plainlist|
Bow and Rifle</br>
* [[Cooking and Gathering]]
Wilderness Lore: Jungles
* [[Harvestry]]
| equipped = 1 {{favilink|bio-scanning bracelet}}<br>(with {{favilink|solar cell}})</br>
* [[Axe Proficiency]]
1 {{favilink|steel vinereaper}}</br>
* [[Bow and Rifle]] ([[Steady Hands]], [[Draw a Bead]])
1 {{favilink id|Gas Mask}}</br>
* [[Wilderness Lore: Jungles]]
1 {{favilink|cloth robe}}</br>
1 {{favilink|leather moccasins}}</br>
1 {{favilink|short bow}}
| inventory = 9-15 {{favilink|torch|plural}}</br>
2 {{favilink|waterskin|empty waterskins}}</br>
3 {{favilink|waterskin|plural}} with 32 drams of {{favilink|water|fresh water}} each</br>
3-4 {{favilink|Ekuemekiyyen greens}}</br>
30-50 {{favilink|wooden arrow|plural}}</br>
{{dice tooltip|1d3+1}} {{favilink|defoliant grenade mk I}}</br>
1-3 {{favilink|salve injector|plural}}</br>
2-6 injectors from [[Data:Injectors|Injectors]]</br>
1-2 energy cells from [[Data:Cells|Cells]]</br>
1-3 things from [[Data:Trinkets#Trinkets 1|Trinkets 1]]</br>
0-2 things from [[Data:Artifact#Artifact 1|Artifact 1]]</br>
0-2 things from [[Data:Artifact#Artifact 2|Artifact 2]]</br>
3-4 {{favilink|witchwood bark|plural}}
}}
}}
| style="text-align:center;"|a
| 1 {{favilink|bio-scanning bracelet}}(with energy cell)</br>1 {{favilink|steel vinereaper}}</br>1 {{favilink id|Gas Mask}}</br>1 {{favilink|cloth robe}}</br>1 {{favilink|leather moccasins}}
| {{plainlist|
* 3 half full {{favilink|waterskin|plural}} of fresh water
* 3-4{{favilink|Ekuemekiyyen greens}}
* {{dice tooltip|1d3+1}}{{favilink|defoliant grenade mk I}}
* 1d3 {{favilink|salve injector|plural}}
* {{dice tooltip|1d3}} things from [[Data:Injectors|Injectors]]
* {{dice tooltip|1d2}} things from [[Data:Cells|Cells]]
* {{dice tooltip|1d3}} things from [[Data:Trinkets#Trinkets 1|Trinkets 1]]
* {{dice tooltip|1d2}} things from [[Data:Artifact#Artifact 1|Artifact 1]]
* {{dice tooltip|1d2}} things from [[Data:Artifact#Artifact 2|Artifact 2]]}}
|-
| Priest of All Suns
| +3 Ego
| [[Cudgel]]([[Cudgel Proficiency]])</br>[[Heal]]</br>[[Snake Oiler]]</br>[[Intimidate]]</br>[[Wilderness Lore: Jungles]]
| style="text-align:center;"| b
| 1 {{favilink|amber-tipped staff}}</br>1 {{favilink|cloth robe}}</br>1{{favilink|scarlet shawl}}</br>1 {{favilink|smiling sun mask}}</br>1 {{favilink|sandals}}
| {{plainlist|
* 3 half full {{favilink|waterskin|plural}} of fresh water
* 3-4{{favilink|Ekuemekiyyen greens}}
* {{dice tooltip|3d6}} {{favilink|bandage|plural}}
* {{dice tooltip|1d3+1}} {{favilink|salve injector|plural}}
* {{dice tooltip|1d3-1}} things from [[Data:Injectors|Injectors]]
* {{dice tooltip|1d2}} things from [[Data:Cells|Cells]]
* {{dice tooltip|1d3}} things from [[Data:Trinkets#Trinkets 1|Trinkets 1]]
* {{dice tooltip|1d2}} things from [[Data:Artifact#Artifact 1|Artifact 1]]
* {{dice tooltip|1d2}} things from [[Data:Artifact#Artifact 2|Artifact 2]]
* 1 thing from [[Data:Artifact#Artifact 3|Artifact 3]]}}
|-
| Priest of All Moons
| +2 Willpower
+2 Toughness
| {{plainlist|
* [[Axe]]([[Axe Proficiency]])
* [[Butchery]]
* [[Lionheart]]
* [[Poison Tolerance]]
* [[Wilderness Lore: Jungles]]}}
| style="text-align:center;"| c
| 1 {{favilink|opal-pommeled steel battle axe}}
</br>1 {{favilink|cloth robe}}
1 {{favilink|albino monkey braid}}
1 {{favilink|frowning moon mask}}
|{{plainlist|
* 3 {{favilink|waterskin|plural}} with 32 drams each
* 3-4{{favilink|Ekuemekiyyen greens}}
* {{dice tooltip|2d2+1}} {{favilink|salve injector|plural}}
