Intimidate
Skill Tree
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Cost
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200 sp |
Requirements
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17 Ego |
Base Cooldown
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50 |
ID
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Persuasion_Intimidate |
Cooldown 50. You try to terrify adjacent, hostile creatures (1d8 + [Ego modifier] penetration roll vs. MA). On success, a frightened creature flees from you for 4d4 rounds. |
Intimidate is a useful survival skill, potentially creating openings and breaking up groups of enemies. Even characters with moderate Ego can benefit, as many powerful creatures have poor mental armor relative to their level.
This skill can be learned through water ritual with Warden Indrix, Goatfolk Pariah.
Ability Cooldown
The base cooldown of Intimidate can be reduced by 10 rounds if the user is wearing an item with the terrifying visage mod.[1][2]
Willpower (WI) adjusted cooldown (CD)
without a terrifying visage item:
WI | CD | WI | CD | WI | CD | WI | CD |
---|---|---|---|---|---|---|---|
9 | 68 | 15 | 53 | 21 | 38 | 27 | 23 |
10 | 65 | 16 | 50 | 22 | 35 | 28 | 20 |
11 | 63 | 17 | 48 | 23 | 33 | 29 | 18 |
12 | 60 | 18 | 45 | 24 | 30 | 30 | 15 |
13 | 58 | 19 | 43 | 25 | 28 | 31 | 13 |
14 | 55 | 20 | 40 | 26 | 25 | 32 | 10 |
Willpower (WI) adjusted cooldown (CD)
with a terrifying visage item equipped:
WI | CD | WI | CD | WI | CD | WI | CD |
---|---|---|---|---|---|---|---|
9 | 54 | 15 | 42 | 21 | 30 | 27 | 18 |
10 | 52 | 16 | 40 | 22 | 28 | 28 | 16 |
11 | 50 | 17 | 38 | 23 | 26 | 29 | 14 |
12 | 48 | 18 | 36 | 24 | 24 | 30 | 12 |
13 | 46 | 19 | 34 | 25 | 22 | 31 | 10 |
14 | 44 | 20 | 32 | 26 | 20 | 32 | 8 |
References
This information is reliable as of patch 2.0.201.63. |
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