Factions
Caves of Qud contains 67 factions that the NPCs of Qud belong to. These factions have initial starting reputation with the player character. Based on these reputations and individual creature demeanor, some will attack on sight, while others are more neutral. Most factions use water to perform the water ritual with, but there are some factions that prefer other liquids. Depending on the faction, their interests also change, making certain types of secrets limited to a particular set of factions.
Reputation Chart
- Hostile- Actively trying to attack the player. Cannot be spoken to for water rituals or conversations.
- Neutral- Has no major feeling either way. Will become hostile if purposefully struck.
- Friendly- If the creature that the faction is friendly to is attacked, all members will turn hostile towards the attacker.
Reputation | Demeanor | Other | ||
---|---|---|---|---|
Docile | Neutral | Aggressive | ||
≤-600 | Hostile | Hostile | Hostile | |
-599 to -250 | Neutral | Hostile | Hostile | |
-249 to 249 | Neutral | Neutral | Hostile | Neutral demeanors will also be hostile in Holy Places |
250 to 599 | Friendly | Friendly | Friendly | Creatures that can be pet will be allowed to be pet |
≥600 | Friendly | Friendly | Friendly |
Water Ritual Liquid Types
Liquid | Factions |
---|---|
blood | cannibals • Children of Mamon • Glow-Wights |
cloning draught | Girsh |
oil | robots |
slime | mollusks |
warm static | highly entropic beings |
water | apes • arachnids • baetyls • bears • birds • cats • Consortium of Phyta • crabs • Cult of the Coiled Lamb • Daughters of Exile • dogs • equines • Fellowship of Wardens • fish • flowers • fungi • goatfolk • hindren of Bey Lah • insects • Issachari tribe • Merchants' Guild • mysterious strangers • newly sentient beings • oozes • roots • Seekers of the Sightless Way • snapjaws • swine • urchins • villagers of Ezra • villagers of Joppa • winged mammals • worms • trees • antelopes • Sultan cult • hermits • cragmensch • dromad merchants • unshelled reptiles • svardym • Farmers' Guild • villagers of Kyakukya • tortoises • frogs • grazing hedonists • mopango • denizens of the Yd Freehold • water barons • baboons • vines • succulents • Putus Templar • pariahs • Chavvah • Mechanimists • Barathrumites • Gyre wights • Naphtaali tribe • trolls |
List of Factions
A list of all visible factions (click headers to sort ascending/decending):
Toggle columns: Water Ritual Liquid - Recipe Taught
Hidden Factions
Reason: What does it mean for a faction to be a child of another? Which factions are children of which other factions?
There are also factions that are ordinarily hidden from the player in-game, but visible factions are children of these factions. Because they were not intended to be encountered in game, they are not water ritualable.
A list of all visible factions (click headers to sort ascending/decending):
Faction | Initial Player Reputation |
---|---|
Faction | Initial Player Reputation |
Beasts | -475 |
Humanoids | -475 |
Plants | -475 |
Playerneutral | 0 |
Solos | 0 |
Waydroids | 0 |
Cherubim | 0 |
Playerhater | -300 |
Slumberlings | -475 |