* {{dice tooltip|1d3+1}} things from [[Data:Injectors|Injectors]]
* {{dice tooltip|1d2}} things from [[Data:Cells|Cells]]
* {{dice tooltip|1d3}} things from [[Data:Trinkets#Trinkets 1|Trinkets 1]]
* {{dice tooltip|1d2}} things from [[Data:Artifact#Artifact 1|Artifact 1]]
* {{dice tooltip|1d2}} things from [[Data:Artifact#Artifact 2|Artifact 2]]
* 1 thing from [[Data:Artifact#Artifact 3|Artifact 3]]}}
|-
| Syzygyrior
| +3 Agility
| {{plainlist|
* [[Ambidexterity]]
** [[Offhand Strikes]]
* [[Wilderness Lore: Jungles]]}}
| style="text-align:center;"| d
| {{plainlist|
* 2 things from [[Data:Melee Weapons#Melee Weapons 2|Melee Weapons 2]]
* 1 {{favilink|vine-weave tunic}}
* 1 {{favilink|panther's cloak}}
* 1 {{favilink|sun and moon mask}}
* 1 {{favilink|sandals}} }}
| {{plainlist|
* 1 {{favilink|waterskin}} with 32 drams of fresh water
* 3-4{{favilink|Ekuemekiyyen greens}}
* {{dice tooltip|1d3}} {{favilink|salve injector|plural}}
* {{dice tooltip|1d2}} things from [[Data:Artifact#Artifact 1|Artifact 1]]
* {{dice tooltip|1d2}} things from [[Data:Artifact#Artifact 2|Artifact 2]]
* 1 thing from [[Data:Artifact#Artifact 3|Artifact 3]]}}
|-
|colspan='6' style="text-align:center;background:rgba(6,28,23,0.9)"|{{qud text|&amp;CThe Ice-Sheathed Arcology of Ibul}}
|-
| colspan='6' style="text-align:center"|{{qud text|&amp;C+15 cold resistance&amp;y, can choose [[Cherubic visage]] as their starting cybernetic|unbolded}}
|-
| Artifex
| +3 Intelligence
| {{plainlist|
* [[Repair]]
* [[Disassemble]]
* [[Deploy Turret]]
* [[Tinker I]]
* [[Tinker II]]}}
| style="text-align:center;"| e
| {{plainlist|
* 1 {{favilink|stun rod}}
* 1 {{favilink|studded leather armor}}
* 1 {{favilink|telescopic monocle}}
* 1 {{favilink|leather moccasins}}}}
| {{plainlist|
* 3 {{favilink|waterskin|plural}} with 32 drams each
* 2-3 {{favilink|food cube|plural}}
* 1 {{favilink|basic toolkit}}
* {{dice tooltip|2d2+1}} {{favilink|salve injector|plural}}
* {{dice tooltip|1d3}} things from [[Data:Injectors|Injectors]]
* {{dice tooltip|2d2}} things from [[Data:Cells|Cells]]
* {{dice tooltip|1d4}} things from [[Data:Junk#Junk 1|Junk 1]]
* {{dice tooltip|2d4}} things from [[Data:Scrap#Scrap 1|Scrap 1]]
* {{dice tooltip|1d3}} things from [[Data:Trinkets#Trinkets 1|Trinkets 1]]
* {{dice tooltip|1d2+1}} things from [[Data:Artifact#Artifact 2|Artifact 2]]
* {{dice tooltip|1d2}} things from [[Data:Artifact#Artifact 3|Artifact 3]]
* 1 thing from [[Data:Artifact#Artifact 3|Artifact 3]]}}
|-
| Consul
| +3 Ego
| {{plainlist|
* [[Inspiring Presence]]
* [[Proselytize]]}}
| style="text-align:center;"| f
| {{plainlist|
* 1 {{favilink|walking stick}}
* 1 {{favilink|force bracelet}}
* 1 {{favilink|filthy toga}}
* 1 {{favilink|sandals}}}}
| {{plainlist|
* 4 half full {{favilink|waterskin|plural}} of fresh water
* 2-3 {{favilink|food cube|plural}}
* 1 {{favilink|basic toolkit}}
* {{dice tooltip|1d3-1}} {{favilink|salve injector|plural}}
* {{dice tooltip|1d3-1}} things from [[Data:Injectors|Injectors]]
* {{dice tooltip|1d2}} things from [[Data:Cells|Cells]]
* {{dice tooltip|1d3}} things from [[Data:Trinkets#Trinkets 1|Trinkets 1]]
* {{dice tooltip|1d2}} things from [[Data:Artifact#Artifact 1|Artifact 1]]
* {{dice tooltip|1d2}} things from [[Data:Artifact#Artifact 2|Artifact 2]]
* {{dice tooltip|1d2}} things from [[Data:Artifact#Artifact 3|Artifact 3]]
* 1 thing from [[Data:Artifact#Artifact 3|Artifact 3]]}}
|-
| Praetorian
|  +2 Strength
+2 Toughness


