Gyl: Difference between revisions

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'''Gyl''' is a location in [[Lake Hinnom]]{{Code Reference|namespace=XRL.World.WorldBuilders|class=JoppaWorldBuilder}} with a small building containing a "recoming nook": a {{favilink|full-scale recompositer}}, a {{favilink|recoming reliquary}} and the {{favilink|vessel of the first sip}}. The walls are constructed of {{favilink id|InnerSultanWall_Period2|gilded marble from the sultanate (second period)}}{{Code Reference|class=RecorporealizationBoothSpawnerBuilder}}<ref><code>preset_tile_chunks/CorporealizationNook.rpm</code></ref>
'''Gyl''' is a location in [[Lake Hinnom]]{{Code Reference|namespace=XRL.World.WorldBuilders|class=JoppaWorldBuilder}} with a small building containing a "recoming nook": a {{favilink|full-scale recompositer}}, a {{favilink|recoming reliquary}} and the {{favilink|vessel of the first sip}}. The walls are constructed of {{favilink id|InnerSultanWall_Period2|gilded marble from the sultanate (second period)}}{{Code Reference|class=RecorporealizationBoothSpawnerBuilder}}<ref><code>preset_tile_chunks/CorporealizationNook.rpm</code></ref>


After the events of [[Tomb of the Eaters (quest)]], the player appears at this location with a new body.  They are initially nude and without inventory. The player can find the items and equipment from their previous body in the {{favilink|recoming reliquary}}.
After the events of [[Tomb of the Eaters (quest)]], the player appears at this location with a new body.  They are initially nude, dehydrated and without inventory. The player can find the items and equipment from their previous body in the {{favilink|recoming reliquary}}.


==Tips==
==Tips==
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* It is possible to be ambushed at Gyl if the player has high [[psychic glimmer]].  Beware of {{favilink id|Space-Time Vortex|plural}} which might whisk your belongings across Qud.
* It is possible to be ambushed at Gyl if the player has high [[psychic glimmer]].  Beware of {{favilink id|Space-Time Vortex|plural}} which might whisk your belongings across Qud.
* It is possible to learn Gyl's location prior to recoming, either from [[Trash Divining]] or factions who share secrets about "oddities" during the water ritual.
* It is possible to learn Gyl's location prior to recoming, either from [[Trash Divining]] or factions who share secrets about "oddities" during the water ritual.
* If {{name}} is destroyed before [[Tomb of the Eaters (quest)]], the player can still recome, but will spawn in a random spot in the map.


{{references|2.0.202.96}}
{{references|2.0.202.96}}

Revision as of 03:24, 28 November 2021

Spoiler Warning: This article contains information normally only found in the course of advancing the main quest line.
The "recoming nook"

Gyl is a location in Lake Hinnom[1] with a small building containing a "recoming nook": a full-scale recompositer, a recoming reliquary and the vessel of the First Sip. The walls are constructed of gilded marble from the sultanate (second period)[2][3]

After the events of Tomb of the Eaters (quest), the player appears at this location with a new body. They are initially nude, dehydrated and without inventory. The player can find the items and equipment from their previous body in the recoming reliquary.

Tips

This section is opinion-based. Your mileage may vary.

Recoming in Gyl can be dangerous as the player will appear with no items or equipment and hostile creatures may lurk outside the building.

  • Equip yourself quickly but thoroughly before eliminating any threats.
  • The recoming reliquary is extremely durable and unlikely to be destroyed in a fight.
  • It is possible to be ambushed at Gyl if the player has high psychic glimmer. Beware of space-time vortices which might whisk your belongings across Qud.
  • It is possible to learn Gyl's location prior to recoming, either from Trash Divining or factions who share secrets about "oddities" during the water ritual.
  • If Gyl is destroyed before Tomb of the Eaters (quest), the player can still recome, but will spawn in a random spot in the map.

References

This information is reliable as of patch 2.0.202.96.
  1. XRL.World.WorldBuilders.JoppaWorldBuilder
  2. XRL.World.Parts.RecorporealizationBoothSpawnerBuilder
  3. preset_tile_chunks/CorporealizationNook.rpm