Fitted with filters: Difference between revisions

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(updating to match gas mask and vinewood sap mask)
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| desc        = &CFitted with filters: This item protects against dangerous gases.
| desc        = &CFitted with filters: This item protects against dangerous gases.
}}
}}
The {{name}} mod can be applied to [[helmets]] or [[masks]] to add protection from [[inhaled gases]] and similar respiratory effects.
The '''Fitted {{name}}''' mod can be applied to [[helmets]] or [[masks]] and will reduce the effect of [[gases]] on its wearer.


== Scaling ==
== Scaling ==
The power of the {{name}} mod depends on the item tier it is added to.
The power of the '''Fitted {{name}}''' mod depends on the item tier it is added to.
* When added to a [[tier]] 1 item, it has power equal to a {{favilink|vinewood sap mask}}
* When added to a [[tier]] 1 item, it has power equal to a {{favilink|vinewood sap mask}}
* When added to a tier 6 item, it has power equal to a {{favilink|gas mask}}
* When added to a tier 6 item, it has power equal to a {{favilink|gas mask}}
* When added to a tier 8 item, such as a {{favilink|zetachrome apex}}, it is more powerful than a '''gas mask''' and offers the highest level of gas protection available.
* When added to a tier 8 item, such as a {{favilink|zetachrome apex}}, it is more powerful than a '''gas mask''' and offers the highest level of gas protection available.


When added to a tier 8 item, the {{name}} mod has the following effects:{{Code Reference|namespace=XRL.World.Parts|class=GasMask|name=GasMask}}
When added to a tier 8 item, the '''Fitted {{name}}''' mod has the following effects:{{Code Reference|namespace=XRL.World.Parts|class=GasMask|name=GasMask}}
* Effectively reduces gas density by 50 prior to calculating gas effects on its wearer.
* They are affected by gases that have an effect when inhaled as if the density of those gases were 50 less than their actual density.
* Provides a [[Save|saving throw]] bonus of +10 against inhaled gas effects, and prevents critical failure when rolling a 1 on the saving throw.
* They receive +10 to [[save | saves]] against inhaled gases and cannot critically fail these saves.
* Reduces gas-based damage by 10%
* They take 10% less damage from damaging gases (including ones that don't need to be inhaled to have an effect, such as {{Favilink | corrosive gas}}).


== Additional Notes ==
== Additional Notes ==
This item's effects stack if you wear multiple.
Wearing more than one item that is '''Fitted {{name}}''' or similar item such as {{Favilink | vinewood sap mask}} or {{favilink|gas mask}} causes the effects to stack. They work even from a [[Floating Nearby]] slot if [[magnetized]].


You can't apply this mod to something that already filters gas, such as a {{favilink|gas mask}}.
You can't apply this mod to something that already filters gas, such as a {{favilink|gas mask}}.
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The {{name}} mod can be applied to [[helmets]] or [[masks]]. Additionally, if the [[serene visage]] or [[terrifying visage]] mod is applied to a non-helmet/non-mask item, such as a {{favilink|plastifer bonnet}} or other [[hats|hat]], that item then becomes eligible for mask-based mods, including {{name}}.{{Code Reference|class=ModHorrifying}}{{Code Reference|class=ModSerene}}
The {{name}} mod can be applied to [[helmets]] or [[masks]]. Additionally, if the [[serene visage]] or [[terrifying visage]] mod is applied to a non-helmet/non-mask item, such as a {{favilink|plastifer bonnet}} or other [[hats|hat]], that item then becomes eligible for mask-based mods, including {{name}}.{{Code Reference|class=ModHorrifying}}{{Code Reference|class=ModSerene}}


{{references|2.0.201.50}}
{{references|2.0.201.114}}


{{Mod Navbox}}
{{Mod Navbox}}

Revision as of 08:08, 25 August 2021

with filters
Category

Helmet,Mask

Rarity

Uncommon

Tinkerable

yes

Tinker skill

Tinker I

Bit required

<2>

AutotinkerableCan appear spontaneously on an
item you create with tinkering.

no

Value multiplier

1.2

+1

+1

ID

ModFilters

Fitted with filters: This item protects against dangerous gases.

The Fitted with filters mod can be applied to helmets or masks and will reduce the effect of gases on its wearer.

Scaling

The power of the Fitted with filters mod depends on the item tier it is added to.

  • When added to a tier 1 item, it has power equal to a vinewood sap mask
  • When added to a tier 6 item, it has power equal to a gas mask
  • When added to a tier 8 item, such as a zetachrome apex, it is more powerful than a gas mask and offers the highest level of gas protection available.

When added to a tier 8 item, the Fitted with filters mod has the following effects:[1]

  • They are affected by gases that have an effect when inhaled as if the density of those gases were 50 less than their actual density.
  • They receive +10 to saves against inhaled gases and cannot critically fail these saves.
  • They take 10% less damage from damaging gases (including ones that don't need to be inhaled to have an effect, such as corrosive gas).

Additional Notes

Wearing more than one item that is Fitted with filters or similar item such as vinewood sap mask or gas mask causes the effects to stack. They work even from a Floating Nearby slot if magnetized.

You can't apply this mod to something that already filters gas, such as a gas mask.

The with filters mod can be applied to helmets or masks. Additionally, if the serene visage or terrifying visage mod is applied to a non-helmet/non-mask item, such as a plastifer bonnet or other hat, that item then becomes eligible for mask-based mods, including with filters.[2][3]

References

This information is reliable as of patch 2.0.201.114.
  1. XRL.World.Parts.GasMask
  2. XRL.World.Parts.ModHorrifying
  3. XRL.World.Parts.ModSerene