+1 Willpower
</div><!-- END OF WRAPPER -->
| {{plainlist|
 
* [[Long Blade Proficiency]]
{{Subtype infocard
* [[Shield Slam]]
| name = Priest of All Suns
* [[Steady Hands]]
| image = subtype priest of all suns.png
* [[Draw a Bead]]}}
| bonusnote = +2 to saves vs. [[bleeding]]
| style="text-align:center;"| g
| footnote = Can select {{favilink|nocturnal apex}} as their starting cybernetic
| {{plainlist|
| ego = +3
* 1 {{favilink|steel long sword}}
| skills = Cudgel</br>
* 1 {{favilink|steel shield}}
First Aid</br>
* 1 {{favilink|desert rifle}}
--Heal</br>
* 1 {{favilink|chain mail}}
Persuasion</br>
* 1 {{favilink|praetorian's cloak}}
--Snake Oiler</br>
* 1 {{favilink|leather boots}}}}
--Intimidate</br>
| {{plainlist|
Wilderness Lore: Jungles
* 3 half full {{favilink|waterskin|plural}} of fresh water
| equipped = 1 {{favilink|amber-tipped staff}}</br>
* 2-3 {{favilink|food cube|plural}}
1 {{favilink|cloth robe}}</br>
* 3 {{favilink|lead slug|plural}}
1{{favilink|scarlet shawl}}</br>
* {{dice tooltip|1d3}} {{favilink|salve injector|plural}}
1 {{favilink|smiling sun mask}}</br>
* {{dice tooltip|1d3-1}} things from [[Data:Injectors|Injectors]]
1 {{favilink|sandals}}
* 1 thing from [[Data:Cells|Cells]]
| inventory = 9-15 {{favilink|torch|plural}}</br>
* 1 thing from [[Data:Artifact#Artifact 2|Artifact 2]]}}
2 {{favilink|waterskin|empty waterskins}}</br>
|-
3 {{favilink|waterskin|plural}} with 32 drams of {{favilink|water|fresh water}} each</br>
| Eunuch
3-4{{favilink|Ekuemekiyyen greens}}</br>
| +2 Agility
{{dice tooltip|3d6}} {{favilink|bandage|plural}}</br>
+2 Intelligence
30-50 {{favilink|wooden arrow|plural}}</br>
| [[Short Blade Expertise]], [[Hobble]], [[Steady Hand]], [[Weak Spotter]], [[Spry]], [[Hurdle]]
2-4 {{favilink|salve injector|plural}}</br>
| style="text-align:center;"| h
2-5 injectors from [[Data:Injectors|Injectors]]</br>
| {{plainlist|
1-2 energy cells from [[Data:Cells|Cells]]</br>
* 1 {{favilink|steel dagger}}
1-3 things from [[Data:Trinkets#Trinkets 1|Trinkets 1]]</br>
* 1 {{favilink|walking stick}}
0-2 things from [[Data:Artifact#Artifact 1|Artifact 1]]</br>
* 1 {{favilink|borderlands revolver}}
0-2 things from [[Data:Artifact#Artifact 2|Artifact 2]]</br>
* 1 {{favilink|cloth robe}}
0-1 things from [[Data:Artifact#Artifact 3|Artifact 3]]</br>
* 1 {{favilink|sandals}}}}
3-4 {{favilink|witchwood bark|plural}}
| {{plainlist|
* 1 half full {{favilink|waterskin}} of fresh water
* 2-3 {{favilink|crusty loaf|plural}}
* 3 {{favilink|lead slug|plural}}
* {{dice tooltip|1d3-1}} {{favilink|salve injector|plural}}
* {{dice tooltip|1d3-1}} things from [[Data:Injectors|Injectors]]
* 1 thing from [[Data:Cells|Cells]]
* 1 thing from [[Data:Artifact#Artifact 2|Artifact 2]]}}
|-
|colspan='6' style="text-align:center;background:rgba(6,28,23,0.9)"|{{qud text|&amp;RThe Crustal Mortars of Yawningmoon}}
|-
| colspan='6' style="text-align:center"|{{qud text|&amp;R+15 heat resistance&amp;y, can choose [[Air current microsensor]] as their starting cybernetic|unbolded}}
|-
| Child of the Hearth
| +3 Strength
| {{plainlist|
* [[Slam]]
* [[Calloused]]
* [[Strapping Shoulders]]}}
| style="text-align:center;"| i
| {{plainlist|
* 1 {{favilink|steel mace}}
* 1 {{favilink|leather apron}}
* 1 {{favilink|steel gauntlets}}
* 1 {{favilink|leather boots}}
}}
}}
| {{plainlist|
 
