Junk dollar: Difference between revisions

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Junk dollars are immobile [[Urchins]] appearing in {{favilink|Lake Hinnom}} and the {{favilink|Palladium Reef}}.  They take on a variety of appearances and blend in with the surrounding {{favilink|finger coral|coral}}.  Junk dollars do not obstruct movement; when a creature steps on one, it will explode, destroying itself and inflicting heavy [[Bleeding]].  This is its only attack.
Junk dollars are immobile [[urchins]] appearing in {{favilink|Lake Hinnom}} and the {{favilink|Palladium Reef}}.  They take on a variety of appearances and blend in with the surrounding {{favilink|finger coral|coral}}.  Junk dollars do not obstruct movement; when a creature steps on one, it will explode, destroying itself and inflicting heavy [[Bleeding]].  This is its only attack.


Friendly junk dollars will not damage the player when stepped on, instead they will rarely leave behind a random object.
Friendly junk dollars will not damage the player when stepped on; instead they will rarely leave behind a random object.

Revision as of 00:52, 28 November 2021

junk dollar
Character

ID?Use this ID to Wish for junk dollar

Junk Dollar

Faction

urchins (Loved100 Reputation)

Mutations
Mutations
Experience?The XP granted when killed. Click
"toggle detailed stats" above for
a level-based breakdown.

750 XP

XP Tier

6

Role

Unspecified

Spawns in

LakeHinnom_Creatures
PalladiumReef_Creatures


Extra info:
  • Cannot be knocked prone
  • Weighs 200 lbs

Limbs* (Echinoid): * Excludes limbs granted via mutations
junk dollar

Velvet hairs warm the radial penta-cake, and a powdery dust hovers like atmosphere. Something gleams inside their mouth.

Perfect


Junk dollars are immobile urchins appearing in Lake Hinnom and the Palladium Reef. They take on a variety of appearances and blend in with the surrounding coral. Junk dollars do not obstruct movement; when a creature steps on one, it will explode, destroying itself and inflicting heavy Bleeding. This is its only attack.

Friendly junk dollars will not damage the player when stepped on; instead they will rarely leave behind a random object.