Charge: Difference between revisions

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'''Charge''' is a skill that allows the user to move multiple squares to approach and [[melee combat|melee attack]] a target, all in a single turn.
{{tocright}}'''Charge''' is a power that allows the user to move multiple squares to approach and [[melee combat|melee attack]] a target, all in a single turn.


== Ability Cooldown ==
== Ability Cooldown ==

Revision as of 05:04, 23 June 2022

AmboxVisage.png This article is about the weapon skill. For the unit of energy, see Energy.
Charge
Skill Tree

Tactics

Cost

150 sp

Requirements

17 Strength

Base Cooldown

15

ID

Tactics_Charge

You charge forward two or three squares and perform a melee attack at +1 penetration.

Charge is a power that allows the user to move multiple squares to approach and melee attack a target, all in a single turn.

Ability Cooldown

Charge's cooldown (CD) in rounds depends on the user's willpower (WI) attribute:

WICDWICDWICDWICD
92115162112277
102016152211286
111917152310296
12181814249305
13181913259315
14172012268325

Skill and Mutation Interactions

Other interactions:

  • Players or creatures cannot charge while swimming, flying, prone or otherwise immobilized or charge out of melee combat.
  • Only creatures other than the player can charge into tiles that are not visible to them unless the target is an immobile creature that is always visible.

Factions That Teach Charge

Charge is not taught by any of Qud's persistent factions. However, procedurally generated factions such as village factions can teach randomly chosen skills as part of their water ritual.

Creatures That Have Charge