Intimidate

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Intimidate
Skill Tree

Persuasion

Cost

200 sp

Requirements

17 Ego

Base Cooldown

50

ID

Persuasion_Intimidate

Cooldown 50. You try to terrify adjacent, hostile creatures (1d8 + [Ego modifier] penetration roll vs. MA). On success, a frightened creature flees from you for 4d4 rounds.

Intimidate is incredibly useful, potentially creating openings and breaking up groups of enemies. Even characters with moderate Ego can benefit, as many powerful creatures have poor mental armor relative to their level.

This skill can be learned through water ritual with Warden Indrix, Goatfolk Pariah.

Ability Cooldown

The base cooldown of Intimidate can be reduced by 10 rounds if the user is wearing an item with the terrifying visage mod.[1][2]

Willpower (WI) adjusted cooldown (CD)
without a terrifying visage item:

WICDWICDWICDWICD
968155321382723
1065165022352820
1163174823332918
1260184524303015
1358194325283113
1455204026253210

Willpower (WI) adjusted cooldown (CD)
with a terrifying visage item equipped:

WICDWICDWICDWICD
954154221302718
1052164022282816
1150173823262914
1248183624243012
1346193425223110
144420322620328

Factions That Teach Intimidate

Intimidate is not taught by any of Qud's persistent factions. However, procedurally generated factions such as village factions can teach randomly chosen skills as part of their water ritual.

Creatures That Have Intimidate

References

This information is reliable as of patch 2.0.201.63.
  1. XRL.World.Parts.Skill.Persuasion_Intimidate
  2. XRL.World.Parts.ModHorrifying