Crysteel hand bones

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Revision as of 06:16, 19 February 2022 by Trashmonks (talk | contribs) (Updated by egocarib with game version 2.0.203.20 using QBE v1.0rc2)
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crysteel hand bones
$
600.00
Commerce Value
9
lbs.
Weight
Complexity

7

Character

ç

ID?Use this ID to Wish for the item

CrysteelHandBones

Spawns in

Items

[Implant] - crysteel hand bones

Dappled crysteel merely dents where weak collagen would be smashed to bits.

Your fists deal 3d4 damage.

Target body parts: Hands
License points: 8
Only compatible with True Kin genotypes

Perfect

Crysteel hand bones increase the damage potential for the implantee's unarmed attacks to 3d43-12 (Avg: 7.5). They are the highest-damage unarmed implants available in Caves of Qud, being stronger than fullerite hand bones.

They affect only the pair of hands they are implanted on, and do not apply to additional hands granted by helping hands (or Multiple Arms, in the rare scenario where a True Kin gains that mutation).

Obtaining

Unlike the carbide hand bones, the player cannot choose to start with crysteel hand bones. Instead, they must be purchased from a merchant like a gutsmonger, found in a cybernetics rack attached to a becoming nook, or butchered from an implanted Putus Templar. Because crysteel hand bones are a higher-tier cybernetic, they are more likely to be found in becoming nooks located in high-tier zones, or from legendary gutsmongers. Exact chances based on zone tier are described in more detail on the cybernetics rack page.

See Also

Cybernetic Info
License point cost

8

Slots

Hands

Destroyed when removed

No