Hunger: Difference between revisions

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[[Category:Mechanics]]{{missing info|how fast does hunger drain?}}
[[Category:Mechanics]]
Hunger is a player stat that is tracked in {{gamename}}, alongside [[thirst]], and managed by the [[Cooking]] system.
Hunger is a player stat that is tracked in {{gamename}}, alongside [[thirst]], and managed by the [[Cooking]] system.


The player can lose hunger by:
There are three levels of hunger:  
* Entering a screen after travelling on the world map greater than one pasarang, which will automatically set the player to hungry.
* Letting time pass


There are three levels of hunger:
* '''{{color| G |Sated}}'''
* '''{{color| W |Hungry}}'''
* '''{{color| r |Famished!}}''' or, if the player has {{favilink|Photosynthetic Skin}}, '''{{color| r |Wilted!}}'''


* '''{{color| G |Sated}}''' (>0 satiation)
The player can become hungrier by:
* '''{{color| W |Hungry}}''' (0- -1199 satiation)
* Entering a screen after travelling on the world map greater than one parasang, which will automatically set the player to hungry.
* '''{{color| r |Famished!}}''' or, if the player has [[photosynthetic skin]], '''{{color| r |Wilted!}}''' (<-1200 satiation)
* Letting time pass.


When the player is famished, their [[quickness]] is docked by 10 points, unless the player has the skill [[Mind over Body]].
When the player is famished, their [[quickness]] is docked by 10 points, unless the player has the skill [[Mind over Body]].


==Satiation==
== Hunger Mechanics ==
Satiation is the amount of hunger that is restored when eating food. There are currently three types of hunger, denoted by string.


{| class="wikitable"
* When the player eats a meal, their hunger meter is reset to 0.
! none
** A player may only cook three times at a {{favilink|campfire}} or {{favilink|clay oven}}. This limit is reset whenever the player becomes hungry or famished.
| 0 satiation
** Refer to the [[Meals]] page for a list of foods that are considered meals. These foods and are not subject to any use limits like the campfire or oven.
|-
* When the player eats a snack, their hunger meter is reduced by 200.
! snack
** Refer to the [[Snacks]] page for a list of foods that are considered snacks.
| +200 satiation
* The player's hunger meter increases by 1 each turn.
|-
* When the player's hunger meter reaches the following skill-dependent value, the player becomes {{qud text|&WHungry}} and loses any [[Metabolizing|metabolic effects]].
! meal
** {{qud text|&W1200}} ''(with no relevant skills)''
| fills back up to 1200 satiation, no matter what.
** {{qud text|&W2400}} ''(with the [[Fasting Way]] skill)''
|}
** {{qud text|&W7200}} ''(with the [[Mind over Body]] skill)''
** {{qud text|&W14400}} ''(with both the [[Fasting Way]] and [[Mind over Body]] skills)''
* When the player's hunger meter reaches the following skill-dependent value, the player becomes {{qud text|&rFamished!}} or {{qud text|&rWilted!}} and loses any [[Metabolizing|metabolic effects]]. Players without [[Mind over Body]] also suffer a -10 [[Quickness|QN]] penalty.
** {{qud text|&r2400}} ''(with no relevant skills)''
** {{qud text|&r4800}} ''(with the [[Fasting Way]] skill)''
** {{qud text|&r14400}} ''(with the [[Mind over Body]] skill)''
** {{qud text|&r28800}} ''(with both the [[Fasting Way]] and [[Mind over Body]] skills)''


A meal is the same as cooking at a campfire, which also sets the player at 1200 satiation.
== Metabolic Effects ==
 
Eating a meal at an {{favilink|clay oven}} or cooking a meal with ingredients grants the [[metabolizing]] status and one or more procedurally generated [[cooking effects]].
 
Metabolic effects are only lost when becoming hungry or famished. They can be maintained indefinitely by eating periodic [[meals]] and avoiding travel on the world map.


==Skills that affect Hunger==
==Skills that affect Hunger==
* [[Fasting Way]]
* [[Fasting Way]]
* [[Mind over Body]]
* [[Mind over Body]]
{{Cooking Navbox}}
{{Mechanics Navbox}}

Latest revision as of 17:15, 25 March 2022

Hunger is a player stat that is tracked in Caves of Qud, alongside thirst, and managed by the Cooking system.

There are three levels of hunger:

The player can become hungrier by:

  • Entering a screen after travelling on the world map greater than one parasang, which will automatically set the player to hungry.
  • Letting time pass.

When the player is famished, their quickness is docked by 10 points, unless the player has the skill Mind over Body.

Hunger Mechanics

  • When the player eats a meal, their hunger meter is reset to 0.
    • A player may only cook three times at a campfire or clay oven. This limit is reset whenever the player becomes hungry or famished.
    • Refer to the Meals page for a list of foods that are considered meals. These foods and are not subject to any use limits like the campfire or oven.
  • When the player eats a snack, their hunger meter is reduced by 200.
    • Refer to the Snacks page for a list of foods that are considered snacks.
  • The player's hunger meter increases by 1 each turn.
  • When the player's hunger meter reaches the following skill-dependent value, the player becomes Hungry and loses any metabolic effects.
  • When the player's hunger meter reaches the following skill-dependent value, the player becomes Famished! or Wilted! and loses any metabolic effects. Players without Mind over Body also suffer a -10 QN penalty.

Metabolic Effects

Eating a meal at an clay oven or cooking a meal with ingredients grants the metabolizing status and one or more procedurally generated cooking effects.

Metabolic effects are only lost when becoming hungry or famished. They can be maintained indefinitely by eating periodic meals and avoiding travel on the world map.

Skills that affect Hunger