Flying

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Revision as of 22:16, 14 June 2022 by Tomsod (talk | contribs) (→‎Sources of Flying: add cathedrae)
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This information is reliable as of patch 2.0.201.56. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.201.56.
flying
ID

Flying

Effect Type

Activity-based, Minor

flying

Can't be attacked in melee by non-flying creatures.
Isn't affected by terrain.
Fast travels much faster.

flying is an effect given to all airborne creatures and objects.

Creatures that are flying cannot be targeted by melee attacks from non-flying creatures. However, when flying, creatures gain a Swoop ability that allows them to attack non-flying creatures.

Flying is only possible on surface zones. Creatures cannot fly underground. Some subterranean creatures, such as bats, have the Wings mutation or a description that indicates that they have wings and can fly, however, those creatures do not actually have the flying effect from a mechanical perspective, because flying is not allowed underground. As a result, they can be targeted normally by melee attacks.

Swooping

Whenever a creature is flying, that creature also gains access to a Swoop ability.[1] Swoop will attempt to attack an adjacent non-flying creature, with the attack functioning identically to a melee attack. When using Swoop, a flying creature will have a small chance of falling clumsily to the ground. The chance of falling to the ground is doubled if the swoop-attacker is shield blocked[2].

Sources of Flying

Flight Source Movement fall chance Swoop fall chance
The Wings mutation (6 - Level)% (24 - Level)%
mechanical wings 5% 23%
gyrocopter backpack* 2% 20%
anti-gravity boots* 0% 18%
Cathedrae 0% (14-compute power/10)%

* Requires energy to function

Formulas

Movement fall chance
6 - FlightLevel
Swoop fall chance
24 - FlightLevel

References

  1. XRL.World.Capabilities.Flight
  2. XRL.World.Parts.Combat