Cybernetics rack: Difference between revisions

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(Updated by you with game version 2.0.203.42 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.203.51 using QBE v1.0rc2)
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| extra = {{Extra info|weight = 200 | metal = yes | solid = no | flyover = no}}
| extra = {{Extra info|weight = 200 | metal = yes | solid = no | flyover = no}}
| inheritingfrom = Chest
| inheritingfrom = Chest
| inventory = {{inventory|CyberneticImplants_Station|*|no|100|yes}}
| desc = Chrome pegs form a lattice where bionic modules await coupling.
| desc = Chrome pegs form a lattice where bionic modules await coupling.
| categories = Chests
| categories = Chests
| gameversion = 2.0.203.42
| gameversion = 2.0.203.51
}}
}}
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Revision as of 19:18, 3 July 2022

cybernetics rack
Cybernetics rack.png
Character

ID?Use this ID to Wish for cybernetics rack

CyberneticsRack

Tier

5

Inventory
Inventory

Extra info:
  • Can be walked on/through
  • Made out of Metal
  • Weighs 200 lbs
cybernetics rack

Chrome pegs form a lattice where bionic modules await coupling.

Perfect

The cybernetics rack is a receptacle that contains cybernetic implants and which is most commonly attached to a nearby becoming nook.

For details about where becoming nooks and cybernetics rack can be found, refer to the cybernetics locations page.

Contents

The cybernetics rack has a 50% chance to contain one cybernetic implant, and a 50% chance to contain 2 cybernetic implants.

The type of implants found in the cybernetics rack will be based on the current regional zone tier.[1]

Zone Tier Chance of Obtaining Cybernetics Population
Table Name
Low-tier Mid-tier High-tier High-tier
(with cathedras)
1 80% 15% 5% - Cybernetics1
2 70% 22% 8% - Cybernetics2
3 58% 32% 10% - Cybernetics3
4 48% 38% 14% - Cybernetics4
5 38% 44% - 18% Cybernetics5
6 28% 50% - 22% Cybernetics6
7 - 75% - 25% Cybernetics7
8 - 50% - 50% Cybernetics8

Chances of Obtaining Specific Cybernetics

The following sections indicate the chance of obtaining a specific cybernetic associated with one of the tiers specified above. The chances below apply only when the game has already selected the appropriate tier based on the probabilities listed above.[1]

Low-tier

Cybernetic Approx. Chance
of Obtaining
optical technoscanner 3.65%
translucent skin 3.65%
hyper-elastic ankle tendons 3.65%
pentaceps 3.65%
carbide hand bones 3.65%
stabilizer arm locks 3.65%
rapid release finger flexors 3.65%
parabolic muscular subroutine 3.65%
dermal insulation 3.65%
night vision 3.65%
optical bioscanner 3.65%
communications interlock 3.65%
beautiful visage 3.65%
electromagnetic sensor 3.65%
inflatable axons 3.65%
nocturnal apex 0.36%
cherubic visage 0.36%
air current microsensor 0.36%
Skillsoft [low sp] 5.47%
Skillsoft [medium sp] 5.47%
Schemasoft [low-tier] 3.65%
force modulator 3.65%
pneumatic pistons 3.65%
navigation system 3.65%
anchor spikes 3.65%
fire suppression system 3.65%
reactive cranial plating 3.65%
tibular hydrojets 3.65%
skin glitter 1.82%
skin glitter 1.82%

High-tier

Cybernetic Approx. Chance
of Obtaining
motorized treads 7.41%
gun rack 7.41%
Skillsoft plus 7.41%
fullerite hand bones 7.41%
crysteel hand bones 3.70%
high-fidelity matter recompositer 7.41%
penetrating radar 7.41%
reactive trauma plate 7.41%
micromanipulator array 7.41%
onboard recoiler 7.41%
biodynamic power plant 7.41%
optical multiscanner 7.41%
magnetic core 7.41%
stasis projector 7.41%

High-tier (with cathedras)

Cybernetic Approx. Chance
of Obtaining
motorized treads 7.03%
gun rack 7.03%
Skillsoft plus 7.03%
fullerite hand bones 7.03%
crysteel hand bones 3.52%
high-fidelity matter recompositer 7.03%
penetrating radar 7.03%
reactive trauma plate 7.03%
micromanipulator array 7.03%
onboard recoiler 7.03%
biodynamic power plant 7.03%
optical multiscanner 7.03%
magnetic core 7.03%
stasis projector 7.03%
cathedra with sapphire tracery 1.25%
cathedra with ruby tracery 1.25%
cathedra with white opal tracery 1.25%
cathedra with black opal tracery 1.25%

References

This information is reliable as of patch 2.0.202.92.
  1. 1.0 1.1 PopulationTables.xml