Cybernetics locations

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Revision as of 21:21, 11 July 2022 by Ashe (talk | contribs) (yd nook)
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Spoiler Warning: This article contains information normally only found in the course of advancing the main quest line.

The following areas in the gameworld are guaranteed to always have cybernetics credit wedges or cybernetic implants.

True Kin players may want to prioritize visiting these locations to increase their license tier and find additional implants to install.

Guaranteed Credit Wedges

Location Type of Wedge
The ancient bones in the waterlogged tunnel[1] cybernetics credit wedge 1¢
Chest in the bottom floor of the Rusted Archway cybernetics credit wedge 2¢
Chest in the bottom floor of all historic sites cybernetics credit wedge 2¢ or more (refer to historic site rewards for details)
Chest in the bottom floor of Golgotha cybernetics credit wedge 2¢ (x2)
Sold by Q Girl in Grit Gate[2] cybernetics credit wedge 1¢ (cheap version)
Sold by the wild-eyed watervine merchant[2] cybernetics credit wedge 2¢ (cheap version)
The cybernetics ward of Bethesda Susa[3][4] cybernetics credit wedges 3¢ (x2)
Sold by Yla Haj in Ezra[2] cybernetics credit wedge 3¢
The human remains at the center of the Rainbow Wood[5] cybernetics credit wedge 3¢
The Crematory Machine Room in the Tomb of the Eaters[6] cybernetics credit wedges 3¢ (x2)
The recoming reliquary[2][7] in Gyl cybernetics credit wedges 2¢ (x2)
The melted reliquary in the hydropon[7] cybernetics credit wedges 2¢ (x2)
Sold by Warden Une in Yd Freehold[8] cybernetics credit wedges 3¢ (x2)

Historic sites are also guaranteed to contain credit wedges based on their tier: [9]

Historic site tier Sultanate period Reward
0-2 fifth period cybernetics credit wedge 2¢
3 fourth period cybernetics credit wedge 3¢
4-5 fourth period, third period cybernetics credit wedge 2¢, cybernetics credit wedge 2¢
6-7 third period, second period cybernetics credit wedge 3¢, cybernetics credit wedge 3¢
4 first period cybernetics credit wedge 3¢, cybernetics credit wedge 3¢, cybernetics credit wedge 2¢

Guaranteed Cybernetics and Becoming Nooks

For more information about what type of cybernetic implants one can expect to find in a cybernetics rack or from an NPC who sells them, refer to the cybernetics rack wiki page.

Location Nooks / Racks Number of Cybernetics
The bottom floor of the Rusted Archway[3][4] 2 becoming nooks and cybernetic racks 2-42-4 (Avg: 3) cybernetic implants
The cybernetics room in Grit Gate. This room opens after the player completes the More Than a Willing Spirit quest.[10] 1 becoming nook and cybernetic rack 1-21-2 (Avg: 1.5) cybernetic implants
The cybernetics ward of Bethesda Susa[3] 4 becoming nooks and cybernetic racks 4-84-8 (Avg: 6) cybernetic implants
The cybernetics room in Yd Freehold.[11] 1 becoming nook and cybernetic rack 1-21-2 (Avg: 1.5) cybernetic implants
Merchant Cybernetics for Sale Location
Argyve 2-42-4 (Avg: 3) random cybernetic implants (zone tier 1) Joppa, if the player chooses it as their starting location.
gutsmonger 6-86-8 (Avg: 7) random cybernetic implants (zone tier 1) Guaranteed to appear in the SE corner of the Stiltgrounds.
Shem -1 6-86-8 (Avg: 7) random cybernetic implants (zone tier 1) Grit Gate
Yla Haj 6-86-8 (Avg: 7) random cybernetic implants (zone tier 5) Ezra
Warden Une 6-86-8 (Avg: 7) random cybernetic implants (zone tier 7) Yd Freehold

Additional Sources of Wedges and Implants

Credit Wedges

Cybernetic Implants

References

This information is reliable as of patch 2.0.202.92.
  1. XRL.World.Parts.CaverCorpseLoot
  2. 2.0 2.1 2.2 2.3 2.4 2.5 ObjectBlueprints.xml
  3. 3.0 3.1 3.2 Worlds.xml
  4. 4.0 4.1 4.2 PopulationTables.xml
  5. XRL.World.Parts.ExileCorpseLoot
  6. CrematoryMachineRoom.rpm
  7. 7.0 7.1 CorporealizationNook.rpm
  8. PopulationTables.xml, population name UneInventory
  9. XRL.World.ZoneBuilders.PlaceRelicBuilder
  10. GritGate.rpm
  11. YdFreehold-under.rpm
  12. Factions.xml
  13. XRL.World.Parts.Cybernetics2HasRandomImplants