Energy cell: Difference between revisions
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For the category, see [[:Category:Energy Cells]] and [[:Category:Liquid Fueled Energy Cells]]. | |||
Energy cells are sources of [[power]], or charge. They have a maximum capacity based on the type of cell. The more maximum charge the cell can hold, the higher [[tier]] the item is. There are two types of energy cell. | |||
== Energy Cells == | |||
Regular energy cells store power inside them. These can be sapped by {{favilink|juice sap|plural}}. They can also be modded to [[High Capacity|increase their maximum charge]] or [[Radio-powered|passively recharge themselves above certain strata]]. | |||
By default, these cells will only display a vague measure of their current charge level. The true percentage can be seen if modded with [[Metered]] or the player is using a [[Scanning#Techscanning|techscanning]] device such as a {{favilink|optical technoscanner}}. | |||
{|class="wikitable" | |||
!Percentage | |||
!Electrical | |||
|- | |||
|{{qud text|&K0%}} | |||
|Drained | |||
|- | |||
|{{qud text|&r1-10%}} | |||
|Very Low | |||
|- | |||
|{{qud text|&R11-25%}} | |||
|Low | |||
|- | |||
|{{qud text|&W26-50%}} | |||
|Used | |||
|- | |||
|{{qud text|&g51-75%}} | |||
|Fresh | |||
|- | |||
|{{qud text|&G76-100%}} | |||
|Full | |||
|} | |||
{{#cargo_query:table=ArtifactData=AD,GeneralData=GD|join on=AD.JoinKey=GD.JoinKey|fields=CONCAT('{{((}}Favilink id{{!}}', GD.ObjectID, '{{))}}')=Energy Cell,AD.MaxCharge=Max Charge, (FLOOR(14)+GD.Tier)*AD.MaxCharge/10=Max Charge (High Capacity), FLOOR(GD.Tier*10)=Radio-powered Recharge Speed,FLOOR(GD.Tier + 1)=Max Radio Charge Depth|where=AD._pageNamespace='0' AND GD.ParentObject WITHIN 'Energy Cell'|order by=Max Charge ASC}} | |||
== Liquid Fueled Energy Cells == | |||
The second are liquid fueled, which store 8 [[dram]]s of liquid instead, and consume the liquid inside as charge. | |||
{{#cargo_query:tables=ArtifactData=AD,PhysicalProperties=PP,GeneralData=GD|join on=AD.JoinKey=GD.JoinKey,AD.JoinKey=PP.JoinKey | |||
|fields=CONCAT('{{((}}Favilink id{{!}}', GD.ObjectID, '{{))}}')=Liquid Cell,AD.ChargePerDram,FLOOR(PP.Volume) * AD.ChargePerDram=Max Charge|where=GD.ParentObject WITHIN 'Liquid Fueled Energy Cell'|order by=AD.ChargePerDram}} |
Revision as of 00:20, 31 August 2022
For the category, see Category:Energy Cells and Category:Liquid Fueled Energy Cells.
Energy cells are sources of power, or charge. They have a maximum capacity based on the type of cell. The more maximum charge the cell can hold, the higher tier the item is. There are two types of energy cell.
Energy Cells
Regular energy cells store power inside them. These can be sapped by juice saps. They can also be modded to increase their maximum charge or passively recharge themselves above certain strata.
By default, these cells will only display a vague measure of their current charge level. The true percentage can be seen if modded with Metered or the player is using a techscanning device such as a optical technoscanner.
Percentage | Electrical |
---|---|
0% | Drained |
1-10% | Very Low |
11-25% | Low |
26-50% | Used |
51-75% | Fresh |
76-100% | Full |
Energy Cell | Max Charge | Max Charge (High Capacity) | Radio-powered Recharge Speed | Max Radio Charge Depth |
---|---|---|---|---|
fidget cell | 2,500 | 3,750 | 10 | 2 |
solar cell | 2,500 | 4,000 | 20 | 3 |
chem cell | 10,000 | 15,000 | 10 | 2 |
nuclear cell | 100,000 | 210,000 | 70 | 8 |
antimatter cell | 200,000 | 440,000 | 80 | 9 |
Liquid Fueled Energy Cells
The second are liquid fueled, which store 8 drams of liquid instead, and consume the liquid inside as charge.
Liquid Cell | ChargePerDram | Max Charge |
---|---|---|
lead-acid cell | 500 | 4,000 |
combustion cell | 750 | 6,000 |
thermoelectric cell | 5,000 | 40,000 |
biodynamic cell | 7,500 | 60,000 |