* 2 half full {{favilink|waterskin|plural}} of fresh water
{{Subtype infocard
* 3-4 {{favilink|smoldered mushroom|plural}}
| name = Priest of All Moons
* {{dice tooltip|1d3-1}} things from [[Data:Injectors|Injectors]]
| image = subtype priest of all moons.png
* 1 thing from [[Data:Cells|Cells]]
| bonusnote = +2 to saves vs. [[bleeding]]
* 1-2 things from [[Data:Artifact#Artifact 1|Artifact 1]]
| footnote = Can select {{favilink|nocturnal apex}} as their starting cybernetic
* 1 thing from [[Data:Artifact#Artifact 2|Artifact 2]]
| willpower = +2
| toughness = +2
| skills = Axe</br>
Butchery</br>
Lionheart</br>
Poison Tolerance</br>
Wilderness Lore: Jungles
| equipped = 1 {{favilink|opal-pommeled steel battle axe}}</br>
1 {{favilink|cloth robe}}</br>
1 {{favilink|albino monkey braid}}</br>
1 {{favilink|frowning moon mask}}</br>
1 {{favilink|leather moccasins}}</br>
1 {{favilink|compound bow}}
| inventory = 9-15 {{favilink|torch|plural}}</br>
2 {{favilink|waterskin|empty waterskins}}</br>
1 {{favilink|steel butcher knife}}</br>
3 {{favilink|waterskin|plural}} with 32 drams of {{favilink|water|fresh water}}</br>
3-4 {{favilink|Ekuemekiyyen greens}}</br>
30-50 {{favilink|wooden arrow|plural}}</br>
2-4 {{favilink|salve injector|plural}}</br>
2-5 injectors from [[Data:Injectors|Injectors]]</br>
1-2 energy cells from [[Data:Cells|Cells]]</br>
1-3 things from [[Data:Trinkets#Trinkets 1|Trinkets 1]]</br>
0-2 things from [[Data:Artifact#Artifact 1|Artifact 1]]</br>
0-2 things from [[Data:Artifact#Artifact 2|Artifact 2]]</br>
0-1 things from [[Data:Artifact#Artifact 3|Artifact 3]]</br>
3-4 {{favilink|witchwood bark|plural}}
}}
}}
|-
| Child of the Wheel
|  +2 Agility
+1 Strength


+1 Ego
{{Subtype infocard
| {{plainlist|
| name = Syzygyrior
* [[Short Blade]]  
| image = subtype syzygyrior.png
** [[Short Blade Expertise]]
| bonusnote = +2 to saves vs. [[bleeding]]
[[Cleave]]
| footnote = Can select {{favilink|nocturnal apex}} as their starting cybernetic
* [[Offhand Strikes]]
| agility = +3
* [[Iron Mind]]
| skills = Dual Wield</br>
--Ambidexterity</br>
Wilderness Lore: Jungles
| equipped = 2 things from [[Data:Melee Weapons#Melee Weapons 2|Melee Weapons 2]]</br>
1 {{favilink|vine-weave tunic}}</br>
1 {{favilink|panther's cloak}}</br>
1 {{favilink|sun and moon mask}}</br>
1 {{favilink|sandals}}
| inventory = 9-15 {{favilink|torch|plural}}</br>
2 {{favilink|waterskin|empty waterskins}}</br>
1 {{favilink|waterskin}} with 32 drams of {{favilink|water|fresh water}}</br>
3-4 {{favilink|Ekuemekiyyen greens}}</br>
1-3 {{favilink|salve injector|plural}}</br>
2-5 injectors from [[Data:Injectors|Injectors]]</br>
0-2 thing from [[Data:Artifact#Artifact 1|Artifact 1]]</br>
0-1 things from [[Data:Artifact#Artifact 2|Artifact 2]]</br>
3-4 {{favilink|witchwood bark|plural}}
}}
}}
| style="text-align:center;"| j
 
| {{plainlist|
<div style="display:inline-block;"><!-- WRAPPER - MAKES QUD QUOTE WIDTH MATCH WIDTH OF INFOBOXES BELOW IT -->
* 1 {{favilink|steel potter's knife}}
 
