Ganglionic teleprojector: Difference between revisions
Jump to navigation
Jump to search
imported>Mgrant24601 (Added formula for success, which differs somewhat from standard domination.) |
(remove erroneous willpower bonus from equation) |
||
Line 30: | Line 30: | ||
After a few turns of being worn, the {{name}} [[Boot sequence|attunes to your physiology]], then grants you the ability to activate a version of [[domination]] that only works against robots. | After a few turns of being worn, the {{name}} [[Boot sequence|attunes to your physiology]], then grants you the ability to activate a version of [[domination]] that only works against robots. | ||
Success Roll: 1d8 + Attacker level + 4 >= (4 + Defender MA | Success Roll: 1d8 + Attacker level + 4 >= (4 + Defender MA) + Defender Level | ||
[[Category:Helmets]] | [[Category:Helmets]] |
Revision as of 21:08, 13 June 2021
ganglionic teleprojector
Complexity
|
4 |
---|---|
Tier
|
4 |
Character
|
] |
ID?
|
Ganglionic Teleprojector |
Worn On
|
Head |
Spawns in
|
|
Extra Info:
| |
Infobox data from game version 2.0.201.56
|
ganglionic teleprojector
The teleprojector is a fluted visor of fused tungsten filament. Two antennae coil out of the temples.
After a few turns of being worn, the ganglionic teleprojector attunes to your physiology, then grants you the ability to activate a version of domination that only works against robots.
Success Roll: 1d8 + Attacker level + 4 >= (4 + Defender MA) + Defender Level