Freeze Breath

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Revision as of 06:00, 11 May 2022 by Cadex (talk | contribs) (Rimewyks appear to only equip icy jaws and not icy vapor, despite the mutation logic trying to equip it. (Unless it is invisible? Could use more testing.))
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Freeze Breath
Category

Physical

ID?Use this ID to wish for the mutation
(example: mutation:FreezeBreath)

FreezeBreath

Reality DistortingReality distorting mutations
cannot be used under
the effects of normality.

no

Freeze Breath

You emit jets of frost from your mouth.

Emits a 30-square ray of frost in the direction of your choice
Cooldown: 30 rounds
Damage: (level based)
Cannot wear face accessories

Freeze Breath is an innate mutation possessed by rimewyks. It functions similarly to Freezing Ray, but with a much longer range and longer cooldown. Unlike Ice Breath (the innate mutation of sleetbeards), Freeze Breath does not provide cold resistance.

Hitting a creature with the ray of frost deals cold damage and forces a temperature change dependent on the mutation level. When compared to Freezing Ray, Freeze Breath has far less of a base temperature change, but a far greater level-based temperature change.

Creatures with this mutation cannot wear face equipment, and they gain the icy vapor natural equipment in their first face slot.[1] However, rimewyks typically have \icy jaws natural equipment permanently equipped in their first face slot, so they do not appear to gain icy vapor under normal circumstances. Creatures with icy vapor will also decrease their target's temperature when making melee attacks; the attack can be made by any limb (even those wielding weapons) and does not need to penetrate for this temperature change to occur.

Having this mutation sets the creature's brittle temperature to a value dependent on the level of the mutation. Note that it is set to this value rather than being reduced by it, regardless of other factors.

Formulas

The following formulas are used to determine damage[2], temperature change[3], melee temperature change[4], and brittle temperature[4] based on mutation level.

Damage
(Level)d4 + 1 + Number of Additional Face Slots
Temperature Change
-20° - (60° × Level)
Melee Temperature Change
-(Level)d4°
Brittle Temperature
-600° + (-300° × Level)

Ability Cooldown

Freeze Breath's cooldown (CD) in rounds depends on the user's willpower (WI) attribute:

WICDWICDWICDWICD
941153221232714
1039163022212812
1138172923202911
123618272418309
133519262517318
143320242615326

Creatures That Have Freeze Breath

References

This information is reliable as of patch 2.0.203.34.
  1. XRL.World.Parts.Mutation.FreezeBreath, method Mutate
  2. XRL.World.Parts.Mutation.FreezeBreath, method ComputeDamage
  3. XRL.World.Parts.Mutation.FreezeBreath, method Freeze
  4. 4.0 4.1 XRL.World.Parts.Mutation.FreezeBreath, method ChangeLevel