* 1 {{favilink|steel hand axe}}
{{qud quote|&CThe Ice-Sheathed Arcology of Ibul|noindent=true|fullwidth=true|bordercolor=#77bfcf|centered=true}}
* 1 {{favilink|woven tunic}}
 
* 1 {{favilink|leather moccasins}}
{{Subtype infocard
| name = Artifex
| image = subtype artifex.png
| bonusnote = {{color|C|+15}} [[cold resistance|{{color|C|cold resistance}}]]
| footnote = Can select {{favilink|cherubic visage}} as their starting cybernetic
| intelligence = +3
| skills = Tinkering</br>
--Repair</br>
--Disassemble</br>
--Deploy Turret</br>
--Tinker I</br>
--Tinker II
| equipped = 1 {{favilink|stun rod}}</br>
1 {{favilink|studded leather armor}}</br>
1 {{favilink|telescopic monocle}}</br>
1 {{favilink|leather moccasins}}
| inventory = 9-15 {{favilink|torch|plural}}</br>
2 {{favilink|waterskin|empty waterskins}}</br>
3 {{favilink|waterskin|plural}} with 32 drams of {{favilink|water|fresh water}} each</br>
2-3 {{favilink|food cube|plural}}</br>
1 {{favilink|basic toolkit}}</br>
1-3 {{favilink|salve injector|plural}}</br>
2-4 injectors from [[Data:Injectors|Injectors]]</br>
1-3 things from [[Data:Trinkets#Trinkets 1|Trinkets 1]]</br>
1-4 things from [[Population:Junk#Junk 1|Junk 1]]</br>
6-12 pieces of scrap from [[Data:Scrap#Scrap 1|Scrap 1]]</br>
2-4 energy cells from [[Data:Cells|Cells]]</br>
1-2 things from [[Data:Artifact#Artifact 2|Artifact 2]]</br>
0-2 things from [[Data:Artifact#Artifact 3|Artifact 3]]</br>
3-4 {{favilink|witchwood bark}}
}}
}}
| {{plainlist|
 
* 3 half full {{favilink|waterskin|plural}} of fresh water
</div><!-- END OF WRAPPER -->
* 3-4 {{favilink|smoldered mushroom|plural}}
 
* {{dice tooltip|1d3-1}} things from [[Data:Injectors|Injectors]]
{{Subtype infocard
* 1 thing from [[Data:Cells|Cells]]
| name = Consul
* 1-3 things from [[Data:Trinkets#Trinkets 1|Trinkets 1]]
| image = subtype consul.png
* 1-2 things from [[Data:Artifact#Artifact 1|Artifact 1]]
| bonusnote = {{color|C|+15}} [[cold resistance|{{color|C|cold resistance}}]]
* 1-2 things from [[Data:Artifact#Artifact 2|Artifact 2]]
| footnote = Can select {{favilink|cherubic visage}} as their starting cybernetic
| ego = +3
| skills = Inspiring Presence</br>
Proselytize
| equipped = 1 {{favilink|walking stick}}</br>
1 {{favilink|force bracelet}}</br>
1 {{favilink|filthy toga}}</br>
1 {{favilink|sandals}}
| inventory = 9-15 {{favilink|torch|plural}}</br>
2 {{favilink|waterskin|empty waterskins}}</br>
4 {{favilink|waterskin|plural}} with 32 drams of {{favilink|water|fresh water}} each</br>
1 {{favilink|waterskin}} with {{dice tooltip|2d6+1}} drams of {{favilink|wine}}</br>
2-3 {{favilink|food cube|plural}}</br>
1 {{favilink|basic toolkit}}</br>
1-3 {{favilink|salve injector|plural}}</br>
2-4 injectors from [[Data:Injectors|Injectors]]</br>
1-2 energy cells from [[Data:Cells|Cells]]</br>
1-3 things from [[Data:Trinkets#Trinkets 1|Trinkets 1]]</br>
0-2 things from [[Data:Artifact#Artifact 1|Artifact 1]]</br>
0-2 things from [[Data:Artifact#Artifact 2|Artifact 2]]</br>
1-2 things from [[Data:Artifact#Artifact 3|Artifact 3]]</br>
3-4 {{favilink|witchwood bark|plural}}
}}
}}
|-
 
