Displacer bracelet: Difference between revisions

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A '''displacer bracelet''' is an [[artifact]] worn on the arm that, when powered and activated, teleports the wearer to a nearby random location within 2 tiles. This powered effect is continuous and consumes 1 charge per displacement. Multiple equipped displacer bracelets can stack and cause several teleports per turn. The chance to teleport one, two, or zero tiles is equal, meaning that one third of the time the displacer bracelet will have no effect. The teleportation can place the wearer in an unexplored area, but due to the limited range of the displacer bracelet this is impractical beyond teleporting past 1 tile thick walls. Activating and deactivating the bracelet is a one turn action. The bracelet will only function if equipped in an arm slot. The activated bracelet is affected by [[normality]]. {{Code Reference| class = Displacer}} The bracelet is useful outside of combat for getting to the 'other side' of an NPC without moving the NPC.
A '''displacer bracelet''' is an [[artifact]] worn on the arm that, when powered and activated, sustains a constant teleportation effect on the wearer each turn.
 
Each turn, a number from zero to the displacer bracelet's maximum range (default 2) is randomly selected. If the number is higher than 0, the wearer is teleported to a random open cell within X distance, where X is the number that was randomly selected. Otherwise, if 0 is selected, nothing happens. This effect is continuous and occurs every turn, consuming 1 charge each time the teleportation effect activates. With the default range, this means that the player will teleport 2 out of every 3 turns (whenever the random number selected is not zero). {{Code Reference|class=Displacer|name=Displacer}}
 
[[Overloaded|Overloading]] a displacer bracelet increases its maximum range by +2 (to 4) and increases its charge consumption to 4 charge per successful teleport. <ref name="Displacer" />
 
Multiple equipped displacer bracelets can stack and cause several teleports per turn. The teleportation can place the wearer in an unexplored area or on the other side of a wall as long as the target cell is within range. Activating or deactivating the bracelet is an action that costs only 100 [[action points]], or 1/10 of a turn. The bracelet functions only if equipped in an arm slot while activated. The activated bracelet is affected by [[normality]], which can prevent it from working. {{Code Reference| class = Displacer}}
 
==Tips==
{{opinion}}
* Useful outside of combat for getting to the 'other side' of an NPC without moving the NPC.
* Due to the typically limited range of the displacer bracelet, it is not usually practical to get to unexplored areas other than teleporting past 1 tile thick walls.
* Can be somewhat difficult to manage the player character's movement while a displacer bracelet is active, due to the randomized nature of the displacements.


==References==
==References==
<references />
<references />

Revision as of 23:27, 18 September 2021

displacer bracelet
Charge per Use

1 Solar cell: 2500 usesFidget cell: 2500 usesLead-acid cell: 4000 usesCombustion cell: 6000 usesChem cell: 10000 usesThermoelectric cell: 40000 usesBiodynamic cell: 60000 usesNuclear cell: 100000 usesAntimatter cell: 200000 usesMecha power core: 500000 uses

Charge Used For

SpatialTransposer

Complexity

4

Tier

6

<0046>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker II

Character

]

ID?Use this ID to Wish for the item

Displacer Bracelet

Worn On

Arm

Extra Info:
displacer bracelet

Hieroglyphs of fluctation are incised on the inner surface of this shiny metal torus.

Perfect


A displacer bracelet is an artifact worn on the arm that, when powered and activated, sustains a constant teleportation effect on the wearer each turn.

Each turn, a number from zero to the displacer bracelet's maximum range (default 2) is randomly selected. If the number is higher than 0, the wearer is teleported to a random open cell within X distance, where X is the number that was randomly selected. Otherwise, if 0 is selected, nothing happens. This effect is continuous and occurs every turn, consuming 1 charge each time the teleportation effect activates. With the default range, this means that the player will teleport 2 out of every 3 turns (whenever the random number selected is not zero). [1]

Overloading a displacer bracelet increases its maximum range by +2 (to 4) and increases its charge consumption to 4 charge per successful teleport. [1]

Multiple equipped displacer bracelets can stack and cause several teleports per turn. The teleportation can place the wearer in an unexplored area or on the other side of a wall as long as the target cell is within range. Activating or deactivating the bracelet is an action that costs only 100 action points, or 1/10 of a turn. The bracelet functions only if equipped in an arm slot while activated. The activated bracelet is affected by normality, which can prevent it from working. [2]

Tips

This section is opinion-based. Your mileage may vary.
  • Useful outside of combat for getting to the 'other side' of an NPC without moving the NPC.
  • Due to the typically limited range of the displacer bracelet, it is not usually practical to get to unexplored areas other than teleporting past 1 tile thick walls.
  • Can be somewhat difficult to manage the player character's movement while a displacer bracelet is active, due to the randomized nature of the displacements.

References

  1. 1.0 1.1 XRL.World.Parts.Displacer
  2. XRL.World.Parts.Displacer