Castes

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Castes are one aspect of character creation in Caves of Qud. There are 12 castes available. Castes are only available for True kin. Each caste has their own bonuses to stats, skills, and starting inventory. The counterpart of castes for Mutants are Callings.

List of Castes

Along with their starting gear, all castes start with 2 empty waterskins and 6d86-48 (Avg: 27)torches.

Name Stat Bonus Skills Build code Starting Equipment Starting Items
The Toxic Arboreta of Ekuemekiyye, the Holy City
+2 saves to bleeding, can choose Nocturnal apex as their starting cybernetic
Horticulturist
Subtype horticulturist.png
+3 Intelligence a 1 bio-scanning bracelet(with energy cell)
1 steel vinereaper
1 gas mask
1 cloth robe
1 leather moccasins
Priest of All Suns
Subtype priest of all suns.png
+3 Ego Cudgel(Cudgel Proficiency)
Heal
Snake Oiler
Intimidate
Wilderness Lore: Jungles
b 1 amber-tipped staff
1 cloth robe
1scarlet shawl
1 smiling sun mask
1 sandals
Priest of All Moons
Subtype priest of all moons.png
+2 Willpower

+2 Toughness

c 1 opal-pommeled steel battle axe


1 cloth robe 1 albino monkey braid 1 frowning moon mask

Syzygyrior
Subtype syzygyrior.png
+3 Agility d
The Ice-Sheathed Arcology of Ibul
+15 cold resistance, can choose Cherubic visage as their starting cybernetic
Artifex
Subtype artifex.png
+3 Intelligence e
Consul
Subtype consul.png
+3 Ego f
Praetorian
Subtype praetorian.png
+2 Strength

+2 Toughness

+1 Willpower

g
Eunuch
Subtype eunuch.png
+2 Agility

+2 Intelligence

Short Blade Expertise, Hobble, Steady Hand, Weak Spotter, Spry, Hurdle h
The Crustal Mortars of Yawningmoon
+15 heat resistance, can choose Air current microsensor as their starting cybernetic
Child of the Hearth
Subtype child of the hearth.png
+3 Strength i
Child of the Wheel
Subtype child of the wheel.png
+2 Agility

+1 Strength

+1 Ego

j
Child of the Deep
Subtype child of the deep.png
+3 Toughness k
Fuming God-Child
Subtype fuming godchild.png
+4 Willpower l

Gallery

Caste and arcology selection