| Child of the Deep
{{Subtype infocard
| +3 Toughness
| name = Praetorian
| {{plainlist|
| image = subtype praetorian.png
* [[Tank]]
| bonusnote = {{color|C|+15}} [[cold resistance|{{color|C|cold resistance}}]]
* [[Strapping Shoulders]]
| footnote = Can select {{favilink|cherubic visage}} as their starting cybernetic
* [[Shake It Off]]
| strength = +2
* [[Wilderness Lore: Mountains]]
| toughness = +1
* [[Wilderness Lore: Canyons]]
| willpower = +1
| skills = Long Blade</br>
Shield</br>
--Shield Slam</br>
Bow and Rifle
| equipped = 1 {{favilink|steel long sword}}</br>
1 {{favilink|steel shield}}</br>
1 {{favilink|Issachar rifle}}</br>
1 {{favilink|chain mail}}</br>
1 {{favilink|praetorian's cloak}}</br>
1 {{favilink|leather boots}}
| inventory = 9-15 {{favilink|torch|plural}}</br>
2 {{favilink|waterskin|empty waterskins}}</br>
3 {{favilink|waterskin|plural}} with 32 drams of {{favilink|water|fresh water}} each</br>
2-3 {{favilink|food cube|plural}}</br>
20-33 {{favilink|lead slug|plural}}</br>
2-3 {{favilink|salve injector|plural}}</br>
1-3 injectors from [[Data:Injectors|Injectors]]</br>
1 energy cell from [[Data:Cells|Cells]]</br>
0-2 thing from [[Data:Artifact#Artifact 2|Artifact 2]]</br>
3-4 {{favilink|witchwood bark|plural}}
}}
}}
| style="text-align:center;"| k
 
| {{plainlist|
{{Subtype infocard
* 1 {{favilink|steel battle axe}}
| name = Eunuch
* 1 {{favilink|studded leather armor}}
| image = subtype eunuch.png
* 1 {{favilink|headlamp}}
| bonusnote = {{color|C|+15}} [[cold resistance|{{color|C|cold resistance}}]]
* 1 {{favilink|magnetized boots}}
| footnote = Can select {{favilink|cherubic visage}} as their starting cybernetic
* 1 {{favilink|nanopneumatic jackhammer}}
| agility = +2
* 1 {{favilink|structural scanning bracelet}} with a cell
| intelligence = +2
| skills = Short Blade</br>
--Hobble</br>
Pistol</br>
--Weak Spotter</br>
Acrobatics</br>
--Spry</br>
Tactics
| equipped = 1 {{favilink|steel dagger}}</br>
1 {{favilink|walking stick}}</br>
1 {{favilink|chrome revolver}}</br>
1 {{favilink|cloth robe}}</br>
1 {{favilink|sandals}}
| inventory = 9-15 {{favilink|torch|plural}}</br>
2 {{favilink|waterskin|empty waterskins}}</br>
1 {{favilink|waterskin}} with 32 drams of {{favilink|water|fresh water}}</br>
2-3 {{favilink|crusty loaf|plural}}</br>
30-50 {{favilink|lead slug|plural}}</br>
1-3 {{favilink|salve injector|plural}}</br>
2-4 injectors from [[Data:Injectors|Injectors]]</br>
1 energy cell from [[Data:Cells|Cells]]</br>
0-2 things from [[Data:Artifact#Artifact 1|Artifact 1]]</br>
0-2 things from [[Data:Artifact#Artifact 2|Artifact 2]]</br>
3-4 {{favilink|witchwood bark|plural}}
}}
}}
| {{plainlist|
 
* 3 half full {{favilink|waterskin|plural}} of fresh water
<div style="display:inline-block;"><!-- WRAPPER - MAKES QUD QUOTE WIDTH MATCH WIDTH OF INFOBOXES BELOW IT -->
* 3-4 {{favilink|smoldered mushroom|plural}}
 
* 1 thing from [[Data:Cells|Cells]]
{{qud quote|&RThe Crustal Mortars of Yawningmoon|noindent=true|fullwidth=true|bordercolor=#d74200|centered=true}}
* 1-3 things from [[Data:Trinkets#Trinkets 1|Trinkets 1]]
 
