Hunger: Difference between revisions

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* '''{{color| G |Sated}}''' (>0 satiation)
* '''{{color| G |Sated}}''' (>0 satiation)
* '''{{color| W |Hungry}}''' (0- -1199 satiation)
* '''{{color| W |Hungry}}''' (0- -1199 satiation)
* '''{{color| r |Famished!}}''' or, if the player has [[photosynthetic skin]], '''{{color| r |Wilted!}}''' (<-1200 satiation)
* '''{{color| r |Famished!}}''' or, if the player has [[Photosynthetic Skin]], '''{{color| r |Wilted!}}''' (<-1200 satiation)


When the player is famished, their [[quickness]] is docked by 10 points, unless the player has the skill [[Mind over Body]].
When the player is famished, their [[quickness]] is docked by 10 points, unless the player has the skill [[Mind over Body]].

Revision as of 20:48, 16 August 2020

This article has information that is missing or not up to par.
Reason: how fast does hunger drain?

Hunger is a player stat that is tracked in Caves of Qud, alongside thirst, and managed by the Cooking system.

The player can lose hunger by:

  • Entering a screen after travelling on the world map greater than one parasang, which will automatically set the player to hungry.
  • Letting time pass

There are three levels of hunger:

  • Sated (>0 satiation)
  • Hungry (0- -1199 satiation)
  • Famished! or, if the player has Photosynthetic Skin, Wilted! (<-1200 satiation)

When the player is famished, their quickness is docked by 10 points, unless the player has the skill Mind over Body.

Satiation

Satiation is the amount of hunger that is restored when eating food. There are currently three types of hunger, denoted by string.

none 0 satiation
snack +200 satiation
meal fills back up to 1200 satiation, no matter what.

A meal is the same as cooking at a campfire, which also sets the player at 1200 satiation.

Skills that affect Hunger