Hyperbiotic bed: Difference between revisions

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This furniture causes the player to [[recuperate]] and heals minor physical debuffs as if the creature has level 1 {{favilink|Regeneration}}, after 100 rounds of sleeping in it.{{Code Reference|class=Bed}}{{XML Reference|object|Hyperbiotic Bed}} Found in the {{favilink|Grit Gate}} medical ward for easy access. They cannot regenerate missing limbs, including a rotted tongue from [[glotrot]].{{Code Reference|namespace=XRL.World.Effects|class=Glotrot}}
This furniture causes the player to [[recuperate]] and, after 100 rounds of sleeping in it, heals minor physical debuffs as if the creature has level 1 {{favilink|Regeneration}}.{{Code Reference|class=Bed}}{{XML Reference|object|Hyperbiotic Bed}} Found in the {{favilink|Grit Gate}} medical ward for easy access. They cannot regenerate missing limbs, including a rotted tongue from [[glotrot]].{{Code Reference|namespace=XRL.World.Effects|class=Glotrot}}


== Effects that can be removed ==
== Effects that can be removed ==

Revision as of 21:59, 3 December 2021

hyperbiotic bed
Hyperbiotic bed.png
Character

ID?Use this ID to Wish for hyperbiotic bed

Hyperbiotic Bed

Charge per Use

10

Charge Used For

HyperbioticSystems

Complexity

6

Tier

6

Potential
Mods?Mods this item can support
(subject to additional logic & rules)

general, electronics

Role

Uncommon

Spawns in

AnimatableFurniture


Extra info:
hyperbiotic bed

Hidden micro-reactors smash together particles, generate heat, and power the biotic machine apparatus that rejuvenates the weary slumberer.

Perfect

This furniture causes the player to recuperate and, after 100 rounds of sleeping in it, heals minor physical debuffs as if the creature has level 1 Regeneration.[1][2] Found in the Grit Gate medical ward for easy access. They cannot regenerate missing limbs, including a rotted tongue from glotrot.[3]

Effects that can be removed

These effects are only healed if they are applied to the sleeping creature, not their equipment.

References

This information is reliable as of patch 2.0.202.99.
  1. XRL.World.Parts.Bed
  2. ObjectBlueprints.xml, object name Hyperbiotic Bed
  3. XRL.World.Effects.Glotrot