* 1 thing from [[Data:Artifact#Artifact 1|Artifact 1]]
{{Subtype infocard
| name = Child of the Hearth
| image = subtype child of the hearth.png
| bonusnote = {{color|R|+15}} [[heat resistance|{{color|R|heat resistance}}]]
| footnote = Can select {{favilink|air current microsensor}} as their starting cybernetic
| strength = +3
| skills = Cudgel</br>
--Slam</br>
Heavy Weapon</br>
Calloused
| equipped = 1 {{favilink|steel mace}}</br>
1 {{favilink|leather apron}}</br>
1 {{favilink|steel gauntlets}}</br>
1 {{favilink|leather boots}}
| inventory = 9-15 {{favilink|torch|plural}}</br>
2 {{favilink|waterskin|empty waterskins}}</br>
2 {{favilink|waterskin|plural}} with 32 drams of {{favilink|water|fresh water}} each</br>
3-4 {{favilink|smoldered mushroom|plural}}</br>
4-8 injectors from [[Data:Injectors|Injectors]]</br>
0-2 energy cells from [[Data:Cells|Cells]]</br>
0-2 things from [[Data:Artifact#Artifact 1|Artifact 1]]</br>
0-2 things from [[Data:Artifact#Artifact 2|Artifact 2]]</br>
0-1 things from [[data:Artifact#Artifact 3|Artifact 3]]</br>
3-4 {{favilink|witchwood bark|plural}}
}}
}}
|-
 
| Fuming God-Child
</div><!-- END OF WRAPPER -->
| +4 Willpower
 
| {{plainlist|
{{Subtype infocard
* [[Fasting Way]]
| name = Child of the Wheel
* [[Lionheart]]
| image = subtype child of the wheel.png
* [[Poison Tolerance]]
| bonusnote = {{color|R|+15}} [[heat resistance|{{color|R|heat resistance}}]]
* [[Intimidate]]}}
| footnote = Can select {{favilink|air current microsensor}} as their starting cybernetic
| style="text-align:center;"| l
| agility = +2
| {{plainlist|
| strength = +1
* 1 {{favilink|obsidian kris}}
| ego = +1
* 1 {{favilink|billowing conch of the aji}}
| skills = Short Blade</br>
* 1 {{favilink|ash-stained robes}}
Axe</br>
* 1 {{favilink|crimson hood}}
--Cleave</br>
* 1 {{favilink|sandals}}
Dual Wield</br>
Iron Mind
| equipped = 1 {{favilink|steel potter's knife}}</br>
1 {{favilink|steel hand axe}}</br>
1 {{favilink|woven tunic}}</br>
1 {{favilink|leather moccasins}}
| inventory = 9-15 {{favilink|torch|plural}}</br>
2 {{favilink|waterskin|empty waterskins}}</br>
3 {{favilink|waterskin|plural}} with 32 drams of {{favilink|water|fresh water}} each</br>
3-4 {{favilink|smoldered mushroom|plural}}</br>
4-8 injectors from [[Data:Injectors|Injectors]]</br>
1-2 energy cells from [[Data:Cells|Cells]]</br>
1-3 things from [[Data:Trinkets#Trinkets 1|Trinkets 1]]</br>
0-2 things from [[Data:Artifact#Artifact 1|Artifact 1]]</br>
0-2 things from [[Data:Artifact#Artifact 2|Artifact 2]]</br>
0-1 things from [[Data:Artifact#Artifact 3|Artifact 3]]</br>
3-4 {{favilink|witchwood bark|plural}}
}}
}}
| {{plainlist|
 
* 3 half full {{favilink|waterskin|plural}} of fresh water
{{Subtype infocard
* 3-4 {{favilink|smoldered mushroom|plural}}
| name = Child of the Deep
* {{dice tooltip|1d3}} things from [[Data:Injectors|Injectors]]
| image = subtype child of the deep.png
* 1 thing from [[Data:Cells|Cells]]
| bonusnote = {{color|R|+15}} [[heat resistance|{{color|R|heat resistance}}]]
* 1-3 things from [[Data:Trinkets#Trinkets 1|Trinkets 1]]
| footnote = Can select {{favilink|air current microsensor}} as their starting cybernetic
* 1-2 things from [[Data:Artifact#Artifact 1|Artifact 1]]
| toughness = +3
| skills = Heavy Weapon</br>
--Tank</br>
Endurance</br>
Wilderness Lore: Mountains</br>
Wilderness Lore: Canyons
| equipped = 1 {{favilink|steel battle axe}}</br>
1 {{favilink|studded leather armor}}</br>
1 {{favilink|headlamp}}</br>
1 {{favilink|magnetized boots}}</br>
1 {{favilink|nanopneumatic jackhammer}}</br>
1 {{favilink|structural scanning bracelet}}<br>(with a {{favilink|combustion cell}})
| inventory = 9-15 {{favilink|torch|plural}}</br>
2 {{favilink|waterskin|empty waterskins}}</br>
3 {{favilink|waterskin|plural}} with 32 drams of {{favilink|water|fresh water}} each</br>
3-4 {{favilink|smoldered mushroom|plural}}</br>
4-8 injectors from [[Data:Injectors|Injectors]]</br>
1-2 energy cells from [[Data:Cells|Cells]]</br>
1-3 things from [[Data:Trinkets#Trinkets 1|Trinkets 1]]</br>
0-2 things from [[Data:Artifact#Artifact 1|Artifact 1]]</br>
0-1 things from [[Data:Artifact#Artifact 2|Artifact 2]]</br>
0-1 things from [[Data:Artifact#Artifact 3|Artifact 3]]</br>
3-4 {{favilink|witchwood bark|plural}}
}}
}}
|}


== Gallery ==
{{Subtype infocard
[[File:Arcologies.png|thumb|Caste and arcology selection|left]]
| name = Fuming God-Child
| image = subtype fuming godchild.png
| bonusnote = {{color|R|+15}} [[heat resistance|{{color|R|heat resistance}}]]
| footnote = Can select {{favilink|air current microsensor}} as their starting cybernetic
| willpower = +4
| skills = Self-discipline</br>
--Fasting Way</br>
--Lionheart</br>
Persuasion</br>
--Intimidate</br>
Poison Tolerance
| equipped = 1 {{favilink|obsidian kris}}</br>
1 {{favilink|billowing conch of the aji}}</br>
1 {{favilink|ash-stained robes}}</br>
1 {{favilink|crimson hood}}</br>
1 {{favilink|sandals}}
| inventory = 9-15 {{favilink|torch|plural}}</br>
2 {{favilink|waterskin|empty waterskins}}</br>
3 {{favilink|waterskin|plural}} with 32 drams of {{favilink|water|fresh water}} each</br>
3-4 {{favilink|smoldered mushroom|plural}}</br>
4-8 injectors from [[Data:Injectors|Injectors]]</br>
1-2 energy cells from [[Data:Cells|Cells]]</br>
1-3 things from [[Data:Trinkets#Trinkets 1|Trinkets 1]]</br>
0-2 things from [[Data:Artifact#Artifact 1|Artifact 1]]</br>
0-1 things from [[Data:Artifact#Artifact 2|Artifact 2]]</br>
0-1 things from [[Data:Artifact#Artifact 3|Artifact 3]]</br>
3-4 {{favilink|witchwood bark|plural}}
}}{{Mechanics Navbox}}
[[Category:Character]]
[[Category:Character]]

Revision as of 13:18, 2 July 2022

This information is reliable as of patch 2.0.203.33. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.203.33.
Caste selection during character creation

Castes are the True Kin subtypes that the player may choose from during character creation in Caves of Qud.

Players who begin the game as a mutant will instead have a choice of calling.

There are 12 castes available. Each of those castes is associated with one of the following three arcologies:

List of Castes

This section shows additional details about each of the starting castes, including the name of castes, their attribute bonuses, starting skills, and starting equipment and items.

The Toxic Arboreta of Ekuemekiyye, the Holy City

Horticulturist
Subtype horticulturist.png
+2 to saves vs. bleeding
In Inventory:
Can select nocturnal apex as their starting cybernetic
Priest of All Suns
Subtype priest of all suns.png
+3 Ego
+2 to saves vs. bleeding
In Inventory:
Can select nocturnal apex as their starting cybernetic
Priest of All Moons
Subtype priest of all moons.png
+2 to saves vs. bleeding
Can select nocturnal apex as their starting cybernetic
Syzygyrior
Subtype syzygyrior.png
+2 to saves vs. bleeding
In Inventory:
Can select nocturnal apex as their starting cybernetic

The Ice-Sheathed Arcology of Ibul

Artifex
Subtype artifex.png
In Inventory:
Can select cherubic visage as their starting cybernetic
Consul
Subtype consul.png
In Inventory:
Can select cherubic visage as their starting cybernetic
Praetorian
Subtype praetorian.png
In Inventory:
Can select cherubic visage as their starting cybernetic
Eunuch
Subtype eunuch.png
In Inventory:
Can select cherubic visage as their starting cybernetic

The Crustal Mortars of Yawningmoon

Child of the Hearth
Subtype child of the hearth.png
In Inventory:
Can select air current microsensor as their starting cybernetic
Child of the Wheel
Subtype child of the wheel.png
In Inventory:
Can select air current microsensor as their starting cybernetic
Child of the Deep
Subtype child of the deep.png
In Inventory:
Can select air current microsensor as their starting cybernetic
Fuming God-Child
Subtype fuming godchild.png
In Inventory:
Can select air current microsensor as their starting cybernetic